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Posts posted by RogueSqdn
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2 minutes ago, Wostg said:
Lol phew - I was going to fix my typo and say make sure they are L06 and R07 respectively.
If the snares give you any issues you could also do:
local ChaffCount = "C" .. LoGetSnares().chaff
local FlareCount = "F" .. LoGetSnares().flare
LoGets are the basic DCS references used by all modules so should always work (thanks Preston for teaching me all this stuff)
I had copied them from elsewhere in the file.
return ufcUtils.buildSimAppProUFCPayload({ option1= ChaffCount, option2= FlareCount, option3= Altitudes, option4= "B" .. HeadingString, option5= Fuelpercentage, scratchPadNumbers=scratchPadNumbers, scratchPadString1=scratchPadString1, scratchPadString2=scratchPadString2, com1=UFCL06NoSpace, com2=UFCR07NoSpace, selectedWindows={} }) end
No chaff/flare issues yet with what I posted. Will keep in mind what you posted.
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I've managed to get chaff on line 1 and flare on line 2 by putting this in the body and changing all the 99 references to 999 (since chaff default is 120):
local ChaffCount = "C" .. Chaffdigits local FlareCount = "F" .. Flaredigits
and this at the bottom:
option1= ChaffCount, option2= FlareCount,
I've tried what you listed for Com1 and Com2 but get no results.
EDIT: Your suggestion works, idiot me didn't have commas after them.
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Just got the F-15E working. Thanks for your work!
However, I'd much rather have the comm digits in the windows next to the comm knobs, and maybe the chaff/flare count in the first option window. Looking at your LUA file, I'm not sure how to accomplish that. Could you guide me in the right direction, please?
Thanks!
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Been having FCU problems and had to go back to PointCTRL v1 FCUs (and associated smaller FOV).
Just hit Buy it Now.
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I typed this checklist myself. It includes plenty of things that aren't modeled yet but is based on the real thing and in the same format.
I also extracted the last few checklist pages from the manual and converted everything to PNG so they could be used in DCS as your kneeboard.
Enjoy!
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On 4/20/2023 at 8:26 AM, obious said:
Yes, we should. I proposed this a number of years ago bit I got shouted down as it ‘wasn’t needed and people can just search for STLs/files’
Been searching for F-16 panels with no luck
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Hover over them, sometimes you'll get a tooltip explaining it.
There's two possibilities:
1) The same joystick button or keyboard command is mapped elsewhere. Since you're showing the Hornet module, check the UI Layer.
2) A device you've assigned a modifier to is not connected to the PC.
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My experience with Razer gear is that if you have too many of their devices plugged in simultaneously, it can cause other HIDs to disconnect. How many Razer devices do you have connected now?
Funny business usually starts around device #3.
I have three currently: The Leviathan v2 soundbar, the Deathstalker v2 Pro TKL keyboard, and the Basilisk v3 Pro mouse. However, since the mouse and keyboard both connect to the same dongle, I only have two actually plugged in. If you have a wireless keyboard and mouse from Razer, I'd recommend seeing if they're compatible with "Hyperspeed Multi-Device Pairing."
List of compatible devices:
https://www.razer.com/technology/razer-hyperspeed-wireless
QuoteRazer DeathStalker V2 Pro
Razer DeathStalker V2 Pro Tenkeyless
Razer BlackWidow V3 Pro
Razer BlackWidow V3 Mini HyperSpeed
Razer BlackWidow V3 Mini HyperSpeed Phantom Edition
Razer DeathAdder V3 Pro
Razer DeathAdder V2 Pro
Razer DeathAdder V2 X HyperSpeed
Razer Viper V2 Pro
Razer Naga V2 Pro
Razer Naga Pro
Razer Naga V2 HyperSpeed
Razer Basilisk V3 Pro
Razer Orochi V2 -
It's nothing, false positive
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I don't suppose we could get the next version dumping the skeuomorphism, could we?
That and the always on top being active as it's launched kinda bugs me. Does it bother anyone else?
Functionally, since it can't be changed in cockpit, I don't suppose there's a way to change program 6 (the slap switch) in the Hornet, is there? Otherwise, I think I'll have to stick to lua edits for my CMDS programming.
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For those asking, the BLE would be handy if you wanted to use the grip on another base. I use my F18CGRH on a VPC T-50CM2 base w/200mm extension. The base just does X/Y, the grip does everything else over Bluetooth.
That said, I just got the MkII Ultra FSSB R3L, so I’m going to attempt to use that for everything with the F16SGRH CE, allowing me to ditch the center stick and simplify the cockpit.
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Got mine mounted on the MTS cockpit last night. Feels very different and will require me to do some tuning over Christmas.
For the one who asked about mini USB, there is an internal USB plug that will available soon. The plug will fit through the MT plate mounting slots, and was sent to me as a testing sample.
I’m at work now but will be glad to post a photo of it later.
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Thanks, I'll give that a shot later. Working on the cockpit some at the moment.
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Keystroke uploading doesn't seem to work for me anymore, but alt-tabbing out and hitting upload still works.
A bit of a pain in VR, but better than ED's lack of a DTC at this time.
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I can comment on this one.... if I have more than 3 or 4 Razer devices plugged in at the same time, game controllers start disconnecting.
Right now I have four (Leviathan v2 speaker, Deathstalker v2 Pro TKL keyboard, Basilisk v3 Pro mouse, and the Mouse Dock Pro. The mouse is actually running its connection through the dock, so technically I only have three plugged in. If you plug in the Tartarus Pro, it's two separate controllers being added (the Tartarus and the xBox controller).
This is a problem with Razer's drivers. I just have learned I've got to be careful with how many are plugged in at once. I use a small program called JoyIDs to show my currently plugged in controllers.
To get over this and still have a few extra physical keys, I've been using a pair of Koolertron 9-key keypads (one on each side of the cockpit).
I put blank keycaps on these.
I ordered a pair of these the other day, they'll be here today. The knobs appear to be rotary encoders from what I can tell, I'll report my experiences with them. I want to use the knobs for HUD and HMCS brightness, as well as yaw trim.
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This definitely works. I bound the press and release of a toggle switch to the refueling door on the F-15C, and it activated on press and on release.
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This appears to now be an option in 2.8. If you select a joystick button from the dropdown, there's an _OFF option for each button.
I'll have to do some experimenting.
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Keep checking back to see if there’s an answer…
My guess is it’s probably something with cycling the bombing modes with the MSL STEP button.
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It’s Andre’s JetSeat. I’m not using it right now (needed a comfort break).
I hear it might not be available right now because of sanctions on trade with Russia, not sure, I haven’t really looked into it.
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I have them programmed with keystrokes only.
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Thank you. The cockpit is a Monstertech MTS. I have a center stick attachment also, which has the Virpil T-50CM2 w/200mm extension and the Realsimulator F18CGRH grip.
I've built multiple pits myself over the years, and also had an Obutto R3volution for about 5 years. Three years ago, I got an MTX cockpit but had to make multiple mods to make it work for me. When the MTS and MPS seat were announced, I jumped at it, and it's worked out very well for me. I don't have to spend time fixing things and can instead concentrate on flying.
Universal UFC| Works with all modules | Simple Install
in Winwing
Posted
@Wostg any way to get channel numbers in the comm windows without the asterisk? That causes them not to work.