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DrummerNL

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  1. Hey guys, for my mods I have been using fake omni lights to create a halo like effect in the past. Today I found out this method now crashes DCS. Does anyone else have this problem? If not, how do you create the halo effect on your lights? Thanks in advance!
  2. Always looking forward to fly your missions SUNTSAG. Here's hoping you'll add a second F-16C slot for co-op multiplayer :)
  3. Did you get to try it out? Curious about your findings.
  4. Not to mention Hellfires that have double the range of the HOT missiles. :thumbup:
  5. Hi guys, wondering if you can help me out here. I have a few trucks preloaded with troops using ctld.preLoadTransport("transport3", 4,true). Right now this means that by default a truck is loaded with two AKS paratroopers and 2 RPG-16 soldiers. I'd much rather have only AKS troopers, in fact, I'd also like to know how to change them in to insurgent soldiers if at all possible. My questions are: 1: How do I define what troops are preloaded? 2: How do I change the troops from russian paratroopers to insurgent soldiers? I think both questions are pretty much related.. Thanks in advance!
  6. With 2.5.5 being in OB now, one of the features in the changelog is: "-Multiplayer. Reworked network transport for better handling of a large number of units." Wondering if the netcode changes only affect handling larger number of units or wether it has been optimized in general, making latency less of an issue for multicrew synchronization.
  7. Well the laser target designator on a Kiowa or any other equipped helicopter provides a laser target for any capable munition type, not only hellfires. You could help out any platform capable of dropping GBU's or laser guided mavericks for example.
  8. no, lods or lines are not needed. It probably has to do with the fact that dcs seems to have problems with certain height / width ratios when it comes to collision shells. Can you show me a screenshot of your model, either here or by PM?
  9. @Sephyrius: As stated on the Polychop Facebook page right here: https://www.facebook.com/PolychopSimulations/posts/1970712439901069
  10. I can't speak on behalf of Polychop but according to a facebook post I can deduct the following; Polychop is hard at work on a new project yet to be announced, this takes up most if not all of their time and might set a new standard for rotary wing aircraft. In the same facebook post they mention that they plan (a number of) updates for the Gazelle and the fact that they are waiting for the release of the F-14 with it's multicrew capabilities to see wether netcode issues have been resolved. Now with the new project being worked on and the F-14 release only a few months ago, it might be too soon to expect the mentionned Gazelle updates just yet.
  11. Moving the helicopter while searching for targets with the Viviane camera system is quite a chore in singleplayer. As far as I know the Viviane is gyro stabilized and does indeed not lock on to anything but tries to keep pointing in the direction of your last input. Fireing a HOT3 while on the move in singleplayer and even in multicrew is nearly impossible. Your best bet would be to find a place in cover, terrain, buildings or trees (trees can be a bit tricky when it comes to the magic eyes of AI ground troops), go in to auto-hover, and engage Auto-Slave. You can disengage auto collective so you still have control over your altitude so you can do a nice pop-up and hide back as soon as the HOT3 is off the rail as long as you keep visual contact with the target. I'm assuming you know this but just to make sure, when in autohover and in the mission commander seat, you press E, or whatever key or joystick button you bind to "Auto-Slave" to make the autopilot point the nose within the HOT3 employment envelope. +3 / -3 degrees.
  12. Does the base where you want to rearm actually have mistral missiles in stock?
  13. Awesome work there johnnypropeller!
  14. https://www.digitalcombatsimulator.com/en/files/1925303/index.php There you go buddy
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