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Teeps

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  1. As ever this a great campaign, so thank you to Ground Pounder Simulations.

    On the final mission I'm not sure what the best weaponeering approach is.  Any suggestions?

    Spoiler

    I'm talking about holding back the Iranian infantry attacking from the South of the compound.  I tried individual laser-targetted APKWS but with one rocket per pass that feels like it's taking too long.  I tried using the APKWS as dumb rockets, but I ran out of rockets before the attack was over.  What's the best choice here?

     

  2. Just to reassure you it does work for some of us at least, so it might be a setup issue or some other mod interfering maybe. 

    You could try binding it to a keyboard button and seeing if that activates it. If so that points to a control binding issue.

     

    Edit: Never mind, I just realised Maverick had already solved it!

  3. I've just finished Zone 5, and once again it's a very well-made campaign that immerses us in the cockpit with real-world situations.  I'm glad I played Speed and Angels first as I think I would have been a bit lost without the RAG training from that campaign - it's a shame we don't get access to the actual Top Gun lectures, but I guess we'd need to be real USN pilots for that!

    This campaign is obviously all about air-to-air, and the procedural parts of range entry etc. become very familiar over the course of the missions, so it does not have as much variety of tasks as S&A.  I enjoyed the challenges, and the ramping of difficulty makes sense.  

    I didn't experience any bugs with the campaign, and even DCS AI behaved as far as I remember - it's never going to be like humans, but Reflected has done a good job in coralling the AI to perform sensibly in the contexts.

    Overall, a solid 9.5/10 from me - loses just a little bit to S&A for variety.

    Thanks Reflected, thanks Bio, and thanks to all the testers and voice-actors 🙂

    • Like 1
  4. Ah, that's a shame. I thought the track relays were a bit more reliable now.

     

    What they do for me is pull up into a hover at maybe 10 feet, then after a while they pitch forward but cannot maintain the height, so they bounce off the ground, pull nose up, then pitch forward again and either crash into done obstacle or just slam into the ground and explode.

    I wonder if the difference is frame rate related.

  5. Hi Reflected, Paco, and all the voice actors and everyone else involved, 

    Just wanted to say a huge congratulations on an amazing job with this campaign.  It's been a real test, teaching me to fly the Tomcat way beyond where I was before.  It's also genuinely funny, sweet and engaging, and it made me feel like I was really getting to know the crews and personalities.  Watching the credits at the end I was amazed at how many genuine air-crew lent their voices to this campaign, and I want to again say a huge thank you to all of them for being part of it, and for allowing us a bit of a glimpse into this part of their lives.

    I really, really hope you can persuade them to get the band back together for another campaign in the future - there must be more Tomcat stories to tell still!

    • Like 2
  6. I'm flying it at the moment, I've got to M13.  There's a bit of oddness with the radios in one of the early missions, but other than that it's pretty solid.  It's definitely a good campaign, and it will improve your skills with the M-2000C.  Having said that on M13 the AI failed to complete its task which makes my task undoable.  Maybe a second run through will sort that out.

    • Like 2
  7. 4 hours ago, jef32 said:

    Some here are speaking here about trimming the helicopter for using the missiles HOT:

    In first, even well trimmed, It's impossible to use the same joystick after for pointing the targer.

    In 2nd: In the real Gazelle, the crew are 2 persons. One for piloting, the other for managing and using the weapons. Us, behind our computers, we are alone ( excepting in the share cockpit mode on multiplayer). So the auto-hover fonction was here to compensate the fact that we are alone. For me, for now, the Gazelle is totally out of fonction until the return of the auto-hover function.

     

     

     

    Ah, I see the problem. I'm fortunate enough to have a pair of axes that I can dedicate to control of the sight whilst the joystick remains in control of the cyclic.

  8. It would be great if there was a simple command we could give to our AI wingman to sort targets in an air-to-air engagement.  At the moment I have no idea what we're all shooting at, but if I could give a 'sort' command and know that, e.g. we were going to take the group lead is looking at in range order (lead takes closest, wingman takes next, #3 takes next, etc.), that would be great.

    • Like 2
  9. This mission is kicking my arse!  What's the best strategy here?

     

    Spoiler

    I use my GBUs on the BTRs for the first contact, then kill the truck and infantry with rockets.  When we go to the second contact I can avoid SAMs until I attack, but when I roll in to drop my MK-20s (or naval equivalent) on the Grads I just get shredded.

    Maybe I'd be better using the MK-20s on the BTRs, but then I've only got two GBUs to take out three Grads, which means a rocket pass or something, in which case I'll get shredded!

    Any ideas?

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