Jump to content

Wild_Weasel_31

Members
  • Posts

    61
  • Joined

  • Last visited

2 Followers

About Wild_Weasel_31

  • Birthday 10/31/1997

Personal Information

  • Flight Simulators
    DCS World 2.8
  • Location
    Kyiv, UA
  • Interests
    Flight simulators cockpit engineering, watching films

Recent Profile Visitors

449 profile views
  1. Hello again, @currenthill What is your opinion about some capabilities amplification of Su-24M from Ukraine modpack? Vanilla Fencer is able to perform mid-air refueling from Il-78 tanker, but IRL they can also refuel from another -24 using special containers. This feature is extremely useful particularly for Ukrainian ones, due to small number (or even absence) of Ilyushins at service. I made a topic about this, but nobody seemes to be interested.
  2. Hello, dear @Jack. Can you please make a little fix for your early skins? They are missing one skin panel texture on vertical fins.
  3. And please, can anyone help me with Storm Shadow group launch? Got a mission with a formation of four Su-24MU's, each carries two SCALPs. They have to launch it one by one on eight separate targets. But no matter i change, they just can't keep a formation before or during launch and start making some crazy aerobatics, sometimes making yourself to burn into the surface. In some cases they just refuse to make a simple group turn correctly. Im really out of options, spent entire evening trying different types of formations - open, closed, bomber, fighter ones, etc, these damn planes just go crazy every time. Is it a mod problem or DCS group pilotage AI is just a piece of junk? My test mission is in pinned files, will appreciate much any advice Su-24MU (CH).miz
  4. @currenthill, how about to add some air-to-air refueling capability to your Su-24 mod? It is possible in real flights, but not in DCS. For some more information you can check my old topic. Two ways to make it - modify existing Su-24MU mod or just recreate DCS Su-24MR core asset. It will be very useful for Ukrainian Fencers as a long-range missile carriers.
  5. Wiki says, Blackjack is able to carry up to 40 tons of different munitions, but version is not specified. Maybe, modernized 160s lost their bombing capabilities, like Tu-95MSM-s? I also read somewhere, that she is capable to launch Kh-15 and Kh-47M "Kinzhal" aeroballistic missiles. At least, someone have to carry FAB-1500, -3000 and -9000 And a little bug report again - Tu-160 has missing textures inside a rear part it's engine nacelles. It makes fan blades too much observable. P.S. A group of four max. skilled Gepards ignores a whole Kh-101 salvo from two Blackjacks flying directly over their heads. This is quite unrealistic, because those SPAAGs shot a lot of them over Ukraine for last two years.
  6. Hello again, @currenthill. Found two small details to fix in Russia modpack: 1. Kh-101 missile cruising altitude should be set about 3-5 meters higher. When flying over spruce forests, more than 90% crash after hitting a top of the tree. 2. Tu-160 and Tu-95 missile launch animation contains superfluous action - bomb bay doors close after each missile launch and open before the next one (if you fire multiple targets at once and set an attack point for each of them). P.S. What about adding some "dumb" bomb payload for Tu-160?
  7. Any ideas, how can I force SA-5 launch it's missiles from nearly max range, out of no escape zone? Made a mission, A-50 passing by at 9000 meters within SA-5 range, with the closest distance of about 160 km, and got no launch (but radar following worked). Engage distance set to 100%.
  8. Very nice. Also, it will be great to see MiG-29's intake shields opening animation implemented. For now, they stay closed after takeoff.
  9. Absolutely agreed. And some else improvements will be relevant too: 1. Kh-32 improved variant (both ASh and AtG modes) 2. Extended bomb and missiles payloads 3. More realistic Kh-22 flight performance. As it seems to be, it uses only one flight mode for by now. P.S. if @currenthill can make an upgraded Ukrainian AGM-88 capable Su-27, it will perfectly complement an MiG-29MU2 asset
  10. @currenthill, you definitely have to add this hell of a truck into your Ukraine asset pack. Will be a cherry on top of a cake! Seems not to take much time, this is an usual S-60 AAA, mounted on some heavy truck chassis (KrAZ-255B in this particular case)
  11. Yep, exactly. Unfortunately, you can have only one profile for each destination folder, so i have to keep tens of my different mods inside a single profile, unable to sort them
  12. Maybe, you should split them apart? Naval, ground and air force packs separately, for example?
  13. In this case you want them to be installed in the DCS saved games folder. Also got a problem. OVGME does not recognize Russia, Sweden, USA and China packs. When trying to import manually, it says, that file is not a correct mod archive. I tried to repack them, barely worked. Maybe, thay are just too massive?
  14. @currenthill, both download links are down for me. Any chance to get them up?
  15. Yep, I just placed him in at the shore and it worked. But can really be trees a problem for modern phased-array radar?
×
×
  • Create New...