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Swaty

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Everything posted by Swaty

  1. There is a way. You can make a profile and run it when PC starts. Never done it but I ve seen it here! I will check if I have the bookmark!
  2. Hello, Open target and control LEDs with this button:
  3. IMAO this can be done only id one of the two buttons is defines as SHIFT button. I mean for ever "two buttons" one must be the SHIFT. I don't think that is possible to have many different pairs, one of the buttons must be always the same.
  4. Of course but not any key, you have to set S1 or S3 as SHIFT key. Then when is pressed you get the function you want when you press the second key. Also you can toggle the SHIFT key. For instance, the settings below will give "f" after 3 secs if you press MSP and you have SHIFT Key pressed.
  5. Hello SDsc0rch Did you receive any pm? I got a message that you exceeded private messages storage!
  6. Hi, Check these lines: ActKey(PULSE+KEYON+'f'); MapKey(&Joystick, S2, REXEC(1,1000,"ActKey(PULSE+KEYON+'f');")); You get "f" ever second (1000ms) as long as you hold S2.
  7. Hello, what are you flying? Here is my profile for Bf-109. You might find some useful lines!
  8. My set up is Warthog + Simped rudder connected on TM Cougar) I had the same problem! The solution is the one you can see above, cancel SCX.
  9. Here is mine, I think you have to assign axis when Warthog is combined.
  10. No, my files! What do you see when you are not running profile? (I mean in game axis )
  11. Hi, Your profile works here. Did you have see the settings I have ?(see image) You can add more statements: //axis mapping Warthog Joystick MapAxis(&Joystick, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); MapAxis(&Joystick, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); MapAxis(&Throttle, THR_LEFT, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); MapAxis(&Throttle, THR_RIGHT, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); // Disable DX_ZROT_AXIS for Rudder //MapAxis(&Throttle, SCX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); MapAxis(&Throttle, SCY, DX_YROT_AXIS, AXIS_NORMAL, MAP_RELATIVE); MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
  12. 1 or 2 and then 3. Also, I am working on a profile and I do a lot of ALT+TAB the game and STOP and RUN TARGET Script Editor without crashes.
  13. I was trying the same as you did and finally I make it! Having brakes at the last 20% of the motion left and right was not a problem during taxiing. The problem was during take off where there was a delay. The brakes were still active for a sec or two even if you release the break and this situation usually drives the plane to a ground loop or the wing hitting the ground. The new line of code enables brakes only when SHIFT is pressed. KeyAxis(&HCougar, RUDDER, 'i',AXMAP2(3,L_CTL+'w',PULSE+'0',L_ALT+'w')); 'i' means SHIFT pressed.
  14. I have no problem. Is this happening with any TARGET profile? Did you try to run another one? If not, you should check it.
  15. In old foxy I had a function that when Shift was out (/O) simpeds were only rudder controls and when was in in (/I) were brakes AND rudder. For those with no separate braking system I just use a key or another axis. But in TARGET there is no "KeyAxisIO" function!! I have to try to build a new function!
  16. The following part doesn't work as I want to! Working great at Battle Of Stalingrad but now here.... KeyAxis(&HCougar, RUDDER, 0,AXMAP2(LIST(0,90,10,100), L_CTL+'w', PULSE+'0', L_ALT+'w')); // Left and Right Wheel brake when pedals are at last 20% left or right Keeps brakes down and I perform a ground loop. On the other hand if I use "CHAIN", I don't have brakes at all! I am working on it.
  17. Thank you PiedDroit! I am still studying the manual! :) It's great progress that now I manage not to freeze the sim when running the profile!!
  18. Welcome!:) You can have the same results with GUI, no need to use script editor.
  19. I used TARGET GUI and now I learning TARGET Script Editor, here the code I use: // //Taxiing - Landing // //Flaps MapKeyUMD(&Throttle,FLAPU,PULSE+'0',PULSE+'0',L_CTL+'f'); MapKeyUMD(&Throttle,FLAPD, PULSE+'0',PULSE+'0',L_SHIFT+'f'); I use Shift Button "/D" during Taxiing - Take Off and Landing procedures. This way I am able to use the other positions for other secondary bindings.For instance cockpit illumination: //Flaps (D) and cockpit illumination (U and M) MapKeyUMD(&Throttle,FLAPU, L_SHIFT+'n', R_SHIFT+'n', L_CTL+'f'); MapKeyUMD(&Throttle,FLAPD, L_CTL+'n', R_CTL+'n', L_SHIFT+'f');
  20. Please post any comments etc http://forums.eagle.ru/showthread.php?t=159537
  21. Hello, I am working on a TARGET script for Bf-109 Κ. There is no documentation atm , only the comments you can see on editor. My set up is: Warthog + Cougar (Ι use only Z Axis for Rudder) + Simpeds (No brakes) + Track IR 5 The keys are the DCS default (except Machine Guns changed from SPACE to ENTER) Some examples: Machine Guns - Cannon: Only MG or only Cannon when TG1 pressed (depends on IO switch) and both when TG2 pressed Pump Primer ( One press and pumps 5 times automatically) So, you set primer by pressing 3-4 times the key and you sit back watching Warthog do it automatically! Start Engine (China Hat) Back: ask Ground Crew to Run inertial Starter, Front: one sec click forward open cover and when holding more more than 1 sec will start engine. DCS Bf-109K.rar
  22. Yes! I read it! I ve just built a profile only one script fos BoS! This weekend I try to mod it for DCS 109 and/or 109 I am posting it here to take a look and advice !:) It's WIP! IL-2 BoS.zip
  23. I am trying to use script editor and I manage to get these working functions for BoS but I will check later to DCS too: (c for cannon and m for MGs) //Machine Guns - Cannon MapKeyIO(&Joystick, TG1,'c' ,'m' ); // S3 Pressed only Cannon -S3 Out only MG MapKey(&Joystick, TG2, CHAIN('c','m')); //Both Simultaneously
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