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eaglecash867

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Posts posted by eaglecash867

  1. I actually think I'm more competitive in VR. Orientation is much easier and I don't think spotting targets is harder at all. I had the same troubles on a 4k monitor.

     

    Fact is, most people (I'd say at least 70 to 80%) who have tried DCS with VR have found the experience so compelling so as to make it their primary means of interaction with the sim.

     

    I don't have issues spotting targets either. In VR I just find that I can't spot them at the unrealistic distances that you can on a monitor. I get shot at by something on the ground, and its easier and more intuitive to remember where that was, swing around, and kill whatever it was that shot at me.

  2. It is a thread from a user asking about Track IR or VR.

    No need for anyone to disparage one group over the other, I would say the same if that same statement was made about Track IR users.

     

    Yup. Its a thread about both things, where hopefully people can just give their personal experiences and why they like one over the other. Its not a place for people to get all emotional and start calling each other names. If someone tries something other than what they're used to for 5 minutes and decides they don't like it, that's all they have to say is "I didn't like it, because..." and move on. But, sometimes somebody has to come in and start insulting other people with "fanboy" and "console game" non-sense. :doh:

     

    I've tried both, and once I tried VR, I've never looked back. The visuals were mediocre at first, and I couldn't read anything in the cockpit. But then I discovered the pixel density settings, which weren't even offered in-game when I got my Rift. Had to set that with OTT back then. Once I got a rig that could handle it, I now fly with a PD of 2.0 and 2X MSAA. Everything is as crystal clear as you can get in a Rift, and I can read everything in the cockpit with no problems.

    Spacial awareness and situational awareness are at a level in VR that is impossible to describe to anyone who hasn't given it a fair chance. But, to put it bluntly, they are at a level that simply isn't possible with a 2D screen. On a screen, you have no depth perception, no sense of scale, and you just don't have the same coordination between your control movements and what your eyes are telling you. Getting a short range SAM shot at you in the A-10C is no longer as scary as it once was, because you can instantly get your eyes on it, and instantly/instinctually know exactly how to maneuver to defeat it. Its all about the experience each individual is looking for in their sim, and its highly subjective. I don't think there's any need for anybody to be making generalizations about groups of people based on things that can't really be quantified. If you like TIR better, stick with TIR. If you like VR better, stick with VR.

     

    I like VR better. :D

  3. Hello,

    i did assign Num5 for centering view in VR to a button on my thrustmaster warthog. assigning does work but using this button in game does not work. always have to press num5 on keyboard :(

     

    did delete c :\Users\...\Saved Games\DCS.openbeta\Config\Input and reassigned again, but did not help.

     

     

    Someone an Idea ?

     

    thanks a lot !

     

    Yup. What Don said. You're probably assigning that button in the "A-10C Sim" control settings, which has no function in VR. You need to assign the button you want to use to "recenter VR headset" in the "UI layer" control settings. I have mine assigned to that toggle switch on the outboard edge of the left throttle. I pull the switch back to recenter the view, and push it forward for the "VR zoom" function.

  4. Ramsay, with your pics in mind, I just loaded up a mission in 2.5.4 and while I was doing my control checks, I looked at the Mavericks and confirmed the ones hung on the outboard side rails have that "Up" arrow pointing toward the fuselage. In the latest update to the Beta, they still fly a little funny, but now they seem to be hitting their targets.

     

    Edit: Whoops. The ones on the siderails are still completely borked. All of them hit the first time I flew, but each time after that they went right back to coming up miles short of the target. Good thing I still have 2.5.3 installed for my release version.

  5. Not sure if this would be related to your issue, but what do you have the Rift's USB cable plugged into? It pulls a lot of power on the USB bus, and when you plug in all of your other stuff for using DCS, the Rift may be coming up short on power sometimes, which can cause it to disconnect.

  6. Okey so u mean mount velcro straps at the desk and bottom of the mfds?

     

    I still have a 24-inch touchscreen monitor mounted on an upside-down "ceiling mount" made for TVs that is attached to the floor of my mobile "pit". Before VR, I used that in combination with Helios for my instrument panel. Since VR it hasn't been turned on, but its still there, so I just cut 6 small chunks of thin velcro and stuck them to 3 corners of each MFD. Then I stuck the other side of the velcro chunks to the upper corners of the monitor (on the frame only, so I wouldn't damage the touchscreen). Its a good, strong, temporary way to mount stuff when you're experimenting and not sure something is going to work.

  7. You are partially right here in saying that a 1080 is not good enough (and I agree) However, my point is that a 2080ti is still not good enough, so I am not spending on that.

     

    I agree with you there. The 2080ti is supposed to yield a modest improvement over my 1080ti, but I don't think the marginal performance increase is worth $1500.00. It was worth it to go from the 980ti to 1080ti though. And now they released the Titan RTX, for $2500.00, which only benchmarks marginally higher for games than the 2080ti. I think ED is starting to progress on their intentions to improve VR performance. I noticed a little bit of an improvement on that front with the latest version of 2.5.4. But, that's all relative, since the first incarnation of it dumped performance in the toilet. Now the AGM-65D is borked too, but I know things will get fixed there.

  8. Tried temporarily mounting my old Cougar MFDs to my mobile "pit" with velcro. Kind of cool, but you still use the mouse so much for clicking on other switches in the cockpit, that I found switching between that and feeling for buttons on the MFD to be pretty clunky. Good thing the velcro strips come off fairly easily. If you're new to VR and have been using your Cougar MFDs regularly though, you might have better results than I did due to muscle memory. Give the velcro thing a try and see how you like it. It cleans up easily and doesn't require any permanent modifications to anything if you decide it isn't for you.

  9. You made a great choice Svsmokey! :D Just wait until you get into combat and see how natural it feels to avoid SAM and AAA fire when you have depth perception and spatial awareness. 2D doesn't even come close for that.

  10. Not really into helicopters (the way I fly them gives me nausea:) However I get decent frame rates in areas that have few trees and buildings to render. The game is totally playable on my 1080. Sadly, I think, upgrading the gpu will see little effect. The limitation for this game is the cpu, and I think we will have to wait for ED to upgrade the graphics engine to see major improvements.

     

    That's true of 2D in DCS, but in VR, GPU makes a significant difference in how much stuff you can turn up. The first upgrade I did after getting my Rift was to upgrade my GPU from a 980ti to a 1080ti. Didn't change anything else in my machine, and the difference was night and day. Shortly after that, I upgraded the CPU from a 5960X to an 8700K, and the performance is roughly the same. That part isn't necessarily a fair comparison though, because the 5960X and 8700K are pretty closely matched in the areas that DCS seems to run in. But, in VR, GPU made a big difference with the same CPU.

  11. I wish the same thing. Its really not possible to know for sure if everybody is seeing the same image because we don't really have a common frame of reference to go on. Since I'm in various cockpits on a daily basis, my frame of reference is that I know what things should look like, and before I manually set my IPD everything just looked too big. That was even before we had the option of setting it. This might also be part of the ongoing debate in our community about whether the full HUD should be visible all at once. It is for me with my settings, but for others its not all visible no matter what they try. I think that comes back to what your frame of reference is, so its all very subjective and difficult to quantify.

  12. The way I see it is that your HMD IPD is the physical spacing between your pupils. How you perceive things like distance and scale is dependent on that factor, combined with your brain being trained to know what that spacing is. I think of the HMD IPD as being the eyes, and DCS IPD as being the brain controlling how you perceive the world. I don't think that DCS takes the IPD from your HMD to set default scale, because my perception of the DCS world changed when I manually set my IPD (70) in DCS. Since 70 is wider than average, and everything got a little smaller and further away when I set it manually, I'm thinkng the default IPD in DCS comes more from an assumed average, and not so much the physical IPD of your HMD. If your brain thinks that your eyes are 67mm apart because it has been trained for that, but suddenly your eyes move 3mm further apart, things will suddenly get a little bigger and appear closer. I think that's what we're seeing in DCS. That's my take on things anyway, and my own observations support that hypothesis.

  13. And now they'll have to do that with the A-10C, even if other things in the Beta have major issues. Once that focus is lost, its hard to get it back. The funny thing about it is that its only a minor annoyance to those of us who run both versions. The only people its going to really end up affecting will include the very vocal minority that made them feel obligated to update the release version every couple of weeks.

  14. I'm on autopilot in ALT/HDG mode, straight and level. Designate, lock, fire. About 70% of the time, the 65 flies right into the ground, miles short of the target. Its broken. For anybody who runs both the Beta and the Release version, beware. The last incarnation of 2.5.4 got prematurely pushed to the Release version this week. I was concerned that something like that would happen if ED lost focus on the reason for having separate versions. Looks like that has happened. I didn't update my Release version, so at least I have that. But now its going to keep asking me to update.

  15. I know years ago I supplied the info to one of the devs to make the test interactive but that was after the A-10C was considered feature complete so it didn't get updated. Not a big deal, most people would get tired of having to do it anyways.

     

    Heh...I still run through it religiously as if the jet cares. Old habits die hard I guess. :D

  16. In DCS world it isn’t modeled correctly. Pilots have to interact for the test to proceed on the real a-10

     

    Thanks for clearing that up, Snoopy. I had always wondered why the BIT in the DCS A-10C progressed to the end, regardless of input. Every aircraft I've had experience with IRL has always required interaction in order for the tests to progress. Now we have a definitive answer as to whether or not the BIT in DCS is modeled correctly. :)

  17. Got my upgrade kit yesterday and had it installed and working in about 30 minutes. The biggest improvement I noticed right away in an A-10C mission was the ability to lock and fire on multiple targets MUCH quicker than with the standard slew stick. It worked so well, it actually threw my timing off a little bit. I had to remember "OK, now you have to fire the missile" because I haven't quite gotten used to getting locks so quickly. Even with that little bit of delay in my brain, I was able to lock and fire on 4 targets so quickly, that all 4 were destroyed almost simultaneously. That HAD to be pretty demoralizing for the virtual enemy I was attacking.

     

    GREAT PRODUCT! :D :thumbup:

  18. Easy to see, just put in your actual IPD (as set in your HMD config) into the DCS IPD box, and then check/uncheck the box. Nothing will change.

     

    That wasn't the case for me, so I'll go with my own observations on that. :D

  19. So you say. And I've heard the same said, that its like a world scale thing. And maybe thats part of it, by increasing the IPD you increase the world scale but that does seem to make things more readable for me. I tried clicking it back off, and things looked worse for me.

     

    Before I read any of the dogmatic statements on this forum related to IPD, I measured mine with a set of calipers and put that number into DCS for IPD. The result was a clearer picture in a much wider area, better depth perception, and the size of everything in the cockpit actually looked correct. Give that a shot and see what kind of results you get.

  20. As Yurgon suggested, you really need to post a track file of your trying to start your engines. With that, any one of us here can take a quick look around the cockpit to see what you have configured incorrectly. Without it, all we can do is guess. Post a track so we can see if its something simple.

  21. Yup. Make sure your fuel pumps are on and watch not only the oil pressure and percent rpm gauges, but pay close attention to your temp gauge. If you don't see the temp gauge suddenly come to life as your oil pressure and percent rpm are climbing, your engine is failing to light. Pull the throttle back through the stop, motor it for a few seconds, then try to start it again.

  22. The PPI can be misleading with VR googles because your eyes are right next to those tiny screens. My ultrawide monitor has lower PPI than the Vive Pro yet the image fidelity is much superior without any screen door effect.

     

     

    Sent from my iPad using Tapatalk

     

    Not to mention the fact that there seems to be no standardization for how the various HMD manufacturers express things like PPI and resolution. There are a few of them who think its appropriate to double both things because there are two screens, when the reality is that those two screens are overlayed in your brain, and it actually doesn't double anything. I think its a lot like the FPS discussions. You can look at the numbers all day long, and the only thing that matters in the end is what each individual feels gives them a better experience.

     

    I've had my Rift for almost 3 years, and although I've got no experience with the Vive Pro, I'd just have an extremely difficult time justifying the $900.00 price difference. I know its better, just not sure its 900 bucks better, and the reliabilty/durability of my Rift is already established.

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