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666th_birdy

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Posts posted by 666th_birdy

  1. Route, you are a genius. I have flaming Cliffs up and running !!!!!!!!!

     

    Just in case someone else may need help I've listed what I did, with your help:

     

    Flaming Cliffs install on Win7

    (with UAC off)

     

    1. Install LOMAC & reboot.

    2. Patch to V102 & reboot.

    3. Run game.

    4. Install Flaming Cliffs 1.1 & reboot. ('protect.dll' product version at this point is 3.04 and there is no GUI file).

    5. Patch to v 112b. (product v is now 3.07 and "Protection System GUI app" file appears in directory).

    6. Try to run game. Instead one gets an 'Activation/Protection System' window "need to install libraries..." [pic 01]. Click 'yes'; it installs, and requires reboot. [pic 02].

    7. After reboot one gets the "driver incompatible" message [pic 03]. Disregard and

    8. Install Starforce UpDate.

    9. Reboot

    10. Launch Flaming Cliffs.

     

    I am very gratefull to 104th_Route who offered one more word of advice after I was ready to give up. Thanks Route.

     

    And thanks to everybody who helped in this thread; I appreciate it. Hope to see you in the virtual skies....

     

    I did like you say but when I try to install the libraries as mentioned in point6, I get a "you need admin rights to...." error. How do I deal with this?

    When I check my acount it says I´m logged on as administrator.

     

    please help.

  2. Hi guys, long time no see, but as you might know I've been busy flying IRL so I tend to forget the exiting virtual world.

     

    Anyway, my 7-yr old desktop has made it to the eternal hunting grounds and I'm looking for a laptop to replace it. This is where I need some help.

     

    I'm NOT looking for a system that will play Lockon (or upcoming A10c) with super FPS at max settings but rather a system that gives me >20FPS with most options in LockOn set to max.

     

    My budget is limited and I'm aiming for something between 500-600 euro's.

     

    Will something like this suffice?

    - cpu: Pentium dual T4300 2,1GHz

    - graphics: ATI HD4530 or Nvidea G103M (both 512Mb)

    - memory: 3Gb

     

    Any info on cpu type/speed and graphics adapter is welcome.

    Thanks.

  3. If you use only the *.SCN file in my ModMan addon, Razdolnoe will not be moved. However, the airbase objects like tower and hangars will still be moved to Merzifon.

     

    I could make another addon but don't have the time right now.

  4. Hi,

     

    When the problem does not occur in LOW mode my guess is that some of your LOM or CMD file names are mixed up or missing.

     

    The Merzifon 1.3 mod adds objects to the Sochi parking area like containers and toolboxes. try renaming those CMD files to check this or otherwise re-install all original LOM and CMD files in the Bazar folder

  5. Allthough a great idea, at this point the graphics by Tomcatz need some tuning before I can use them in a future scenery mod.

     

    Now try some of them cows and bird mode http://forums.eagle.ru/showthread.php?t=27049 and see if they look alright and leme know if they don’t.:book:

     

    Works like a charme except for one pair of oiltanks that remain white.

    I do like the animals but agree that the farm and fence look bit to 'neat'.

     

    I'm also afraid that the need to modify the graphics config will make it less suitable for a scenery mod as it will screw up most people's setup.

    Is there a way around this?

     

    The single trees do look great and I could use some seperate LOM files of stand-alone trees and low bushes for a future scenery mod.

    • Like 1
  6. I don't understand why these graphics are so dependant on other mods. The LOM files and temptextures seem to be different so why won't they work.

     

    Attached a screenshot with Tomcatz parkingbox using the original high.scn and one with my high.scn version 1.3

     

    I jave simular problems with the Towbar mod; It showed ok (green collored) on my laptop but not ok (yellow collored) on my PC at home.

     

    Can someone explain what things influence weather the objects are displayed correctly or not?

     

    tnx

    ScreenShot_000.thumb.jpg.ec71ce6e3cbeed589be501978d23cfcf.jpg

    ScreenShot_001.thumb.jpg.c34e6815f4181883130fb065554479f8.jpg

  7. My observations are that the Mod works by replacing the earth embankment that are located around some of the single (bomber size) parking places on some airbases with the eye candy - lights, tow bars, signs etc.

    As for the apron areas, a couple of bases have little grey boxes on an apron area. The Mod replaces the little grey boxes with the eye candy.

    .

     

    In my Merzifon 1.3 scenery mod I also added those sol-called earth embankments and toolboxes as well as Tomcatzs' hangars.

     

    This could cause problems as some toolboxes are located inside the hangars. Removing Tomcatz hangars will probably not solve the problem.

     

    I could make a version 1.4 that doesn't have Tomcatz hangars. I could then even place the toolboxes on more bases so you'll have that eye candy some more.

     

    If you have some good quality LOM or CMD models I can include them in a new scenery version aswell

     

    Just tell me what you'd like guys.

     

    PS: someone please give me a direct link via PM for the mentioned mods?

     

    Birdy

  8. The Dutch airbases are portrait uncensored in Windows live maps. Have a look.......

     

    Leeuwarden AB (fighter group: F-16)

    http://maps.live.com/default.aspx?v=2&cp=53.21925~5.745493&style=a&lvl=18&tilt=-90&dir=0&alt=-1000&scene=12210583&encType=1

     

    Gilze-Rijen AB (Helicopter group: Chinook, Apache, Cougar)

    http://maps.live.com/default.aspx?v=2&cp=51.56471~4.933419&style=a&lvl=15&tilt=-90&dir=0&alt=-1000&scene=12210492&encType=1

     

    Eindhoven AB (tranport group: F-27, C-130, KDC-10)

    http://maps.live.com/default.aspx?v=2&cp=51.453188~5.383784&style=a&lvl=16&tilt=-90&dir=0&alt=-1000&scene=12187663&encType=1

     

    De Peel AB (air defence group: Patriot, Hawk)

    http://maps.live.com/default.aspx?v=2&cp=51.512502~5.849404&style=a&lvl=16&tilt=-90&dir=0&alt=-1000&scene=12187663&encType=1

     

    Volkel AB (figher group and training: F-16)

    http://maps.live.com/default.aspx?v=2&cp=51.657186~5.700778&style=a&lvl=17&tilt=-90&dir=0&alt=-1000&scene=12187663&encType=1

     

    Soesterberg (sleeping, former helicopter group and home of the USAF 32TFS F-15s in the 1980's)

    http://maps.live.com/default.aspx?v=2&cp=52.133017~5.27024&style=a&lvl=17&tilt=-90&dir=0&alt=-1000&scene=12187663&encType=1

     

    Twenthe AB (sleeping, former fighter group F-16)

    http://maps.live.com/default.aspx?v=2&cp=52.272241~6.885424&style=a&lvl=15&tilt=-90&dir=0&alt=-1000&scene=15571212&encType=1

     

    Woensdrecht AB (basic pilot training, aircraft maintenance)

    http://maps.live.com/default.aspx?v=2&cp=51.449875~4.341617&style=a&lvl=15&tilt=-90&dir=0&alt=-1000&scene=12274352&encType=1

     

    Deelen AB (closed, former helicopter group BO-105, Alouette-III)

    http://maps.live.com/default.aspx?v=2&cp=52.059048~5.876784&style=a&lvl=14&tilt=-90&dir=0&alt=-1000&scene=12331278&encType=1

     

    De Kooy ( Navy search&rescue: Lynx)

    http://maps.live.com/default.aspx?v=2&cp=52.924569~4.783934&style=a&lvl=18&tilt=-90&dir=0&alt=-1000&scene=12210492&encType=1

     

    Valkenburg (Sleeping navy base: former anti-sub/recon group Orion Pc-3)

    http://maps.live.com/default.aspx?v=2&cp=52.168128~4.420109&style=a&lvl=15&tilt=-90&dir=0&alt=-1000&scene=12198598&encType=1

  9. Birdy, I don't know how you guys do it, I tried looking into this scenery files and man it's like trying to understand hieroglyphs :book: I don't think I can do this... yeah you can just delete objects from the text file but to build some nice custom map... geees :huh:

     

    The fore mentioned link the the SIMMOD site will explain how it works but you are right; building a nice new custom map involves a huge amount of work.

    • Like 1
  10. well this is one great utility... I think to be able to manually add, remove objects through this text file (which really gives endless possibilities of adding object everywhere) you'd nee one PC to work on text file, another for running lockon and having the map open where you can zoom in on the map, see the coordinates and set what heading the object should take... and man... that would seriously take lot of work...

     

    or simply place objects on the map in the mission editor and copy the coordinates from the mission file ;)

     

    But if you want less buildings in the high-scenery I suggest to remove some house-objects from the structures\high folder.

  11. Birdy can I ask, since I am in a squad that doesnt use this, but I do, how can I make it so that the merzifon airbase mod doesnt place ne on the wrong side of the map?

     

     

    The Merzifon mod comprises two parts

    a) files that relocate the active Raznadolye airbase

    b) scenery file.

     

    If you want to play with squad members online that DO NOT use the Merzifon mod (but YOU want to land there every now and then) you should only use my scenery file.

    All other files in that ModMan package should not be installed (with the exeption of new CMD/LOM files if any)

  12. You could:

    a) make a new scenery file as explained on the simmod home page

    b) or remove all the objects that are not used in the LOW-scenes from the bazar\structures\high folder.

     

    The LOW-file uses only 106 objects (the object/file name is found between the two semi-columns below):

    0 : AVIASHTAB : 10.576414108276367 (-10.019191 - 24.200001)

    1 : ANGAR_B : 21.318611145019531 (-0.040892 - 8.237499)

    2 : ANGAR_A : 17.607669830322266 (0.000000 - 5.41196

    3 : AN-2M : 11.1856689453125 (-0.078138 - 4.132980)

    4 : AIRPORT : 49.057003021240234 (-2.733350 - 22.774500)

    5 : CAMERA : 0 (0.000000 - 0.000000)

    6 : BOX : 1.3462926149368286 (0.000000 - 1.000000)

    7 : DOMIK1B : 28.739847183227539 (-10.019200 - 15.258202)

    8 : DOMIK1A : 27.109781265258789 (-10.000000 - 10.524597)

    9 : GARAGE_A : 31.480722427368164 (0.000000 - 15.884094)

    10 : HOME1UG_C : 36.332786560058594 (-10.000000 - 17.000000)

    11 : HOME1UG_B : 31.576032638549805 (-10.000000 - 21.863602)

    12 : HOME1UG_A : 29.537599563598633 (-10.000000 - 16.027802)

    13 : HOME2_C : 30.849992752075195 (-10.021000 - 24.443787)

    14 : HOME2_B : 38.316707611083984 (-10.019200 - 24.263901)

    15 : HOME2_A : 42.797309875488281 (-10.000000 - 21.10169

    16 : HOME1_C : 25.623825073242188 (-10.000000 - 13.041626)

    17 : HOME1_B : 28.961084365844727 (-10.000000 - 14.842804)

    18 : HOME1_A : 32.879981994628906 (-10.000000 - 22.819992)

    19 : HOME3_D : 34.059593200683594 (-0.003303 - 22.769604)

    20 : HOME3_C : 39.268459320068359 (-0.015000 - 21.443501)

    21 : HOME3_B : 36.387748718261719 (-0.015000 - 24.44709

    22 : HOME3_A : 35.620475769042969 (-0.003303 - 26.966005)

    23 : INZ_BIG : 12.979413032531738 (0.000000 - 14.157300)

    24 : INZ : 13.236448287963867 (0.000000 - 13.202300)

    25 : HOTEL_B : 65.352783203125 (-0.000003 - 29.586300)

    26 : HOTEL_A : 88.532089233398438 (-2.874650 - 35.207703)

    27 : HOME9A : 62.522327423095703 (-10.000000 - 32.189301)

    28 : KLUB_B : 23.831457138061523 (-10.000000 - 13.825302)

    29 : KLUB_A : 28.027366638183594 (-0.593935 - 21.469299)

    30 : KDP_BIG : 20.097173690795898 (-0.000005 - 23.255501)

    31 : KDP : 16.587839126586914 (0.000000 - 17.255501)

    32 : KAZARMA2 : 16.635128021240234 (0.000000 - 5.000000)

    33 : KAZARMA1 : 21.535604476928711 (-10.000000 - 5.000000)

    34 : KAPONIR : 81.525833129882813 (-0.503735 - 6.142426)

    35 : KAM_H : 22.847946166992188 (-10.046000 - 22.94120

    36 : KORPUS_A : 42.512287139892578 (-0.000760 - 27.650696)

    37 : KOTELNAYA_B : 1.4611936807632446 (-1.000000 - 28.827393)

    38 : KOTELNAYA_A : 24.547088623046875 (-9.999240 - 20.011902)

    39 : KORPUS_B1 : 86.114372253417969 (-0.006297 - 44.314026)

    40 : KORPUS_B : 46.315093994140625 (-3.413920 - 25.457603)

    41 : MIG19-MONUMENT : 10.841867446899414 (-0.003705 - 12.078781)

    42 : MI-8 : 15.648469924926758 (-0.054038 - 4.885390)

    43 : MOST(ROAD)SMALL-A : 40.021701812744141 (-0.020002 - 9.508560)

    44 : MOST(ROAD)SMALL : 39.540370941162109 (-0.020002 - 9.508560)

    45 : MOST(ROAD)BIG-ME : 76.737136840820312 (-0.025291 - 12.000000)

    46 : MOST(ROAD)BIG-M : 71.700714111328125 (0.000000 - 12.000000)

    47 : MOST(ROAD)BIG-KA : 153.36747741699219 (-0.257638 - 7.406326)

    48 : MOST(ROAD)BIG-K : 153.33132934570312 (-0.198181 - 3.597172)

    49 : MOST(ROAD)BIG : 81.660774230957031 (-0.025291 - 12.000000)

    50 : MOST-FERMA-M : 52.217353820800781 (0.000000 - 21.270100)

    51 : MOST-FERMA-KA : 120.01280212402344 (-0.031832 - 17.114300)

    52 : MOST-FERMA-K : 120.00783538818359 (-0.000002 - 14.770100)

    53 : MOST-FERMA : 58.636016845703125 (0.000000 - 21.270100)

    54 : MOST-BIG02A : 10.008271217346191 (-2.000040 - 7.757390)

    55 : MOST-BIG02 : 52.802284240722656 (-0.000268 - 67.500000)

    56 : MOST-BIG01 : 71.767906188964844 (-0.341297 - 14.004400)

    57 : MOST(ROAD)SMALL-KA : 66.477149963378906 (-0.024079 - 7.393320)

    58 : MOST(ROAD)SMALL-K : 66.402435302734375 (-0.090898 - 3.821510)

    59 : MST-FERMA : 51.655002593994141 (0.000000 - 14.770100)

    60 : MST(ROAD)SMALL : 36.804080963134766 (0.000000 - 3.883575)

    61 : MOSTIK-K : 67.142929077148438 (-0.005962 - 4.70663

    62 : MOSTIK-A : 31.200227737426758 (0.000000 - 8.326637)

    63 : MOSTIK : 31.201988220214844 (-0.005962 - 8.326630)

    64 : MOST-FERMA03 : 105.98310852050781 (0.000000 - 57.46939

    65 : MOST-FERMA-ME : 58.636016845703125 (0.000000 - 21.270100)

    66 : MSTIK : 28.318084716796875 (-0.005962 - 4.706635)

    67 : OHR-VYSHKA : 4.8825016021728516 (0.000000 - 8.234200)

    68 : POLYKLINIKA_A : 39.565235137939453 (-2.733350 - 15.444200)

    69 : SKLADIK : 3.436931848526001 (0.000000 - 1.500000)

    70 : SKLAD : 30.088560104370117 (-9.999240 - 6.889725)

    71 : TECH : 41.997058868408203 (-0.000004 - 22.999992)

    72 : STOLOVAYA1 : 16.841453552246094 (-0.000003 - 3.000000)

    73 : TUBE2 : 23.215576171875 (-1.568620 - 13.556992)

    74 : TUBE1 : 18.079980850219727 (-1.332100 - 13.174301)

    75 : TOPLIVO-BAK : 14.821324348449707 (0.000000 - 3.224716)

    76 : UKRYTIE_B : 6.0909857749938965 (0.000000 - 2.200001)

    77 : UKRYTIE : 47.867904663085938 (0.000000 - 11.000801)

    78 : WODOKACHKA_C : 31.38798713684082 (-10.070000 - 31.83979

    79 : WODOKACHKA_B : 22.575536727905273 (-0.264270 - 21.110497)

    80 : WODOKACHKA_A : 11.419747352600098 (0.000000 - 20.767799)

    81 : ATZ-10 : 4.3918018341064453 (-0.001545 - 2.540960)

    82 : ATMZ-5 : 4.233492374420166 (-0.001545 - 2.540960)

    83 : BTR-70 : 4.1764659881591797 (-0.003380 - 2.006233)

    84 : ATZ-60 : 0.1706899106502533 (-0.282175 - 5.843094)

    85 : KAMAZ-FIRE : 4.6160697937011719 (-0.001545 - 3.063801)

    86 : IKARUS : 3.9833328723907471 (-1.305507 - 1.302312)

    87 : GAZ-66_SEARCHLIGHT : 75.197921752929688 (-29.301872 - 2.722687)

    88 : GAZ-66 : 3.2970824241638184 (0.000000 - 2.355261)

    89 : GAZ-3308 : 3.7415711879730225 (0.000000 - 2.706870)

    90 : GAZ-3307 : 3.6436254978179932 (0.000000 - 2.609205)

    91 : LIAZ-677 : 5.7683100700378418 (0.000000 - 3.412909)

    92 : LAZ-695 : 4.9778294563293457 (-0.003471 - 2.830840)

    93 : PRW-11 : 6.9949541091918945 (-0.005663 - 5.288445)

    94 : MAZ-6303 : 5.6377019882202148 (0.000000 - 4.114205)

    95 : RSP-7 : 5.4154009819030762 (-0.001545 - 4.571350)

    96 : RLS-37 : 16.154262542724609 (0.000000 - 12.010826)

    97 : VAZ : 2.2823452949523926 (0.000000 - 1.380840)

    98 : URAL-APA : 4.0496783256530762 (-0.001545 - 2.540960)

    99 : URAL-375-F : 4.6234941482543945 (-0.001545 - 3.195740)

    100 : URAL-375 : 4.1735177040100098 (-0.001545 - 2.975650)

    101 : UAZ-469 : 2.4018917083740234 (0.000000 - 2.02061)

    102 : ZIL-4331 : 4.0064735412597656 (0.000000 - 2.700975)

    103 : ZIL-135 : 5.0791635513305664 (0.000000 - 3.085440)

    104 : ZAPROS : 4.9401798248291016 (-0.005663 - 4.850147)

    105 : TREES_2 : 90.309906005859375 (-0.630244 - 21.57669)

     

    Delete all objects (expect TREES-objects) from the structure\high folder that are not mentioned above.

    • Like 1
  13. Awaiting the official modders forum, I thought I put one harmless comment here.

     

    Just installed the B36 base and the sim is unplayable on my rig.

    True I don't have a high-end PC, but LOFC runs on it smooth enough.

     

    I set all options to medium, but BS is worse than a slide show. Any ideas?

     

    PS; from the CMD window after a start-, fly and game exit:

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