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Mike Busutil

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  1. I was working on my Achievements and was up around 5,000 miles, a few cargo drops and maybe 30 landings. I decided to land on the carrier. First approach was a bit too fast and she didn't want to settle. second approach I got too low at the last second exploding at the rear of the boat. (My first crash) Third approach was good to go. Reversed props and brakes worked great and left me with plenty of room. I noted a quick pop-up achievement that said something along the lines of "ASC test pilot" however it appears all logbook entry's and achievements were erased after the crash causing me to start over... Can ASC confirm if this is a bug or if its intended behavior? If its intended behavior I have mixed feelings about this. For one I like it as it forces me to stay safe and take care of my aircraft. It feels like I am always flying the same aircraft. On the other hand I don't like it because its a combat game and danger is always present from Fighters, SAMS, AAA and other players getting too close during formation flights not to mention a random desync and merges our aircraft together. It will be very disappointing approaching the 10,000 flight hour achievement and have all previous records and achievements erased from an incident. In the meantime, I started over and have acquired 5 achievements doing a long endurance flight of 11.2 hours and covering 3,153nm. After flying late into the night I left her to fly the NAV route on autopilot while I got some crew rest. This morning when I got back in the cockpit I transferred fuel from the AUX tanks and external tanks into the main tanks with no issue. I took off from Afghanistan with 100% fuel and two external tanks. Cruised at 21,000' at 200 kts with thunderstorm weather. After flying for 11.2 hours, landing and shutting down the fuel was reporting ~62% remaining (per the ground crew) and around ~30,000 lbs reported by the aircraft. Impressive endurance! (Should be able to get better endurance cruising around 170 kts)
  2. In the settings page of the Ipad there is a scale adjustment where you can zoom in and make the font large or smaller. (I have not tested this in VR)
  3. Normal Takeoff Flaps = 50% Short Field Takeoff Flaps = 100% Flap Retraction After Takeoff = 130 kts. The C-130J uses percentage flaps (0–100%), not degrees like older C-130H models. 50% on the C-130J is roughly equivalent to “half flaps” and corresponds to approximately 18–20° of physical flap deflection. Standard Procedure: “Positive rate” → Pilot Flying: “Gear up” At or above 130 KIAS and climbing → Pilot Flying: “Flaps up, schedule” Pilot Monitoring moves flap lever from 50% → 0% (usually in one smooth motion on the C-130J since it has fly-by-wire flap scheduling and no intermediate stops required) Special Cases: 100% flaps takeoff (assault/short-field): Retract flaps to 50% at or above 120 KIAS (same as normal liftoff speed), then continue retracting to 0% at 130–140 KIAS. Engine failure after takeoff: Do not retract flaps until reaching safe single-engine speed (Vse +10 kt, typically 140–155 KIAS depending on weight) and obstacle clearance is assured. Bottom line for normal operations: Normal takeoff with 50% flaps: Start retracting flaps at 130 KIAS (most common number taught and used). Many units use 140 KIAS as a hard rule for simplicity and added safety margin. Approach and Threshold: (typical, varies with weight) 130,000 lbs / Approach speed = 120-125 kts / Flaps = 50% 130,000 lbs / Approach speed = 105-110 kts / Flaps = 100% 155,000 lbs / Approach speed = 130-135 kts / Flaps = 50% 155,000 lbs / Approach speed = 115-120 kts / Flaps = 50% Flap Limits: 0% - 50% = 200 kts (Typically extended at 180 kts) 50% - 100% = 185 kts (Typically extended at 160 kts)
  4. Notice the center of the HUD has the "airplane" icon that shows a circle and wings (Velocity vector) showing where your aircraft is going. Note when level on the ground, it's right on the horizon. During the flare it should generally be just above the horizon line to ensure you are nose high enough to avoid the nosewheel.
  5. It would be pretty cool to have an option to load a GAU-8 in the rear to transport and deliver.
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  6. ASC did an awesome job with their first module. Although she's in early access and there's still more to come and further refining, she arrived beautiful, fun and full of impressive details. Nice job ASC.
  7. Lets see those awesome screenshots.
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  8. I absolutely need a multicrew B-17G. This is the one I am waiting for...
  9. Burn it off and or release any drop tanks.
  10. The Boeing B-17 Flying Fortress is a must have! I would love to have a Professional flight model DCS B-17G where we have to manage four radial engines, navigate to targets, defend the ship with a full multicrew, deliver bombs on target and get everyone home safe.
  11. Updated to version 3. Please update if you have an earlier version or download the latest version here: https://www.digitalcombatsimulator.com/en/files/3345416/ Updated version includes: Improvements to checklist flow. Corrections from R-2800-8 to R-2800-8W. Improvements to real world procedures. Emergency procedure corrections. Added additional emergency procedures. Added flap limits table. 36 pages total.
  12. The Corsair manual states "Above 25,000 feet use normal rated power (2550 rpm) because of loss in efficiency at 2700 rpm".
  13. Gold Digger got an update. Find it here. https://www.digitalcombatsimulator.com/en/files/3345542/
  14. Most likely its referring to the initial standard production model F4U-1 which was the most mass produced version. Its performance data of 335 mph at 15,000' is consistent with the F4U-1's known capability's.
  15. This was in the patch notes about the F4U: AI aircraft. AI F4U will not engage shipping with BAT bomb - fixed
  16. Autostart and stop does work. I just don't ever use it.
  17. AUTOSTART!?!?!?!
  18. The "Main" and the "Reserve" are the same fuel tank. (Main) The fuel pickup for the "Reserve" selector is just lower in the main tank allowing to draw from the lower portion of the main tank, ensuring fuel availability when the main supply runs low. If you run out of fuel in the "Main" tank, you can select "Reserve" to start picking up fuel again. There are two fuel pumps in the Corsair: Engine-Driven Fuel Pump. Auxiliary (Booster) Fuel Pump The primary fuel pump is an engine-driven pump, mechanically powered by the Pratt & Whitney R-2800-8W engine via an accessory drive. This pump was responsible for delivering fuel from the main tank (or selected external drop tank) to the engine’s carburetor under normal operating conditions and directly tied to engine RPM, meaning fuel flow increased with engine speed. In negative-G maneuvers or when fuel levels were low, the engine-driven pump could experience cavitation or fuel starvation, necessitating a backup pump. The Auxiliary (Booster) Fuel Pump ensures positive fuel pressure during critical phases of flight, such as takeoff, landing, high-altitude operations, or combat maneuvers. Prevented fuel starvation in situations where the engine-driven pump alone was insufficient, such as during negative-G maneuvers, steep climbs, or when switching between tanks (e.g., from drop tanks to main tank) and assisted in priming the engine during startup. The wing fuel tanks, which were present in earlier models like the F4U-1 and F4U-1A (each holding 62 US gallons, unarmored, and non-self-sealing), were removed in the F4U-1D. This was primarily to reduce vulnerability to enemy fire, as these tanks were prone to leaks and fires due to their lack of armor and self-sealing features. Additionally, the removal saved weight and made room for the fighter-bomber role, which required mounting points for external ordnance like bombs and rockets. In earlier Corsair variants, the wing tanks were located in the leading edge of the outer wing panels, outboard of the guns. These were primarily used for ferry missions and were often not filled during combat due to their vulnerability. By the time the F4U-1D was introduced in April 1944, the design prioritized external fuel options to compensate for the loss of internal wing tank capacity.
  19. You should make that your profile picture. You have posted it about 46 times...
  20. I have noted this behavior with a cross wind and suspect it's just weathervaning in to the wind. (Appears to be too sensitive to cross winds) With winds set to zero I am not seeing this unless the ground is uneven.
  21. I'm playing around with a new Mustang skin. You can get the "Gulf Mustang" here in the user files. https://www.digitalcombatsimulator.com/en/files/3345508/
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  22. Very cool picture.
  23. Nice work AC.
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