

eaglecash867
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Posts posted by eaglecash867
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How about a switch in the graphics settings that lets you toggle between the old trees and the new ones? That would be a good way to provide the best visual experience depending on whether or not you're flying a helicopter (where you're down so low you can't see very far anyway and 3D detailed trees would make for a better experience), or a relatively faster/higher fixed wing aircraft (where the new trees are more of an annoyance than a benefit). Would that be possible? :book:
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I've had good luck with just hunching down and forward a little bit when I start DCS World. When you sit back up into a comfortable position, it'll be just about right (but not very realistic), and you'll have difficulty seeing all of the information on the HUD if you're too far away from it. Just remember, the A-10 is a huge plane, but you're pretty much shoe-horned in between the panel and the seat.
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The arm ground safety override switch is functional in the sim as well. Comes in handy if the gear fails to retract properly!
So the ground safety is connected to a down/lock switch and not a squat switch?
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How far away is the Oculus camera from you when you're in DCS? Sometimes, outside of about 5 feet, you can end up getting occasional judder. You might just need to get closer to the camera.
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Although I haven't attempted a conversion of a military helmet for computer use, I think you might also need to add an in-line amplifier for the military mic. I've converted lots of them for civilian aircraft use...just not sure computer audio is the same.
If that turns out to be the case, here's a good source for getting one.
http://www.gibson-barnes.com/prod-294223/Pa101-Amplifier-With-Microphone-Cord.html
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Sorry guys. It was there before, and the link shows up when I go to edit my own post. Not sure what changed. I'll see if I can fix it.
[EDIT]
FIXED! :D
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Hi mates,
The cross that is in your vision is it possible to turn it off or make it less obtrusive in the view?
I have the Rift, but this part should work the same in the Vive too. If you go to the VR tab in DCS, there should be a "Use Mouse" box. If you check that box, the cursor should only be visible when you're moving the mouse to click on things. I like leaving it off because I find I can click buttons faster by using the headset as my pointer. One other thing about using a VR headset is that you might lose control of the sim if your mouse ends up outside the game window, so hitting Alt+Enter when you enter the sim will make it full-screen on your monitor and you'll no longer have to worry about the mouse getting outside the window.
EDIT: DOH! Just saw your edit, but I'll leave this reply here, just in case someone else might have the same question.
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u also don't need to update to Windows 10. Just Windows 8. Pedantic, yes, but really what's actually holding you back from updating to 10 anyway - especially when it was free for so long.
Not to mention the fact that Windows 10 is leaps and bounds ahead of Windows 8. Its definitely worth upgrading. If he has Windows 7, Windows 10 is pretty close to it in how it operates, and opens up a whole new set of possibilities. An OEM version of Windows 10 Pro 64-bit can be had from several legitimate on-line retailers for about 140 bucks now. Microsoft is still offering the free upgrade to people who use assistive technology on their current system. Not sure what, if anything, is required to qualify for that, but that could be an option as well. For anybody upgrading from Windows 7 to Windows 10, sometimes you might have card readers stop working due to lack of drivers, but there is a solution for that. After a lot of frustration and brain damage, I found that Windows 8.1 drivers work with Windows 10 for my card reader.
Sorry to go a little OT, this is meant to help the guys who are on the fence about upgrading their OS. :D
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Here's my setup. I rarely use the smaller touch-screen monitor anymore though, since I'm mostly flying in VR now with my Oculus Rift. Everything is mounted on a 2'X2' power tool cart, so I can just unplug it when I'm done and roll it away into a corner where its out of the way. I recently added a small stand behind the touchscreen to mount my Oculus sensor camera.
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i cant remember well but i was climbed 20000 feet and he shooted i had overweight dodged 1-2 missiled and i got smoked im sure it was sa 8
I've run user-created missions to learn the behaviors and limitations of several of the SAM systems in DCS so far, and if the SA-8 is all by himself, he hasn't been able to shoot at me if I'm above 16,400'. Maybe there's another variable we're missing. Which mission are you flying, FalconPlot16? I can give that a try and see if I get the same result as you're getting.
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Absolutely worth it! Your eyes will quickly adjust to the lower resolution, and moving your head in the sim is as natural as moving your head in the real world...its a 1:1 relationship.
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Fly above 16,400' and you can kill that Osa over and over again. :D
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Either way,
Slap some IR LEDs on it and use 4 Point Tracking w/ Track IR Plugin, lol.
Yup. Any kind of external reference would also work. Heh...I might try that when I'm using the CV1 to watch 3D movies. I get too far from the camera and it starts jumping around. Unplug the camera and everything is cool, except having to recenter the view every 20 minutes or so. Oh, and the Oculus software complains too, but that can be bypassed.
Anyway, just a suggestion for why the unit in the article has a magnetometer in it.
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"But these HMDs use solid state gyros, and there's nothing spinning so gyroscopic precession error has no impact."
We should pass that information on to all of the avionics manufacturers then. They still seem to think they need a magnetometer to back up their heading reference. ;)
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I read on the site that was linked that it has an internal magnetometer. That might be what they're using to eliminate gyroscopic precession in their head tracking system.
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Yup! I turned off the "depth of field" setting and it worked for me. Thanks, Fab! :D
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I have this problem too. Wish I could offer a way to fix it, but I'll just say that you're not alone. In cockpit its fine...but outside views are a slideshow just like what you're experiencing. I have the Oculus Rift.
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I just hunch down and lean forward a little while starting DCS. Seems to do the trick. :)
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Feels about right to me. But, when I first got into the VR side of the A-10C everything seemed huge. I think its just because I had gotten so used to having an undersized HUD, at an unrealistically-long viewing distance on the screen, with the screen a couple of feet away. In VR we're getting a more realistic sense of scale I think. I spend a lot of time in cockpits every day, just not in the A-10, but it feels about right compared to those.
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Would it help to have a -1 for the A-10C so everybody is playing from the same sheet of music when it comes to troubleshooting emergency procedures and how the A-10C in DCS responds?
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I had the same frustrations with using Mavericks until I came across this video on YouTube. It pretty much cleared everything up for me, and now I'm almost 100% deadly with the Maverick.
I've played around with the mark point method too, but so far it hasn't been too effective against mobile units. They tend to move when the first missile hits one of their buddies. I probably just need more practice though.
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Just something to try. If you have a DVI to HDMI adapter laying around, try plugging the Rift into that. My problems came up when I tried to extend the HDMI cable with just an HDMI extension (since the Rift manual says to only use the HDMI port, and that adapting the others won't work). When I did that, sometimes it would work, sometimes it would go black, depending on the game I was running. I did some looking around on Google and found a few people who had successfully used DVI to HDMI adapters to plug their extensions into. A DVI to HDMI adapter was only 10 bucks, so I figured I'd try it, even though it made no sense to me. IT WORKED! :D Same extension cable, but for some reason it worked when plugged into the DVI to HDMI adapter. Not sure why. Maybe there's a little more current-handling capability on the DVI port so the voltage doesn't drop as low when its under load.
Might be worth a shot to try plugging your Rift in that way. ;)
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Hi Kayos,
Is your HDMI cable on the Rift connected directly to the HDMI port on your GPU?
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I get this too. I was pretending that they were just simulating rotors...even though I've never seen a rotor roll quite that fast. :D
tree system does not work.
in View System Bugs
Posted
Yes, I think most of here understand what an Open Beta is. It was made that way so the community as a whole can take part in the work in progress by voicing criticism and maybe even throw an idea or two out there for consideration. People have different things they focus on in the sim, which is what the 5 pages of discussion is about. As PeaceSells pointed out, the trees still pop in and out, even at 100%. In VR, where I fly exclusively, its VERY distracting, and the devs aren't going to be able to fix something if we don't tell them what we think is broken. It was just an idea, dude, no need for anybody to get their blood pressure elevated over it. :D