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Slammin

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  1. So far, I am very impressed. Just make sure to set OpenComposite back to Steam VR (if you use that), and in SteamVR, you need to set the runtime back to SteamVR vs OpenXR. Set OpenXrToolkit to disabled unless you want to use some of it's features (colors, etc), but I can almost tell right now that I will be uninstalling OpenXRToolkit, OpenComposite and probably PimaxXR as well. SteamVR is smooth, and the scaling is very good. One caveat, OpenXRToolkit is great for enhancing the colors for Quest 3. So I may leave it installed for just that purpose, but other than that, Steam Link is now my GoTo. And I really do like Virtual Desktop, but can't really see a reason to use it now. So smooth and seamless, oh, and smooth. If you do elect to still use OpenXrToolkit, it seems there is no need to enable any type of eye tracking options. Just make sure you have eye tracking enabled for your Quest Pro. To Matt's credit, you can feel his spirit embedded all over this and for that I am so glad and thankful he had stuck with us for so long because I think he has moved Everything forward for us to enjoy VR even more, and better than ever Salute, Matt!!
  2. Just in case noone noticed, QP defaults to H.265 now as of a few weeks ago. So if you are using a bitrate higher than 200 and not specifying H.264 in ODT, expect many issues. Matter of fact, I don't even touch ODT anymore. The defaults work best for me.
  3. I had that option available for a couple of days on my Q3 last week but it's gone now. My guess is they probably removed it due to the extreme sensitivity of the Q3. If I placed my Q3 on a table where the headstrap landed in the right place, it would wake up. Sucks because on my QPro, the proximity sensor is not sensitive enough and I always have to (plug in USB) to disable the sensor with SideQuest. It was nice while it lasted, lol!
  4. For anyone using Globular Cluster comfort kit, a free upgrade to v2 is available. I'm awaiting mine but I hear very positive things about it. Just message john5936 on Discord for your free upgrade.
  5. @markturner1960 I just leave Encoder Resolution Width to 3648, wired or Air. Seems like some combinations of refresh rate or resolution will cause that lower half of the view to have a floating washout affect if you set Encoder Resolution Width too high. You can probably select a higher value than I run, but from what I can tell, the suggested values you find around the web are for Quest 2, not the Pro. I'm sure you can set it higher than 3648 w/o issue, but I'm too lazy to find a higher value since this works for me and I can't see a difference when I try for higher. Your second issue may be related to the first. When I bought my Pro, I also purchased the official USB cable for it as well as the full light blocker and the in-ear phones from Meta. I tried the light blocker; hated it. I didn't even open the packaging for the ear phones. Sent both items back to Amazon. Side note; I also recently purchased: https://www.amazon.com/dp/B0BM9Q2G8F?psc=1&ref=ppx_yo2ov_dt_b_product_details - totally sucked! and https://www.amazon.com/dp/B0BZGZ3QL7?psc=1&ref=ppx_yo2ov_dt_b_product_details - totally awesome (Knuckles love)! https://www.amazon.com/dp/B0BYNF7JXC?psc=1&ref=ppx_yo2ov_dt_b_product_details - I purchased this along with my original Pro order and I highly recommend this headgear as well. I'm actually fine with the built-in audio. It's very hi-fi to my ears, has great positional audio, although not very private
  6. I purchased my QP a little over a month ago. I really cannot add much to what has already been said, but I concur that this has been my greatest VR experience thus far.
  7. @PannyI've run into this after using my G2 on my 8kx rig. Running the G2 seems to always default my C:\Steam\config\steamvr.settings - "maxRecommendedResolution" : 3240, For my 8kx, I always need to set it back to "maxRecommendedResolution" : 16384, to get things back to normal on the 8kx when using SteamVR. Note that the location of the file may be different on your rig, but you should be able to easily find it. As far as I can tell, this is a WMR thing.
  8. Again, I do not claim to be an expert in any of this nor do I want to be. I was just 'trying', it seems poorly, to describe something I 'discovered' that I thought someone else might find useful. I did the same in another thread where I discovered that flipping the orientation of MY AIO waterblock seriously reduced the heat profile on a 5800X3d and I seemed to get the same type of critical response I got here. It's not like I was telling everyone to flip their waterblocks. So many Karen-type folk these days. I am not trying to be controversial in any way, although my delivery/presentation may sometimes not be perfect. Been a long-time DCS fan, and have been quietly benefiting from some of the knowledge of folks here, and just thought I'd try to repay some of that. I guess I suck at it and will go back into view-only mode. "What we need is more developers like Asobo writing their apps with OpenXR, and like ED porting their apps to OpenXR." This, I concur! Also, I very appreciate your work, Sir. Brilliant!
  9. I am the village idiot on the subject. Someone else would have to answer but I can say that WMR natively supports OpenXR as well as SteamVR. I don't think it did back when I had a Valve Index and I only found out after recently getting a G2. 99% of the time I use a Pimax and 99% of that time I'm using OpenXR tools (OpenComposite, PimaxXR). Maybe OpenXRToolkit always worked with MSFS while in SteamVR mode, but it certainly was a surprise to me.
  10. I've tried several other games in VR but it appears MSFS is the only one I have that allows OpenXRToolkit to function while in SteamVR mode. Maybe it always had and I just happened to stumble upon it. It would be awesome if OpenXRToolkit worked on all VR titles while in SteamVR mode. I especially like some of the Post Processing you can configure with the tool and it really makes this particular sim more enjoyable. It's also just a matter of convenience for me since I play several games that require parallel projection be enabled in PiTool, which means I have to switch off all the OpenXR stuff, play my game, and then switch back to OpenXR when done. Not a huge deal, but it was quite the ah ha moment for me to actually see it!
  11. Sorry about the confusion I have caused. I guess I just got so overly excited seeing that Steam update message. Probably had a little beer in my eye as well, but, I had never seen the OpenXRToolkit status and FPSVR stats at the same time in any game before, but I do now see both when I play FS2020. Big o'l oops from me!!
  12. Well, I know for WMR, but this seems new for Pimax users. Probably not a big deal for anyone playing DCS on the non-Steam version, but since most of my library of things I play are in the Steam library, this was a welcomed surprise!
  13. SteamVR Beta just added OpenXR support! null I had just enabled SteamVR to have a quick round in Star Wars Squadrons and to my surprise, SteamVR Beta had an update notice. And even though I had disabled OpenXrToolkit, switched OpenComposite back to Steam as well as PimaxXR Control, I launched Squadrons as well as tried FS2020 and to my surprise, I had both FPSVR as well as OpenToolkit status displaying. Not only that, the experience was so smooth! I will try a few more games, but as far as I can tell so far, this is HUGE!! Less hoops to jump through because I do always miss the SteamVR interface for VR stuffs, but love the customization you can do using OpenXRToolkit. Next, World peace?
  14. Might want to check your steamvr.vrsettings / "maxRecommendedResolution" : 16384, Mine always resets to something like 3280 whenever I reboot and I have to manually put it back to 16384. It may have something to do with my having two HMD's connected, G2 and 8KX but I'm not sure.
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