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tribbin

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最新回复 发布由 tribbin

  1. Never mind; I got it working!

    You can overload any texture file that is part of the livery. It just happens to be that there are not yet any modded Fulcrum pilots in the DCS liveries.

    For anybody searching for the solution:

    1. Open the model that you want to mod in the modelviewer2.
    2. Regenerate LUA: Alt+Ctrl+Shift+G
    3. Read the LUA to see the names you need to map.

    Without this, I could not have found out that `Pilot_MIG29_Helmet_Visor` would be the name for `Pilot_MIG29_Glass`.

    image.jpeg

    name = "PRFS"
    
    --order = 0
    
    livery = {
    
            -- Built-in mirror renderer
            {"MiG29_Cpt_mirror_L", 0, "mirrors0", true};
            {"MiG29_Cpt_mirror_M", 0, "mirrors1", true};
            {"MiG29_Cpt_mirror_R", 0, "mirrors2", true};
    
            {"mig29a_ext01",    0,     "mig29a_tex1_vvs",    false};
            {"mig29a_ext02",    0,     "mig29a_tex2_vvs",    false};
            {"mig29a_ext03",    0,     "mig29a_tex3_vvs",    false};
            {"mig29a_ext04",    0,     "mig29a_tex4_vvs",    false};
            {"mig29a_ext05",    0,     "mig29a_tex5_vvs",    false};
            {"mig29a_ext05_BN", 0,     "mig29a_tex5_vvs",    false};
            {"mig29a_ext05_BN", DECAL, "mig29a_ext_bn1_vvs", false};	
            {"mig29a_ext06",    0,     "mig29a_tex6_vvs",    false};
            {"mig29a_ext07",    0,     "mig29a_tex7_vvs",    false};
            {"mig29a_ext08",    0,     "mig29a_tex8_vvs",    false};
    
            -- Plastic
            {"mig29a_ext09",    0,     "mig29a_ext09",       false};
    
            -- Pilot
            {"Pilot_MIG29_Helmet_Details", 0, "Pilot_MIG29_Helmet_Details", false};
            {"Pilot_MIG29_Body",           0, "Pilot_MIG29_Body",           false};
            {"Pilot_MIG29_Helmet_Visor",   0, "Pilot_MIG29_Glass",          false};
            {"Pilot_MIG29_Helmet_Shell",   0, "Pilot_MIG29_Helmet_Shell",   false};
    
    }
    • Thanks 1
  2. For the MiG-29 Fulcrum, the pilot can only be customized as part of the cockpit(-view), so it is not customizable for external views.

    Other aircraft have the pilot/helmet/... as part of the aircraft livery so it can be customized.

    I made this (https://forum.dcs.world/topic/380055-support-for-full-liverypilotcockpit-mod-in-user-folder-without-breaking-pure-textures/ topic before I knew it was a MiG-29 Fulcrum specific problem.

  3. 19 minutes ago, SharpeXB said:

    Again my guess is that pure textures are enforced to prevent cheating. So any custom textures will have to deal with that restriction. 

    I mean, we can make our livery neon purple and not trigger pure textures. We can change the cockpit and pilot too, but not for outside perspective.

    The issue I made is about the inconsistencies in how you can and can not mod stuff.

  4. e.g. In our squad we have all installed this skin.

    image.jpeg

    The livery can be installed in your user-folder and will be available as an additional livery, therefore not breaking pure skins and servers decide for themselves what they allow and don't allow, so on Enigma's/Heatblur's and other servers we can use it.

    For the MiG-29 Fulcrum It is even possible to change the pilot (e.g. change helmet) as an extra cockpit option (besides English/Russian/...) without breaking pure skins, but that will not be visible from outside the cockpit-view, e.g. when making recordings.

    So there are more skinnable aspects to the game in various directories with different rules. That should be much easier.

  5. Having custom skins for a squad is quite tedious and when fully implemented, every player even has to make changes to texture files that will break 'pure textures' so you can't play on multiplayer servers.

    It should not just change how you see yourself in the cockpit, but also how others (which have the same mod) see you, without changing core DCS files.

    Update: I have been able to package the livery and pilot clothing as a mod in the user folder. But regarding the pilot clothing for external views, there is no option to change it without breaking the texture check.

    fulcrum2.jpg

    pilot.jpg

  6.  

    On 9/21/2025 at 1:17 PM, tribbin said:

    People (like me) are uploading their user files under the same 'Unit' as the Flaming Cliffs version, making it impossible to filter on the compatible module.

    https://www.digitalcombatsimulator.com/en/files/3347023/

    Hmmm... seems like the modules (like my link) in the wrong category were removed? Didn't get any notification or explanation there.

  7. 8 hours ago, Nialfb said:

    In VR I am unable to adjust the mirrors individually using the mouse scroll wheel. Am I just doing it wrong?

    Works for me in VR. The 'hitbox' to click is a bit small though, especially as there are no other components around they could make it larger.

  8. Cool, I have set it up for Gudauta (two-way) now and everything works.

    But when the switch in my previous screenshot is set to 'auto', it seems to never switch to landing-assist mode. If I flip the switch manually it does work, but the description in the cockpit says that it should switch over automatically.

    What are the conditions for the MiG-29 to switch over to landing mode?

    Screen_250920_204246.jpg
    Update: just checked again. At some point the 'beacon' circle disappears, but only when I manually set it to landing mode, do I get the glide slope.

  9. On 7/11/2024 at 7:39 PM, Flappie said:

    Issue 2 should now be fixed.

    Today we multi-crewed again and had a lot of fun.

    However, there is still an issue with the low-RPM alarm for people who are slotted in the gunner positions. We solved it by the person re-slotting after startup.

  10. Just now, Oban said:

    Depends on the context, and intentions.. The originally post, the way I looked at it was "Dont shoot the messenger" it never came across as disparaging, just dissapointment.

    I think people who read the original post by person B are primed to look at it with suspicion and dismissal.

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