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Everything posted by TFS
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While not the ideal way, I use voice attack for this purpose. Specially on servers I do ctld on. I map the f commands out and add it to voice attack. I'll just about land say troops deploy, or unload crate and it's auto pressed the commands in order and takes about half a second. Not built in, but a solid workaround...
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So I tried to do the opposite and find the issue visuals. I really tried to go back over this with fresh eyes. I am having a hard time finding the BAD vs the good. I've flown nearly non stop in this map,(helicopters) spent hours going from map to map comparing a lot of things. Everytime I see something that is off it appears "the usual" on every other map. Which, I also find gorgeous visuals on every map. Be that it may... I do have a well tuned higher end pc in vr. I actually have the opposite experience, I see lots of satellite terrain untouched still, however this is found throughout the majority of Caucasus, yet its still a great visual experience. Lots of 2d imagery, used on every map so this is nothing new. I see farmland next to squared textures in certain spots, but it's few and far between and looks easily fixable, and still what's seen on other maps. I hate other maps, low and slow helo, miles of nothing, flat tan in all directions. Now open space is fill with farmland and various rivers or streams, even if it's satellite and not touched up yet. It's refreshing and gives you something to look at or hide troops for sporadic engagements. Unlike spotting a single enemy from miles and miles away in a flat desert. I'm not looking for perfection, but I have not seen anything that's game breaking. Maybe my expectations are lower, not once have I flown and thought "this is absurd". I've seen the major graphical terrain alignments, these will be corrected. I'm expecting more issues than I'm seeing this early. I'm not getting pop ins, or shadows out of nowhere, aside from the usual here and there, few and far between again. I've seen people's pictures that upset them, yet it seems it's minimal and often harder to find than complementing visuals. This whole back and forth baffles me in this community, and has taken up too much of my time trying to find as many issues as possible, so I too can help report things to ED for future updates. (The whole purpose I bought this in the first place) Mission editors have already been doing some cool things with fobs and base setup. And lastly, being this update has caused many issues for many, this map runs extremely well, however I don't have many issues on other maps anymore so that isnt the best baseline maybe. I spend a lot of time trying to make DCS better. So now as a community, let's continue to scout the issues and report, rather than efforts in... "but this areas this or this area is that". Let's be the future, or does optimism really grind people's gears that much?
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100% gonna give this a try. This sounds like possibly my dream csar setup if the rescues forever separated lol, however the download link is 404 not found for me with several attempts. I tried the "Through the Inferno" files this morning after this post. They do a great job of what I was thinking for the helicopter troop insert and csar, but so much else going on. They were even scaled down to much closer sites, on Marianas it was 2.5nm and 7nm, perfect. If there was a dedicated version of just that it would be great. I wonder if that script could just be isolated with all the helo focused stuff. COIN, CTLD, CSAR with the ch47, UH1, even UH60 focused style like those scripts would be lots of fun.
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Are there any persistent style missions that can be played cooperatively that is helicopter focused consisting of shorter distance, (4-10nm) infantry focused transport missions. No air threats, just troop hot insertion and extraction vs various enemy infantry locations. I tried blades of glory, and this is where I got the idea from. Does anyone know if something like this exists? Or something like ECW style picking up troops, bringing them to an enemy location till they are destroyed and then extract and move to the next location. With Afghanistan partly here, and CH47 around the corner these style missions would be a blast, quick action, especially if escorted by an AH or few transport helos together. I've been toying with trying to make something myself, but the learning curve has been rather aggressive for me. Thanks.
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Can anything be done about the 2D Menus in VR?
TFS replied to brodie4598's topic in Game Performance Bugs
From my understanding dcs runs better on p cores 1-8? That's all I'm using in a 14900k with process lasso. This was other people's reccomendation. Or you're saying e cores will help with menus only and may effect ingame performance? -
Me too, and this 100% corrected it for me, zero stutter for me now. Huge change for me.
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Thats what I thought about VD, I have a very powerful wireless setup, I have no interest in wireless, I always enjoy everything hardwired. Otherwise I tried the blank hanger, it creates many extremely jagged black lines stuttering all over the bottom of my screen now, I am not a fan but I am sure it helps. Tried without it again, F10 map isn't creating issues anymore, it seems this was server specific at the time of my first online play after the update. Still gonna try the blank hanger as I am sure it only help, but those black jagged stutter effects are annoying lol Thanks for your replies.
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I see the frustration from everyone IF they thought this was a completed release, that seems to be the mention time and time again stating the FAQ mentioned that it's a final release of SW during an EA of an overall map. My thoughts of the FAQ was feature complete meaning locations and layout with structures, being early access, meaning not finished as a full release. So to clarify, the SW is final release... or EA? I know the overall map is EA, but is SW EA? I genuinely thought SW was EA and any issues located, as they requested, would still be worked on in the future for updates. If SW is final release in it's current state and no further work will be done, then it's a shame, meaning only the parts that look good will look good. If SW is EA, then I don't get the uproar. EDIT: Just read the other post that @Schlingel mit Kringel quoted by ED. Guess my assumption was right. Too many people jumped to conclusions too soon. The future IS bright. I stand by this purchase and continue to enjoy the experience.
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Empty VR hangar for less VRAM usage and faster F-10 ingame map (digitalcombatsimulator.com) downloaded this, gonna try tonight. VD still confuses me, I use link cable as it charges my Quest 3, I don't want to go wireless, my understanding is VD is for wireless no using link cable? I don't think I can benefit from this.
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I'm gonna look into the blank hanger mod you mentioned. I have a 4090 and never had a problem before. Haven't played in a few days but when I tried it the day after the update, f10 map came up, fine and all, when I switched back to f1 view I thought my game crashed it locked up so hard for was breaking up for like a minute. Never had that happen ever. Everytime I touched f10 boom same thing on return. I'll give it a shot again.
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can try that, hold a stable hover in vr lol
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If Money is no object then you probably would buy this Novasim.
TFS replied to rapid's topic in Input Devices
When a webpage has a button to request a quote for price... yup, rich people only button. -
Hey Y'all. Got my slugmouse today, first off @slugheadwas a pleasure to deal with, especially my pain in the ass. Secondly, everything was smooth, and professionally packaged. I'll add some pics now, I plan to do a rather indepth video review in the coming week or so. Initial impression, feels great, ease of use on the buttons is simple, yet requires some conditioning. HTTC was pretty much plug and play, didn't do anything besides download, pair the controllers and it works. Not sure if there is more I need to do other than the Lua file for the hand controllers which was 2 seconds each. Otherwise, I tried the speed of using my mouse vs the slugmouse and without any training and clearly not quick at this yet. I was twice if not 3 times as fast with the slug mouse... plus IMMERSIONS
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I have yet to experience this problem prior to the 7/11 update. However now it's a tremendous issue for me... how does one alt tab out of vr? I have to use my quest 3 controllers to get into menu mode with desktop view enabled to view my desktop. My keyboard doesn't recognize like that while in VR.
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Fast response, I'll check it out later today. You never fail.
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To add to this, I use my controllers to use the oculus menu to view my desktop, like alt tab for screen users... when doing this DCS throws an absolute fit. This is how I change voice attack profiles, or move in discord etc. I'm assuming this is the same cause and issue.
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Same, adding for ED visibility. Several of my friends, samed issue... I'm on Q3, gthey have Q2, QP.
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Woah, I just gotta say, I thought this forum would be filled with like minded people excited to see a fun future for this game. I feel this thread has become pointless, unproductive. Let bygones be bygones. Some enjoy the map, others upset. Wish y'all some peace and enjoyment.
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I am in VR, I'll try and reinstall.
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Maybe an update bugged this, but I can't get the overlay to hide, once I do, it pops back up as if I pressed the key bindings. Thus the cursor is always active and center to my screen. I can't get this to stop, I did not notice this prior to yesterdays update.
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The people who are mortified, welp never buy it. To the rest who are enjoying it, it will only get better from here. I'm sorry I'm not having a bad time on this map, jeeze lmao. Sad this is so black and white for some. Areas that lack can be improved. Thought this video would make people happy.
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Nope, only module that had anything for me was free flight for the Mi8... I only have 4 paid modules. I just used the mission editor to visit the major areas and fly around and explore, didn't touch anything else. Gotta add units and toy around. Looking forward to user missions to test everything in time.
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I'm fairly new to DCS but from my understanding this is early access of what, 25% of the overall map? All I see is potential for great battlefields. Guess I am wrong and everyone is correct and it all looks broken and like dog <profanity>. I was flying with some people earlier and we all thought it felt amazing and looked great. Such nice features and terrain, being early access feels that much more impressive. Maybe it's VR but DCS as a whole is impressive as hell to me. Plus uploaded videos are like 40% quality of in game visuals. Welp if many don't like it, good thing it's not a forced purchase. I will for sure get my monies worth, specially in time with updates for years to come. Beauty of it is, to each their own. Sorry some of you are so disappointed. Hope updates fulfill expectations.
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DCS World 2024 Screenshots and Video Thread
TFS replied to MiGCap1's topic in Screenshots and Videos
Afghanistan