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eaglecash867

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Posts posted by eaglecash867

  1. In 2.5.0, you were a little too close to the panel. 2.5.1 had you sitting way too far back. 2.5.3 is closer to being right, but you're still too far back. A good method to use for setting your default viewing position is to reach out to where it looks like items are on the instrument panel. If you find yourself having to fully extend your arms or to stretch and lean forward, your view position is too far back. Another quick way to check is to grab for the virtual stick. Same thing there. If you have to fully extend your arm or stretch, your view is too far back.

  2. So no experience with the plus. K.

     

    I believe the threads I referenced were referring to the plus, and those people were having the same issues that I had with the Odyssey. Speaking of experience, I don't think it was me talking about how awesome the Odyssey Plus was, when I didn't even have one yet. :music_whistling:

  3. Do you own or have you tried an Odyssey plus? Do you have a Rift?

     

    I have a Rift. Purchased an Odyssey, and returned it for the reasons in my post above. I tend not to weigh in on product comparisons unless I have had personal experience with both.

  4. What’s incomplete on the Odyssey+?

    Coming from my previous Rift that I owned and loved for 15 months, I can’t name a single thing I miss. Well, maybe the headband...it was a bit more comfortable, but still not optimal.

     

    I was on the fence about what to do for my next VR upgrade. The choice was between getting the Touch controllers for my Rift, or spending the 400 bucks to get an Odyssey which came with hand controllers. My reasoning led me to purchase the Odyssey, since I would be getting higher resolution, along with hand controllers. I felt I would be killing two birds with one stone. The basic functions of the Odyssey came on-line pretty much right away, but I never did get the hand controllers to pair for more than a few seconds. That really bothered me, since hand controllers were the whole reason for even considering an upgrade one way or the other. I bypassed that problem and got Steam VR and the WMR plugin installed for it, only to be stopped by the fact that those hand controllers wouldn’t stay paired. After several frustrating hours of trying to get things working, I decided that I wasn’t going to reward the manufacturer by letting them keep my money and accepting that some things just weren’t going to work. From what I have read on this forum and others, the hand controller pairing is a known issue. I also really didn’t like the fact that the headset didn’t completely shut out the outside world. That was an immersion killer for me.

    I returned the Odyssey to Best Buy and had them fill out the details of what was wrong with it. Its my hope that doing so will give Samsung some feedback about what they need to improve in order to sell their product. I then used a portion of that money to buy the Oculus Touch. The touch controllers were leaps and bounds ahead of the ones for the Odyssey in quality and feel alone. The main thing though is that they actually worked, right out of the box, anywhere in my room. The extra sensor that came with it also had the effect of augmenting the tracking area for my Rift to pretty much my whole living room.

    Everything on the Rift worked as advertised as long as I satisfied all of the requirements of what video port I plugged it into, and had enough power on my USB 3.0 bus to handle its current draw. It was only when I wanted to add extender cables for video that I started having to tweak things. That’s understandable, because I was wanting it to do things that it wasn’t intended to do.

    I’ve had mine since June/July of 2016, and its actually better than it was when I got it, since it has all the new capabilities that I’ve added on. For me, the Odyssey having problems as basic as hand controller pairing was a huge disappointment.

    Different people are looking for different things, so this is just my experience with the Odyssey. :D

  5. Lot of mixed reports that I see.

     

    Not to mention thread after thread on this forum with people saying "Oh, that part doesn't work. You don't need that anyway."

     

    If you want rock-solid reliability and don't want to reward manufacturers by "tweaking" their incomplete products, you can't go wrong with a Rift.

  6. Something you might also consider looking into at some point is VR. That has made a major difference for me in defeating SAMs since everything is more natural. Before VR, I felt like I was just guessing where things were, but now I'm able to not only evade missile shots much more easily, but its easier to keep track of where they came from. I had an SA-9 fire at me, at fairly close range the other day. I was able to see it right away, evade it with maneuvering only, and kill the vehicle with the gun before he had a chance to get another missile off.

  7. That's the "Deferred Shading" setting that we used to be able to turn off. As someone who reluctantly got into 2.5 a while ago, I can tell you I feel your pain. Things are gradually getting better though, and the textures on ground objects in 2.5 are a major improvement over 2.1. In the mean time, my eyes have become accustomed to the new world, so the colors aren't quite as offensive as they used to be. Keep in mind that this sim is in constant development, and one thing that was introduced in 2.5 that really annoyed me was overly-bright strobes and beacons that would bounce off of everything in your cockpit in the middle of the day. That has been fixed.

  8. If you want the most functional, complex, fixed-wing aircraft that ED has to offer, go with the A-10C. There is some stuff on it that isn't working like it should, but that is true of all of the modules. Not sure about the Viggen, since I don't have that module, but the Harrier is a work in progress with all kinds of things that still need to be fixed. That being said, its very impressive visually.

     

    Just flew a relaxing desert training mission in the NTTR area, and the latest DCS update to the Open Beta has really made for a breathtaking experience. It even appears that ED has fixed the issue with overly-bright wingtip strobes bouncing off of everything in your cockpit in full daylight.

     

    Many of the most bothersome things that need fixing are DCS-wide though, and don't just affect the A-10C. In my opinion, it would be a really good aircraft module to buy if you like the kind of depth and complexity that the Ka-50 provides.

  9. Your mileage varies perhaps.

     

    Yup. It all depends on what an individual is looking for in their own, personal VR experience. I'm one of many who has a Rift and tried an Odyssey, and then returned the Odyssey. There is an entire thread on this forum with experienced Odyssey users telling new Odyssey users [paraphrasing of course] "Oh, that part doesn't work. Just do this instead.", or "You don't need the hand controllers anyway for DCS. Just ignore the controller issues.". To some of us, those posts are confirmation of an incomplete product. Now, I realize that no high-tech product is going to be perfect right out of the gate. How much you're willing to tolerate after spending $400.00 on something that is less functional than what you already have, and went right to work in minutes the day you took it out of the box, is highly subjective. With a portion of the money I got back from returning the Odyssey, I got the Oculus Touch controllers, which came with an extra sensor. That extra sensor, again, only took minutes to set up. The hand controllers work great, with no workarounds, no random disconnects. Aside from that, the extra sensor has dramatically expanded the tracking zone for the HMD. Nobody here is being a troll. We're just sharing our personal experiences. :D

  10. I just have my default view position set to where the stick is where its supposed to be and everything on the virtual instrument panel is within easy reach. If I look straight ahead at the HUD at that point, I can see the whole HUD. But, there aren't any margins on the sides and top. If I move my head just a little bit off center, I don't see the whole thing. That seems about right to me. The back of the seat at this point seems a little far back, yet the front of the seat cushion looks to be in the right place. I think the seat is slightly out of scale along its longitudinal axis. The distance I am from the panel though feels exactly the same as sitting in other aircraft in real life, including L-39s. I wouldn't expect A-10s to be much different from the standpoint of ergonomics.

  11. So I thought I would break out my Oculus touch controllers to give me "Virtual Hands" in the cockpit, and although the hands are there and look good, I find it cumbersome to hold onto the controllers while also manipulating the HOTAS.

     

    Id like to see a pair of actual VR gloves that can be worn to work with Oculus that would provide the same functionality.

     

    The Touch controllers are amazing, but they pretty much handicap you in every game you use them in. I'm with you on this. I'd like to see gloves as well, with thin material and nothing covering your fingertips so you can still easily manipulate HOTAS controls without sacrificing your sense of touch. There are several threads on here where some dedicated DCS VR users are working on developing something that does exactly that.

  12. This is a minor issue. There is some logic in name and you can give the name of the model whatever you want.

     

    True. Its a minor issue, and they can call it whatever they want. But, the rest of your post agrees with the point I was trying to make with that statement. Pimax is deceiving people by being deliberately vague about things and exaggerating details. For their "8K" headset, the specs aren't just a name, they're telling you in their product specs that the resolution is "over 16 million pixels". That is false. Its the same as someone having 2 20 megapixel cameras and claiming that they can take pictures with both and get a 40 megapixel photo. What they actually have is two 20 megapixel photos, and if they told you otherwise, you probably wouldn't want to hire them as your photographer. When you have to church things up like that to sell your product, you're probably not going to be selling a good product. The only thing they're missing is a "Bell and Howell" label, and a "former Navy pilot" to sell it in a TV infomercial. Who knows. They may surprise me and make me feel like an idiot for ever doubting them, but its not looking good so far. :D

  13. The oculus just works out of the box for me for the past 2 years. I've modified the facial interface for a wider field of view and it's just like an old comfortable pair of shoes. I just keep coming back to it and its consistent and ASW works great.

     

    That's the key right there. It just works, right out of the box, every time. It was good to begin with, and when I added the Oculus Touch (MUCH higher quality than the hand controllers with the Odyssey) with its extra sensor, it became GREAT! Everything is natural, seamless, and reliable. If anyone other than Oculus puts a significantly better resolution model on the market and I want to try it, I'll just be sure to get it from a place with a good return policy. Life's too short for fussing with interfaces. :thumbup:

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