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SirBunker

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  1. At least after the first mission. There was no debriefing so I assumed things went wrong and restarted the campaign a couple of times, same result. Doesn't happen with the other DCE campaigns but could still be something on my end.
  2. Yes, I'm familiar with the method since Mbot's original MiG-21 campaign.
  3. I get this error if I finish a mission. No txt debriefing is displayed either.
  4. Nice, I've been waiting for someone to convert DCE for Viggen. I'll give it a try tonight.
  5. You mean the Gripen, not Viggen, is competing to replace the CF-18?
  6. Hi, I hope someone could nudge me in the right direction. I'm experimenting with creating a control reference for the AJS37. I've started with this as a base for understanding how things work. DCS-BIOS can successfully read the state of those four switches, but sending commands back (i.e. manipulating the switches through DCS-BIOS) doesn't work. I collected the values from clickabledata.lua, are the 300x values actually the wrong ones? I also took a look at the other modules in DCS-BIOS and noticed that some simple 2-position switches have a higher (or way higher) maximum value than 1. I assumed that on/off switches would simply have values of 0 or 1 but apparently that's not the case?
  7. Mig-21bis did not serve in Vietnam, I don't see LNS having a particular reason to create a Vietnam map considering their announced projects either. They do have two released planes for a what-if cold war scenario on the Baltic Sea though.
  8. No, I "learned" cold start in two minutes. That is, I learned to press a sequence of buttons and switches. I played through all the tutorials last night in one sitting. We'll see about competence after people have spent several dozens of hours in real combat scenarios.
  9. Just gonna call bullshit that anyone is competent in ANYTHING after the module's been out for less than a day.
  10. Graphics are relatively easy to make compared to coding the aircraft systems/avionics, which to my knowledge are completely different between the AJ and JA 37.
  11. I suggest you check the mod packages again to see what files are there. Afaik a regular cockpit mod should do nothing else but input its dds files and description.lua to \DCS World\Mods\aircraft\[module name]\Liveries\[module/cockpit name]\[cockpit mod name]\ For example, I've seen some questionably made cockpit mods uploaded to DCS user files that try to replace the default cockpit textures, I wouldn't be surprised if that triggers the integrity check to fail. Personally I use Ricardo/Devrim cockpit mods on several aircraft and they've worked flawless so far.
  12. This sounds fishy, I use custom cockpits on several aircraft and none of the mods have trouble with the integrity check.
  13. 1.2.16 is still available on Steam in the game's beta tab. Can't say anything about module activations though.
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