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MikeSinn

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Everything posted by MikeSinn

  1. Hi Mustang, Can you clarify where I would copy these files? I can't figure out the folder structure.
  2. Are you by chance using the "easy communications"? I've noticed when using easy comms with the F5 that the AWACS radio option is initially blacked out. The first time I select awacs and send a request it doesn't do anything. However, the second time, I go to comms the awacs menu is now white and will operate normally. I think this may be a bug with easy comms or the f-5.... Or, I'm just an idiot and don't know how to fly or talk...:pilotfly:
  3. Work with DCS 2.5? I'm thinking about purchasing Tacview standard for DCS and Il-2 BOS. Does Tacview 17.0 work with the new DCS 2.5 open beta release and if so, is there a significant FPS impact when running?
  4. Might be pushing the upper limits of my coding capabilities... Do you happen to have a sample script or example of using Moose framework to create a radio option?
  5. Thanks Delta99. I am now truly stumped. It does not seem to matter whether I pass the parameters as lists or strings. Neither would crash but they would also not generate the CAP flight. What I found is that if I use the exact same AI_A2A_GCICAP function call and hard code the strings in the "Mission Start" trigger, it will generate a cap flight. However, if I take the exact same code and try to execute it as a result of a custom radio option selection, nothing happens. I can tell the trigger fires by passing a message to the screen. The function however does not generate any CAP flight. :helpsmilie:
  6. Thanks for the suggestion. I tried adding the True flag but that did not change the behavior of the target aircraft. For reference, here is the MIST code I am executing: --Air Target clone Script local ATA_Target = 'ATA_Easy' local Start_Zone = 'Fstart_zone' local tgtChoice = mist.random(3) local zoneChoice = mist.random(5) ATA_Target = ATA_Target..tgtChoice Start_Zone = Start_Zone..zoneChoice trigger.action.outText(ATA_Target,10) trigger.action.outText(Start_Zone,10) ATA_NewGroup = mist.respawnInZone(ATA_Target,Start_Zone, true) ATA_NewGroupName = ATA_NewGroup["name"] trigger.action.outText(ATA_NewGroupName,10)
  7. Delta99, Yes, I am calling the AI_A2A_GCICAP function with the trigger "do script" action. I load the moose.lau file at mission start, then create radio options if a fighter client is selected. Based on the radio option selected, I use a trigger to do a script to set the variable. I am setting this as a global variable and then running another trigger to call the GCICAP function. You would probably need to load the mission file in DCS to see the triggers (6 in total)
  8. Problem using the AI_A2A_GCICAP function I am trying to use the AI_A2A_GCICAP function to generate a simple air-to-air training mission. The idea is for the player to select the Target Type (easy, medium, or hard) via a radio option. Have that selection captured as a variable which is then passed to the function to activate the appropriate plane type. Using text outputs, I can see that the variable is being captured correctly but no planes ever spawn. When hard coding a specific plane group name, the function works so am confused why the variable is not. This is my first attempt at using the MOOSE framework so any suggestions or insight would be greatly appreciated. I have attached the mission for reference. It does require the NTTR map and either the F-15C or F-5E module. NTTR_Training_RangeV6.miz
  9. To the best of my knowledge, there are no campaigns included with the Nevada map. There are only user created or purchasable ones from the DCS website.
  10. Doom, Each of the target units have 100% fuel and a Weapons Free ROE so wouldn't think they would take "Brave Sir Robin approach" i.e. Run away (sorry for the Monty Python Holy Grail reference). If I had to guess, I think the problem has to do with the waypoints not re spawning with the group but if that is the case, I have no idea how to solve that with MIST.
  11. I am building a simple Air to Air practice mission where a random flight of targets will be generated and then fly a racetrack orbit for me to then find and try to shoot down (yes I am that unskilled still). My mist script correctly selects a random group and spawns them to a random zone. However, instead of flying the assigned waypoints, the target aircraft simply land at the nearest airport, Groom Lake in this case. I've attached a copy of the mission for reference. The last trigger is the one that generates the target aircraft. Can MIST / LUA script expert help point out what I am missing or getting wrong? Training Range v3.miz
  12. Hi Stacker, Thanks for the extra set of eyes and catching this error. I stared at the screen quite a while trying to figure out where the syntax error was but never saw the case issue. I need to learn more about how to debug Lua scripts I guess...
  13. I'm hoping some MIST expert can help a Newbie out... I am trying to create a simple Target Practice mission that will allow me to learn new planes against a semi-random set of enemy aircraft. I have 3 sets of possible enemy planes with one being selected at random. I have 5 possible starting points for the enemy aircraft and am using the Mist.CloneInZone function to spawn the enemy aircraft into the starting zone. However, the cloning script crashes when executed. The actual script I am using is as follows: local ATA_Target = 'ata_easy' local Start_Zone = 'Fstart_Zone' local tgtChoice = mist.random(3) local zoneChoice = mist.random(5) ATA_Target = ATA_Target..tgtChoice Start_Zone = Start_Zone..zoneChoice trigger.action.outText(ATA_Target,10) trigger.action.outText(Start_Zone,10) ATA_NewGroup = mist.cloneInZone(ATA_Target,Start_Zone) ATA_NewGroupName = ATA_NewGroup["name"] trigger.action.outText(ATA_NewGroupName,10) I've attached a copy of the actual MIZ file as well. Can some kind soul tell me where I'm going wrong? Target Practice.miz
  14. I'm just getting back to DCS after a year+ hiatus and have run into a strange issue. Previously, I had the push button on the throttle microstick set to turn on/off radar on various FC3 planes. Now , a year or so later, and after patching all installs to current versions, DCS only recognizes the microstick button as a mouse click. Is there any way to get it to see this as BTN_01 on the throttle?
  15. 1.5.6 works fine UNLESS there are clouds... Any clouds present will kill my FPS by 50%. Under 1.5.5, I can play the SU-25t target practice mission in VR and get a consistent 45+ FPS. Running the same mission under 1.5.6, my FPS is below 30 and frequently below 22. If I edit the mission to make it clear sky's, my FPS is back above 45. I hope ED can resolve this issue as I would like to run 1.5.6 but can't afford the cloud overhead...
  16. After a few days of flying in 1.5.5 & 2.05, I would say that the latest SteamVR beta improved my FPS by 5% - 10%. However, what seems to be the bigger impact and benefit is that the amount of ghosting when looking to either side has dropped dramatically. Looking left or right while flying now has a much more stable view with a greater sense of speed. My "grey-outs have also decreased significantly. Whether it's a placebo or not, I don't care as it just feels much smoother and enjoyable to fly :pilotfly: The only downside is that this beta release seems to have broken my FlyInside install. This means I need to choose between learning x-plane 11 or the DCS Huey until they resolve this :cry:
  17. I'm considering taking the plunge and just buying this without more detail (I'd spend more on a lunch) but would like to know if it will run on Release 1.5.5? Version 1.5.6 ran so badly on my of, I had to roll back. Anyone in the same boat and try this campaign? I can't believe ED released this with such little information. Granted, I appreciate the continued attention to the Hog but am just surprised at the lack of fanfare:huh:
  18. Same with me. Stutters and FPS hit were so bad when going to 1.5.6, I rolled back. 1.5.5 works great. Hopefully ED can resolve this soon.
  19. I experienced both significantly more stuttering and a noticeable drop in fps when going to 1.5.6 Release version. It was so noticeable that I rolled back to 1.5.5. Hopefully ED can figure out the cause and resolve quickly. I fly with VR and was really looking forward to the fixed tool-tips and button highlights in training missions.
  20. I'm Interested in potentially picking up this campaign but have a couple of questions: How many missions are included? Does this require advanced and experienced knowledge (creating waypoints, AAR...) or is this good for a novice pilot? Any feedback is appreciated.
  21. Thanks for the quick reply. At least I'm not the only one. It is interesting that I actually see it more often in 2.0.5 (particularly when flying around Vegas) than in 1.5.6. Your are right though, I never see it in 1.5.5. I have however seen this issue in another title called Irrational Exuberence.
  22. I've noticed when flying in 2.0.5 or 1.5.6 with the Vive during high activity (lots of objects or combat) that I will occasionally see the Vive background flash for a split second and then disappear. The game keeps working and I can generally retain control but it is a bit distracting. It appears to be the Vive background as if I'm looking in the right direction, I can actually see the base station beriefly. When I look at MSI afterburner or my cup monitor, it doesn't appear to be ,axing either CPU or GPU. Has anyone else experienced this and if so any ideas how to stop it?
  23. Los, Thanks much for the quick answer. I have it working now. It certainly doesn't work like the 2D axis zoom so is going to take some time to get used to it..
  24. I understand that with DCS 1.5 5 that the zoom function now works with the Vive. Can someone point me to the specific key mapping that should be used for this function in he configuration screen? I previously had mapped my warthog friction slider axes to the zoom function but in the Vive this does not do anything so it must be a different key.
  25. When DCS starts, try hitting the ALT+ENTER keys. This should make DCS full screen and make mouse cursor visible.
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