Sunbather 发布的所有帖子
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It really does seem that way. The first 2 minutes were basically only showing ground-to-ground action.
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So horribly funny. Especially after Silver_Dragon already posted the Youtube countdown timer. But I guess you can't be bothered to actually scroll up three or four posts... Timezones... They are a thing in the real world.
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Probably processing now. And working on the video until shortly before release isn't unheard of either. And some other stuff accompanies the video (a newsletter, a post on Steam), so that takes time as well for last-minute corrections. But yeah, in a perfect world the video is already uploaded and processed, the accompanying texts are already written, and everything releases in sync at a specific time. But do we live in a perfect world?
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Copy that! Thanks again!
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Absolutely great! I've been meaning to start the campaign but wanted to wait for this to get fixed. Thanks for not having us wait for the official patch!
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If you find the time and the will to update your missions, I hereby happily volunteer as a playtester!
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I don't even want to argue about the merit of a NTTR map or if it should be free or not, I actually don't care. (Well, no. I do care. Because I do think that training with your 70$ aircraft module shouldn't be blocked behind a double paywall: terrain and campaign.) And still: if I - at one point - really want the map, I am going to buy it just like everybody else. But to make things a bit more rational about the finding of surveys in these dark and trying times, I still want to add some points: - third most owned map doesn't mean most used map (as someone else pointed out here) which would be the actual question of importance - there were barely or even no other new maps, so people bought it because it finally was a new map to buy! I would have bought it, too. Probably. - simple chronological reasons: something that released earlier is naturally owned by more owners than something that released only half a year ago and which is still in Early Access. In 1947, militaries all around the world owned more propeller driven aircraft than jet aircraft. Would you draw the conclusion that propeller aircraft were the future? (Very bad and pretty wonky example but it's been a long day at work : / ) - first DLCs always get bought more often than later DLCs for the same game. However, this might not applicable here because DCS is a simulator which is alive for many years now and gets a constant influx of new players.
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Another big problem is that missions makers often try to make their missions with as few mod dependencies as possible. If assets were included in the vanilla base game, using them would be much more accessible. E.g. imagine a mission or even campaign maker invests dozens or even hundreds of hours to make a campaign and then the asset mod isn't work on anymore. The whole mission could be broken! This! It's not that they are not doing this already. And yes, I would pay for HD asset packs, too!
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Oh my, that makes the above mentioned 'survey' even less convincing. Of course, everybody and their grandma own the map if it is was the first new map after Caucasus.
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Gotta love those BTR-80s driving around during the Yom Kippur War! (different map, I know)
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As I understand it, it was the 4th map to release for DCS and it released half a decade before the recent wave of new maps. So this survey might result in fallacy. Personally, I won't pay for a map that hasn't been updated for years (and looks the part) only so that I can pay for training campaigns for modules that only have half a tutorial. In my humble opinion, any old or new NTTR map should be included for free in the base game since it is literally a real-life training map.
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Maybe it's just me but those two statements are not really compatible.
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Has anyone played the F-16C versions of this campaign lately and can share their experience regarding triggers and frequencies and such?
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Hence: Fair enough. Although I wouldn't call it "much" later.
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I also think that we need much more Cold War assets (EWRs, infantry). Especially since the base is already there: we have all that Russian Cold War equipment that was widely used by so many countries during the 70s and 80s but it just isn't good enough yet. In a similar vein, we need slight variations of the terrains. Sinai is obviously the perfect map for the Yom Kippur War but there are solar panels and wind mills on the map which kinda destroys the immersion. It's weird that the official course is so adamant on the 2000s timeline. The ED aircraft (e.g. the F-16C Block 50) are much more at home in the late 80s and early 90s. Why not focus on that timeframe?
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Here's hoping that Radeon really fulfills its promises this time and sorts out their eternal driver problems (which are even worse for wargames). Only fierce competition can force Nvidia to become more consumer friendly again. I love the Nvidia GPUs because they have the better features (DLSS, Frame Generation), lower power consumption and much better drivers. They just work. But they've become so greedy that - if it goes on this way - I will change to team Red eventually. Just like Doner Kebab shops in Germany, Nvidia really used the pandemic to enforce significant price increases. Also: the RTX 5070 still has only 12GB of Vram? What a joke!
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And one less barrier for me to buy the Mig21!
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That sounds convincing but is only partially true. There is a myriad of examples of Early Access games over on Steam that announced a price increase/end of Early Access beforehand so people who follow the product (but haven't bought it yet) have a last chance of buying the Early Access version. And those developers don't have an incentive either. Except - wait for it - keeping the customer base satisfied and prevent backlash due to a sudden price increase which some customers might find unreasonable. It also boosts sales since the 1.0 release might be a huge disappointment so it might be better to reel in the customers beforehand and gain some traction on the product before the 1.0 release. This is just an observation how Early Access works outside of the DCS microcosm. @all: Thank you for giving me, a mere aspirants, some insight into how things like Early Access are handled!
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Wait... Half Life 3 confirmed? Star Citizen releases this February into 1.0? You got any source for that?
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Has anyone played the F-16C versions of this campaign lately and can share their experience regarding triggers and frequencies and such?
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Currently, there are a lot of modules/terrains that will increase in price once they release in 1.0, e.g. Iraq, Afghanistan and Kola. I am wondering if we get a notice a few weeks before the 1.0 of a product releases, in the likes of "Last possibility to grab the XXX terrain at the discounted EA price". Or do they simply surprise release and the price goes up instantly?
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Would be nice if issues like these were resolved (and resolved much quicker). I am very interested in buying the Harrier, even now at a non-discounted price but reading about bugs like these (first reported half a year ago) discourages me greatly. A statement regarding the future maintenance (not: development) of the module would already go a long way.
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