跳转到帖子

CyberCopter

Members
  • 帖子数

    24
  • 注册日期

  • 上次访问

最新回复 发布由 CyberCopter

  1. The radio behavior in the Mi-8TV at Murmansk International appears to be broken. Contacting the tower using the Jadro-1A the published frequency resulted in a looped Hold Position response and then unresponsiveness. I couldn't hear the 440 KHz AM transmission from a placed vehicle either. All of this works fine in the same file now that I moved all the units to Severomorsk 1. Something in the airport logic may be broken. I've invested half a day in this and gone so far as a hard reboot of my computer. I made a new from scratch file and the issues were duplicated. I'm running full updated Windows 11, fully updated DCS, and Fully updated SRS.

    I couldn't find any Kola Map forum in which to report this issue.

  2. I am also eager to have usable direction finding navigation in the MiG-21bis throughout all the DCS maps. It would also be nice to have a unified downloadable PDF for documentation which makes clear all needed in-cockpit configuration for each transmitting station and map. I was flying in Sinai today attempting to use the R_NAV_data_SinaiMap.lua as a guide but not having much luck finding a station at the Egyptian airfield Wadi Abu Rish. I would like it if we can have some facility to navigate on each map via both RSBN and ADF beacons.

  3. I happened upon this thread because I wanted to add some radio navigation options for the 21 in the Sinai map. It doesn't seem that making missions for Egyptian MiGs will practically support ADF homing. All I wanted to accomplish was to set up a transmitter truck on the airport. Thanks for the useful information. Perhaps I'll make a custom Lua file and share it, maybe mission creators might use it in the newer maps.

  4. I've been flying the Viggen for a while now and working my way through all the weapons. When trying to use the Sidewinder derived A2A missiles the seeker heads do not behave as expected, compared to the F-4E which worked flawlessly in the same mission file. The only heat source that I can get a proper tone lock from is (directly bore sighted towards) the sun. No adversary aircraft I tried will give a tone. The Missile Uncage button will not lock on a target either. The missiles sometimes track to the target from an exact bore sight. I'm flying a fully patched version 2.9.18.12899 MT. I suspect that this is a bug. I looked and could not find any way that the Viggen is misconfigured on my part.

    • Like 2
  5. On 11/16/2019 at 6:19 AM, feefifofum said:

    Hahahaha love your signature Hardcard...

     

    @nick if general restrictions of weapon types will suffice, you can find it by clicking on an airfield in the editor. Uncheck "unlimited" and you will be able to set available amounts of ordnance by type amd category. Once you have settings you like you'll find an option at the top to copy to other bases.

    Thanks for this information, I was struggling to find it.

  6. I love the Beaufighter but the view out of the cockpit is appalling. The engines and wing severely block the tracking of ground references. I'd give my vote the the Douglas A-20G. With 4 x 20 mm cannon and 2 x 50 caliber forward firing nose guns it's a strafing doomsday machine. It's optimized for single pilot operation, was operated by many DCS air forces and in all the DCS maps, and has good performance for fast access to the AO.

    • Like 1
  7. My favorite candidate for a WWII bomber/attack aircraft would be the A-20G Havoc. It's optimized for single pilot operation, had great performance, and devastating fire power. It also has the advantage of serving in at least a dozen air forces spanning all the existing ED maps.

  8. I love the idea of a Lysander, and though I would buy one I don't see how ED could make enough money for that to happen.  While I adore the Hudson, I would opt for a Douglas A-20G Havoc. This is mostly because of it's multi-role capability, optimization for single pilot operation, devastating armament options,  and lively performance. I love the Mossie too, but multi-crew is a problem if you want to make a module that will appeal to the most people. The Havoc served in all the areas that DCS has maps for too.

  9. I would like to suggest the A-20G for a future module. There are several reasons. Firstly it's a single pilot cockpit plus an AI (or multi-crew human) dorsal turret gunner (2 x 50 caliber), which makes for easy crew requirements. The AI could also assist the pilot by calling out fighter threats. The American style radio system is designed for easy single pilot operation, simplifying DCS integration. The nose armament features 4 x 20 mm cannons and 2 x 50 caliber machine guns in the nose for awesome strafing performance. Additional armament can be 12 ATG rockets or up to 4000 pounds of bombs. The 240 Knot cruise speed and 820 NM range are perfect for many mission types. The systems are relatively simple. The aircraft served for no less than 7 nations in every theater of the world, making it usable in the existing Pacific, European, Middle East, and Asian Maps. The aircraft is ideally suited to anti-shipping, low level strafing/rocket attack, and medium level bombing missions. I believe that this aircraft would be enjoyable for a good variety of ground attack missions and would make maximum use of already existing ED maps and resources. Actual pilot operating handbooks and other manuals are easy to source and simple to read. Finally there is an existing airworthy A-20G flying in the united states that could serve as a subject for the project.

    • Like 8
  10. Thanks for an interesting and challenging campaign. Szatan Arba is a great adventure which improves a pilot's competence in the Hind. I like the variety of missions and the level of difficulty. It is interesting exploring the intersection of what the Hind actually could do and how well that is represented in the DCS model. For instance I rarely choose Rockets because they are heavy and the lack of modeled splash damage renders them less than useful for me. I also rarely use bombs because of the aiming challenges and again questionable splash damage. Lastly I never carry the gun pods or the grenade launchers. I did find the cluster munition dispensers to be an interesting and useful weapon, I had never tried them before. This campaign really makes it plain how much care needs to be devoted to managing the weight of the Hind at high altitudes and what choices of weapons are worth carrying. Operations at the ragged edge of controllability really upped the stress of fighting in the mountains (in a good immersive way). I hope that as one of your goals in designing the missions, as you succeeded so well!

    I haven't been able to work out what Arba means? Might you clue me in please?

    On 6/23/2024 at 6:24 AM, YoYo said:

    Thx :). I don't think you'll be disappointed with what Im working on now, but the results won't be visible for a few months or so. 😉

    I'll definitely fly anything you publish, and comment on the social media about how awesome the experience is!

    • Thanks 1
  11. I have found that to get a reliable kill (direct hit) the release range is only about 333 meters. Not realistic and definitely in the radius of and return fire (and blast radius?). One source I found said the minimum range is 1300 meters, some others quoted 2000 meters. One thing is certain you won't achieve many direct hits at those ranges in DCS. At 2000 meters keeping visual contact with a small target is a challenge.

  12. This mission is still flawed. The wingman doesn't leave the FARP. There are no further radio transmissions after clearance to take off. Channel 2 is selected for the FARP and channel 6 is selected for the Fort. People have been posting about this for a year now. Spending hours chasing bugs is a big waste of a customer's time and money.

  13. I found mission 6 mostly annoying. The leader is totally erratic in speed, altitude and direction. I'm constantly having to drop collective and pitch up to keep from overtaking the leader with no verbal warning. Then I'm constantly being led into death trap maneuvers where I'm right in the edge of VRS and LTE in confined canyons. I found this thread because the leader initially wouldn't leave the FARP at the mission outset. I fixed this in Mission Editor by setting the speed at Waypoint 1 to 30 (instead of 5). That gave the leader a little push to get going. Ugh, follow the leader is not much fun when you are too heavy for the elevations (even after I jettisoned the gun pods).

    • Like 2
  14. I had to open mission 8 in Mission Editor and move things a little more into the open. As written, you start shooting at the target 155 SPGs and a couple of them drive into the woods where you and your wingmen will never hit them, thus spoiling the chance for completion. I recommend dragging them into the clearing by the Mi-8. I also recommend moving the insurgents out a little in the direction of the Mi-8. When I flew the mission I hovered long enough to knock out the 155 SPGs myself with the Vikhr missiles and unleashed the rest of the flight to attack ground targets of opportunity. The cleaned up the rest in a couple of minutes. I only got a score of 80 but at least I never have to fly over that blasted pass again. I really dislike missions where you fly a long way to the target zone, especially when the targets are lost in a the woods.  I feel that I wasted a lot of time on mission 8, and the only things I learned for my effort were the importance of letting my wingmen have a share of the work (and to Google search for problem missions a lot sooner!).

  15. On 3/31/2022 at 11:52 AM, Mistermann said:

    Hey @CBStu - the campaign stats are stored in your logbook.  The logbook is in your "Saved Games" folder structure underneath "MissionEditor" - logbook.lua.  Open it in a tool like Notepad++

    Make a backup copy of this file before you do anything in case of corruption.

    Open the file and you'll see a munch of stats and awards for your player (medals, squadron, callsign, etc.).  These are all very well labeled in the LUA.

    Beneath this block of code, you'll see stats for every campaign you've played.  It could be a bit messy if you have a lot of active campaigns or completed campaigns.

    Scroll through the block of campaign information until you see entries for the USNF97 Campaign.  I started the UN Campaign for the Huey to demonstrate.  Here's what my logbook looks like for that campaign.  I didn't fly it.  Just started, read the briefing and ended.

    image.png

    When you complete missions on a campaign, there are several additional elements that are written to the logbook.  Can you post a screen grab of what you're seeing in the logbook for this specific campaign?  I am not an expert, but had a very similar experience with a different campaign and had to go in and edit the logbook to point to the next mission.  I think I can assist if I see what's in your logbook.

    Thanks for the help, I just started my first campaign which has a sight seeing mission as the first task and lands you with a 50 score. It was easy to go back and edit the logbook file following your advice. This is a key piece of information as there appear to be lots of poorly designed, or maintained, campaigns which one might have necessity to fix a broken mission along the way. I seriously reduces the risk of investing in a campaign knowing you can edit a score along the way to unblock your progress. Knowing you can finish no matter what is great.

    • Like 1
  16. On 2/9/2024 at 11:47 PM, Art-J said:

    ^ "Can be cargo" window in cargo's properties is ticked by default whenever the cargo is placed on the map in current DCS versions so I'd think he's got that set up correctly. I'd double check if cargo belongs to the same coalition, though. That's easier mistake to make.

    Thanks for saving me a bunch of time, setting the cargo coalition was blocking me.

×
×
  • 创建新的...