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XCrosser

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Everything posted by XCrosser

  1. Did you make sure it is downloaded in the Module Manager?
  2. I've noticed that when the binding is highlighted it doesn't matter what button you put in there it will not work. I had to delete the bindings file and redo all of my bindings in order to get it to work. I hope you find a method other than deleting your bindings file, but I tried several ways and didn't have any luck. I had to do it twice (once before the hotfix and then again after the hotfix.
  3. It is also important to note that this issue is only on the Beta branch, not the release side. Being on beta is an option given to you, and is not required of you.
  4. It was mentioned that there will not be any AI function for the mini. You can still jump in the seat in SP and fly as pilot
  5. If you're using the deffered lighting in the options chances are that is the problem If you turn that off all other lights should return to normal function.
  6. It has been awhile since I have done a control handoff with the Gazelle, but the issue we always ran in to awhile back was input lag of about 2-3 seconds.
  7. After some testing working with handing the MP controls over to the co-pilot, we found there is a 1~2 second delay in control responses. Not ideal for flying such a nimble airframe.
  8. I'm not at my computer right now, but I believe there is another option you have to check off in the map settings tab. I could be incorrect though since I'm not able to double check right now. Did you try clicking that arrow next to the unit info bubble on the f10 map? That should extend the controls if the mission is configured for unit command
  9. Before disengaging auto hover, reset your trim and see if it still gives you the same problem. It could be an issue where the controls are trimmed and whatever your inputs are, make it worse (aside from rudder; which *should* only make you spin not flip)
  10. It's not really that bad when you put a curve (only to 15 for me) on your controls and learn how it flies. She's nimble for sure, but can be tamed.
  11. Try using Descent mode (d key by default I believe). You have to hold it, but it'll allow you to slowly lower with little to no collective input. I'm not 100% sure what the rate is off the top of my head but it might be just what you need
  12. I did some testing with this tonight. The only setting I changed was shadows (all else are at their highest except civ-traffic and vis-range). I turned shadows completely off and it didn't drop even 1 frame. Even flat shadows had an impact on frames but it wasn't as much as when shadows were on high.
  13. Ground crew has been working for me, where have you tried, such as on a FARP or an airfield?
  14. No, not able to unhook, there's no keybind for it and the emergency unhook doesn't work right now either.
  15. I've noticed the same thing in the Blackshark, I can hook cargo, fly it around but I can't unhook or emergency unhook it either. I was getting ready to try the Huey when I saw this, but I think that'll end up in the same results
  16. I'm having this issue also with my joystick (TM Warthog), but if I use the default keyboard command it works.
  17. It works! I saw this in the controls earlier and immediately tried it out.
  18. That was their goal, I'm excited for the next test which I believe they said would be with the massive rocket. Aside from being delayed from previous all-in-all a great success for NASA.
  19. I'm kinda shocked I haven't seen this on here. NASA'a latest adventure, the Orion Spacecraft. http://www.nasa.gov/orion/#.VIG9KDHF9IF
  20. Thanks, I tried that but my hydro was still out. So I'm guessing I lost all hydro in that encounter , but the backup gen works! :D
  21. Is Aux Hydro in yet or no? The switch cover is operable and there is a tool tip on the switch itself but does not change position when clicked.
  22. I just had to drop my weapons after loosing my #2 engine. Master Arm/Safety Off then flipping the switches shown in Mainstay's photo will release all pods. I had my weapon selection in the "Center" position. Did not retry to see if it's possible for selective jett or not but I'm thinking it's all or none.
  23. Yeah, we ended up posting it at the same time. He posted in the Screenshot thread however. I shared with a few friends via other methods and now they're all drooling over this also. Looks fantastic.
  24. Just a bit of FYI Just found this cold start.
  25. This is what helped me: Start with no weapons aside from door gunners ie: no MCG's or rockets I think GVW is at 92%~94% fuel pending, easy to control with pickup/drop down. Start everything up pick up flight 100yrds or so not exceeding 40knots and then drop down again but be careful with your sink rate. I've noticed it likes to drop fast sometimes and -2 can quickly turn into -5~-10. Play with the conditions a bit and just keep practicing. I've had many hard (and I mean HARD) landings since beta released and I've only ever snapped off a skid. The only times I ever exploded the A/C was when I was dropping like a bomb which generally always explodes upon contact.
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