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eaglecash867

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Posts posted by eaglecash867

  1. I saw that you said you didn't want to go much higher than 1.5 on PD. Have you tried going above that and saw too much of an impact on the smoothness? The reason I ask is because I've been playing around with mine to get rid of the stuttering in the detailed areas of Las Vegas when I roll back and forth in the A-10. I started at 2.0 and there was just enough stuttering with fast maneuvering to make it annoying, so I cut it down to 1.7. After flying at 2.0 for the past couple of weeks, having it set at 1.7 made it look like I had something in my eyes that was making my vision blurry. I knew 2.0 was a little too much, so I tried 1.9 and most things in the cockpit are clear enough to read now. The stuttering is gone as well. Give that a try if you haven't already. Just gradually step up the PD to the point where the impact it has on performance doesn't bother you. All kinds of good things come out of that, such as being able to pick out individual targets at a greater distance when you're making a gun run.

  2. Eaglecash867: I have seen slight stutters in the game, but that was in the early days when I was running with an old AMD 4300 processor I think it was and GTX1060 from a HDD. I don't remember seeing them these days but put most improvement down to moving to the SSD. I presume you'll have yours loaded on there? I've got all AF's except Eagle County, so let me know how it looks if you go for it.

     

    Have you tried the Biplanes yet? very feisty indeed, but a joy to fly for a different experience! :)

     

    Yup...I have one small SSD for the OS, and a big SSD for all of the programs. Could have been just one of those random things that happens with Windows that goes away after a restart. I might have something running in the background too that's causing that. DCS started doing it too, right around the same time. I went from happily killing tanks and threading my way back to Nellis through the mountains...to a sudden slide show when I came out the other side and started slowing down for approach. Aside from that occasional stutter in Aerofly though, its pretty fluid.

  3. Glad to hear you're pleased with FS2.. It's a different purpose to DCS, but for the cost it's not bad at all considered. Gets a bit lonely though with nothing to shoot at or bomb! lol

    More importantly, how does VR performance run for you? That was the reason I mentioned it, as an example of efficient VR rendering.

     

    PS.. If you haven't already, there is the free hi res content you can download, like SW USA.

     

    The VR performance is absolutely smooth, even at the highest pixel density. I did notice some occasional, BAD stutters though, like it was loading more terrain or something. Does it do that for you as well? I downloaded the SW USA map, as well as the Colorado one. Now I just have to download the newest one I saw on Steam for KEGE. The screenshots of the airport look like somebody took a photo of the place...seems very accurate. That would be a cool one to fly in and out of and see if VR gives the same thrill of landing on top of Cooley Mesa. Its funny as hell watching from the ground east of the Mesa too...its like you're watching 757s land on an aircraft carrier. :pilotfly:

  4. Okay I think I have at least resolved the issue, it was most noticeable in the NTTR map indeed anything from mid distance 50 plus meters was kinda washed out. I ended up turning AF off and PD off, and setting visible distance to ultra. Which allowed me to set MSAA to 4 and NTTR looks great as do the other maps. I will do some more testing but just with MSAA @ 4 it's looking good in VR albeit @45FPS.

     

    Seems PD was pseudo making more detail and AF and MSAA was attempting to work on the "extra" detail given a blurred edge and looking fogged out on detailed objects mid field and further out.

     

    With the latest changes it maybe time to review graphics settings.

     

    PD? As in Pixel Density? You have that set to zero? I'll have to try that. I was sure that doing something like that would make every instrument in the cockpit unreadable. Never tried turning it completely off before.

  5. Why ask for other examples of good quality & efficient rendering of a game/ sim whatever into VR then just say they're different!! :megalol::megalol:

     

    Just downloaded Aerofly FS2 and I'm pretty pleased with it. Landing on 28 at KAPA looks and feels about right compared to real-life. The layout of the Denver area is pretty good. Too many trees though. The South end of 35 Right is as bald as I am IRL. LOL! But, I only know that because I fly around the Denver area pretty regularly. The Las Vegas map in DCS may or may not be a perfect replica, but I wouldn't know because I don't fly there.

     

    The Beta is broken for me right now with the deferred shading being forced on, but as of today there aren't any updates for the release version, so I'm pretty sure they're still working out the kinks on the new stuff they introduced in the Beta.

     

    I definitely recommend having both versions. They've made it really easy now to be able to keep on flying if something gets porked in the development process.

     

    Cheers brother. :D

  6. Really!! where did you find that? :thumbup:

     

    It fly's real nice too btw, although DCS' flight models seem more finely tuned and probably more realistic. Especially when it comes to slowing down on the runway.

     

    It just showed up on the ramp one day. That reminds me...I really need to work on getting all of my photos organized so I can find them. All kinds of cool stuff that I know I have, just can't remember where I put it.

     

    Also took some good pics of a factory-fresh Growler that stayed in our hangar for a couple of nights on its way to a completion center. Didn't even have any markings on it yet. Nothing detailed or close-up though...didn't want the black helicopters showing up. :D

     

    I'll have to check out that Aerofly FS2. I'm always on the hunt for jaw-dropping VR experiences during my little chunks of down-time here and there.

  7. Phew.. Thanks for trying it out and for the advice on the hardware performance.:thumbup:

     

    I do find it odd others on here defending VR as if its some sacred cutting edge technology that only the privileged can master, well it may have been in the 80's when the commodore 64 or even the VIC 20 ware around, but not any more. The fact is there are other games/ sims out there delivering much better graphics on lower spec machines than DCS is right now. This is not cutting edge stuff, its all been done already.

     

    I hear ya NAKE350, I've noticed a lot of responses on these forums that are really intense and emotional. I don't get it either, but I've never been a big fan of drama. I'm coming from the standpoint of making my living for the last 25 years in a world that tends to be very unforgiving of cheerleading and being willing to overlook small details in the interest of getting things done quickly so you can appear to be super-tech. I'm CONSTANTLY on the phone with FSEs and software engineers about what works and what doesn't, and how a Service Bulletin or manual left out a critical step that compromises safety-of-flight. Nobody ever gets defensive, they just walk through things with me and start working on a solution. Like Gunny Highway says in Heartbreak Ridge, "I can't fix it if I don't know what's broken!"

  8. Just tried the Beta, where you no longer have the option of turning off deferred shading, and I can say with all certainty...ignore my advice about spending your money to upgrade to a 1080ti. Its back to cartoon land, even on one of those. Actually, with the VERY noticeable drop in framerate, its more like a comic book. Not very well "animated".

     

    The good new is, it appears that my fears of burning another activation to install it in parallel with the release version were unfounded. I didn't have to activate the A-10C module again.

     

    My conclusion: It still needs work There's my feedback. We'll see what happens with the next update, but its definitely not your hardware that is the problem in this case. This thing runs great on the non-updated release version...not so much on the Beta. But, I guess that's what the Beta is for. I'm really glad they're doing the R&D on that before implementing changes in the other. That's an excellent approach.

  9. Thanks eaglecash867, I think £400 is approximately the price difference to from 1070 to 1080Ti, although I won't be rushing out to buy one, when I can just use DCS V2.5 or spend money in other Sims that run just fine with what I have. Besides, I think Deferred Shading has some way to go to enhance the quality of DCS graphics in VR from where it was.

     

    Hey NAKE350, I tried turning off the MSAA and enabling deferred shading per some input from other users on these forums, and its pretty disappointing. Having the MSAA completely off makes everything outside about a 100 foot real-world radius look like somebody smeared vaseline on the lens. The colors look nowhere near realistic. You're right, they look oversaturated. They look "cartoony" or like you're underneath the path of a total solar eclipse. Not even close to what it looks like in real life. Without it turned on, things look much more like the real thing

     

    I'm installing the Beta now to see if I notice any improvements, or decreases in performance over the stable version. I'm probably not going to take any quantitative measurements though. I figure if its not enough to bother my eyes or be noticed, then its negligible. If they've taken away the option for turning it on or off in the Beta, I guess I won't be using the Beta or downloading subsequent updates for the release version until they get it right. Flight sims, this one in particular, have finally evolved to the point where it no longer feels like you're sitting among a collection of highly detailed drawings. I hate to think they may have taken a step backward. We'll see how it goes on my rig, and I'll let you know.

  10.  

    **2018** Not much has changed.....Tech has advanced and so must we....VR is cutting edge stuff,If you want to keep up kids, You are going to have to learn to tweek, over clock and adjust your hardware and settings to give you the best experience you can get.

    This is Flight Simulation 101 Its been this way since The Commador 64 days.

     

    You were overclocking your Commodore 64?!! I never felt a need to push mine...that whopping almost 1MHz clock speed was enough for me. Just kidding. Just being a smart-a** and trying to add a little levity to a thread that looks like its getting pretty intense.

     

    In the old days of MSFS on PCs, you still had the option of keeping your current settings if the new bells and whistles taxed your rig too much and you weren't in a position to upgrade yet. I think that's all some of the guys were wanting. :D

  11. Thanks eaglecash867, I think £400 is approximately the price difference to from 1070 to 1080Ti, although I won't be rushing out to buy one, when I can just use DCS V2.5 or spend money in other Sims that run just fine with what I have. Besides, I think Deferred Shading has some way to go to enhance the quality of DCS graphics in VR from where it was.

     

    I hear ya, NAKE. I've been experimenting with turning things on and off to weigh the cost versus the benefits. I agree from my standpoint, the deferred shading feature needs some work. I'm still going to try turning AA completely off though and see if there are any benefits to deferred shading. I haven't really seen a noticeable difference through increasing levels of AA anyway, so it won't hurt to lose that for a flight or two and see what this deferred shading thing does for the overall experience. So much of this is subjective.

  12.  

    Looks like I would need to upgrade to a 1080 GPU to get back to the same in game experience I was enjoying before Deferred shading was made compulsory.

     

    I think that's an extra £400 cost for me to stay still, or it could be better spent on new maps/ planes etc. as they are made available.

     

    Just in case you did end up upgrading your GPU, just remember a 1080 ti is going to give you a significant improvement. A plain jane 1080 might not. That's just speculation on my part though, as my upgrade was from a 980ti.

  13. Sorry there should be a question mark in the thread title.

     

    @ eaglecash867

     

    I think this might be something different, I'm fine with Deferred Shading and have been running it for a while in VR and sure I'd like better performance but I don't really have a problem given my hardware.

     

     

    Ahhh...gotcha FragBum. I had this graphical weirdness problem (is that the technical term?) with the Beta before I upgraded my hardware. Later, I had other, similar weirdness and discovered that the studs on my HDMI to DVI adapter I use for my Rift were too short and it was coming partially unplugged. Got a new adapter, happily experimented with tweaks in the stable version, and finally turned on deferred shading. BAM...that triggered my memory of the old rig, "I saw this before!" Turned it off, back to normal again. I know the HDMI to DVI adapter is an oddity, but I like to run the video through an extender cable so I can also watch 3D movies in the Rift on my couch. For some reason, the rift didn't like a direct connection of the extender to an HDMI port, but had no issues with DVI. Maybe that's the cause of the deferred shading issue I'm seeing. Who knows.

     

    BTW...I wasn't meaning to be overly critical of a Beta. I know why its there. It just seems to me that missing buildings was a pretty big detail. Not tryin to be a rivet counter...and that's fixed now. :D I work with civilian and military aircraft IRL, and the software driving a lot of those EFIS systems hasn't been without its headaches. But, we always have had a way to revert the software in the aircraft if the engineers had missed something. It happens. They're only human. Lots of Airworthiness Directives and Mandatory Software Service Bulletins have been the result of these glitches being exposed in the field. Its how the process works. I'm OK with it. A lot of those fixes came about so quickly though because of detailed feedback from me to the manufacturer, which is my intention here. :thumbup:

  14. It kind of sounds like you want the new bells and whistles of an OpenBeta but the stability of Stable. You can’t have both. Sounds like you just need to stick with the Stable install and maybe if you have enough hard drive space install a separate DCS for just OpenBeta. Just a thought.

     

     

    Sent from my iPad using Tapatalk

     

    Todd, I'm currently using the stable version which is where I have experienced the deferred shading issues.

     

    The buildings issue was with the OpenBeta, before the stable had been released.

     

    If the deferred shading option is still available in the Stable, I'm good with it. Like most people, I like what I like, and that may be different from what other people look for. I'm actually pretty easy to please, just like to have the option of reversing a change if it causes undesired results in my individual view of how I like things to work.

     

    I've actually kinda left the Beta behind due to my possible misunderstanding of the definitions of Alpha, Beta, and Stable. The only problem is, without the ability to revert an undesired change, it tends to make me feel less confident in being a pioneer and more likely to adopt a "if it ain't broke...don't fix it" approach to applying the latest updates. Which is why I'm hesitant to do an update to the Stable if the Beta is giving people problems. I have no way of knowing what's going to happen until I try it...and then there's no going back.

     

    I guess I'm happy with how it works now, so I won't update until it becomes necessary to access a new feature that I want. It also makes experimentation difficult when you have a limited number of activations/deactivations, knowing you'll have to wait 30 days before you can try again.

     

    Sorry I didn't clarify. ;) Also, I apologize for being so long-winded. I try to be concise, but I'm not very good at it, and it usually leads to misunderstandings. :D

  15. Indeed. Sometimes Apple opens the door and then gets run over as everyone follows them through. This is why I sold my Apple stock, about 4 years ago, and bought Amazon and FB with the proceeds.

     

    OT: Ahhh, good old Amazon. I remember debating picking up some of their stock in the 90s, but then thought "Selling books on-line? Yeah...like that's gonna go anywhere." :doh:

  16. I'm glad you posted this, Fragbum. If they have intentionally taken away the ability to turn deferred shading on and off, I guess I won't be doing any more updates until they get it to actually work. I've got a really good machine now, and one of the first things I did was to turn deferred shading on to see how much "better" it looked, since I figured I now had a machine that would handle it. My first impression was that I had made a terrible mistake in deciding to upgrade my hardware. It became slow and choppy. The images became fuzzy and jagged, like I had suddenly fallen through a worm hole and had somehow gotten my old Commodore 64 back. The colors? All I can say is that I haven't seen colors like that in the real world until the last total solar eclipse we had in the central US. I was relieved to find out that it wasn't a bad choice in hardware upgrades, but a "feature" of the sim that doesn't appear to work the way it may have been intended.

     

    I would also like to suggest that ED maybe make a link available to the download of older versions of the sim, so we don't get stuck having to wait for the next update after a major detail gets completely porked and makes the sim unplayable. Who can forget the update that completely overlooked that it might be useful to have some visible buildings? We got stuck with that until the next update came along. Granted, it was only about a week, but the timing was terrible. It just happened to also be the first weekend in months that things had been calm enough for me to finally start getting some sim time again. I was really looking forward to it, the "update" threw a wrench into the whole thing, and there didn't appear to be any way to backload to a previous version.

  17. with software updates that throttle performance/speed of older versions ;)

     

    Yup...and even after they get busted, they still won't fix the affected products. :megalol:

     

    I don't have much faith in anything Apple makes being even remotely useful to any of us for DCS, but hopefully its an indication of where the rest of the industry intends to take things.

  18. First of all this is an awesome sim/ game and especially in VR, but each update seems to bring more challenges for this payer base and I'm yet to see update that's released focused on optimising or improving our VR performance.

     

    I wonder what the future is for DCS VR support in general?

     

    I can tell you from the perspective of a recent, progressive hardware upgrade that upgrading my video card from a GTX980 Ti to a GTX1080 Ti made the biggest difference in my VR experience in DCS. A couple of weeks after that, I upgraded my motherboard and processor and found a sweetspot with overclocking at 4.2MHz. I get all the detail (all of the detail that is actually noticeable anyway), smooth framerates, and the ground rush is incredible. Looks like you've got a good rig, but the GPU might be dragging you down a little bit. Just going to the higher level card was enough in VR to make the A-10 go from feeling like a lumbering dog, to the dancing, bobbing, weaving combat aircraft that it actually is. Other than that though, I agree with you that it looks like there isn't as much focus as there maybe should be on optimizing things to make the VR experience better for a wider base of customers.

  19. 3. For one more time: this is Open Beta, it means WIP. And you can still choose 1.5 if 2.5 is not working for you. (or not if you have DLC terrains)

     

    Yes, I think most of here understand what an Open Beta is. It was made that way so the community as a whole can take part in the work in progress by voicing criticism and maybe even throw an idea or two out there for consideration. People have different things they focus on in the sim, which is what the 5 pages of discussion is about. As PeaceSells pointed out, the trees still pop in and out, even at 100%. In VR, where I fly exclusively, its VERY distracting, and the devs aren't going to be able to fix something if we don't tell them what we think is broken. It was just an idea, dude, no need for anybody to get their blood pressure elevated over it. :D

  20. How about a switch in the graphics settings that lets you toggle between the old trees and the new ones? That would be a good way to provide the best visual experience depending on whether or not you're flying a helicopter (where you're down so low you can't see very far anyway and 3D detailed trees would make for a better experience), or a relatively faster/higher fixed wing aircraft (where the new trees are more of an annoyance than a benefit). Would that be possible? :book:

  21. I've had good luck with just hunching down and forward a little bit when I start DCS World. When you sit back up into a comfortable position, it'll be just about right (but not very realistic), and you'll have difficulty seeing all of the information on the HUD if you're too far away from it. Just remember, the A-10 is a huge plane, but you're pretty much shoe-horned in between the panel and the seat.

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