Jump to content

SabreDancer

Members
  • Posts

    32
  • Joined

  • Last visited

1 Follower

Personal Information

  • Flight Simulators
    DCS World, IL-2 GB, IL-2 1946, Falcon BMS
  • Location
    United States
  • Interests
    Airplanes, photography, mechanical gizmos

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'd love to have PAR available in DCS, as well.
  2. I understand non-precision approaches can handle the job well enough in-game, but it's more fun to have one than not. Foreign customers in real life felt the need to have it, after all, as did the US on their T-38s.
  3. While watching this video (at 4:10): I began to wonder whether it would be much work to add in an ILS receiver to the F-5. While the late 1980s USAF Aggressor F-5Es modeled in-game may not have been equipped with them, T-38s in the US and F-5Es flown by other nations possessed ILS receivers, and it would add a good deal of flexibility to the plane. US manuals for the F-5E-1 include sections on ILS functionality and equipment, such as at page 1-100 to 1-106 of this manual: https://www.docdroid.com/51orrvC/northrop-f-5ef-flight-manual-pdf#page=111 And changes from the -3 subvariant I have seen do not mention that has changed. As the F-5 needs one more VOR/ILS panel and an added ILS mode to the existing TACAN/DF switch, and VOR/ILS functionality exists within other aircraft made by ED, this may be feasible with low developer workload. The in-game Tiger is currently a fair weather fighter, unable to make a precision instrument approach, and would benefit greatly from all-weather landing capability.
  4. I was intrigued by the addition of an optional imperial unit cockpit (in certain aspects) during this recent update. However, looking in-game, I cannot seem to find where to enable or change this. In the special tab for the Viggen, it only has the option to select imperial stickers, which adds a conversion table beneath the HUD unit but does not change the altimeter or distance indicator. Similarly, in the mission editor, there are only the RB04 logic, weapon safety height and cartridge restriction options. Would there be a way to enable this, or did it not make the cut to be put in-game at this time?
  5. Would the first part not already be available in-game through Copy Settings > Radio Settings > All Allied Units Of This Type?
  6. Separate from the matter of motorways, what might the circles or lines around the airfields represent?
  7. As one more possible aid, do you add curves to your joystick? It's incredibly helpful for fine aircraft control in situations like air to air refueling.
  8. It looks from the video to be pilot-induced oscillation. Getting out of position in comparison to the tanker, overcorrecting steering in an attempt to go back to center, then noticing and overcorrecting the other direction, etc. Unfortunately the track is broken from my perspective, and seems to show the aircraft flying below and past the tanker.
  9. It doesn't fix the issue of the new trigger, but in that situation I would use "unit life less than ___%", and have it set to "less than 100%" for the vehicles in the convoy. Other options include "unit damaged" or "unit hits successful". It's still not perfect since all of these require a damaging hit, but it's reasonably close I think.
  10. Reading this, I may need a little help understanding what you mean by having a Boom and Zoom option. Would this be a kind of altitude/energy preset for an instant action mission?
  11. I took it to call for a forceable option as well. One of my gripes with the current NVG/JHMCS setup for the F-16 and F/A-18 (among others) is that they can't be made unavailable to players, so someone playing a scenario set in 1998 could just ask the ground crew to throw on a JHMCS.
  12. Made this a while back but never thought to post it to the forums! Hope you enjoy.
  13. Is it a bug? Or a way to make players do the proper startup checks
  14. Just from random testing wondering if things have improved, I placed down a couple dozen BMPs, 60 infantry, 24 technicals, etc. and flew over and around them in an A-10 several times. It seems that something has changed! The a mount of laser-accurate fire is pretty low now, and almost every shot misses even when in level flight. The only AAA and ground units in general which I could get to reliably hit very often were the Shilka and Flakvierling (oddly, if expectedly). Better ground unit targeting perhaps.trk
  15. I figure it's similar enough to ask here instead of making a new post- has anyone else had the issue of their radios/intercom always coming up red even when other players are on the same frequency or in the plane with you? Voice Chat/Turn servers are enabled.
×
×
  • Create New...