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Frank00

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Everything posted by Frank00

  1. Simulation speed cn be set by CTRL+W to go faster nd SHIFT+W to go lower.
  2. Yes Morpheus I know this mod but pilot are not realistics for fighter pilots it's good for helicopter pilot
  3. Nothing new for Blender 3.2.0? I can't export anything
  4. Wonderfull Piotr what a beast of work.
  5. Excellent, maybe one days screens exporting too?
  6. Ok Piotr help me trough facebook and the problem is coming from the IP adress of my tablet who have changed. Don't forget to update the script folder to have the last upgrade working. Big thanks Piotr for your help.
  7. Hi Piotr, I've some trouble with the new version. F-16 ICP is working but DED does not appears. F-14 warning display is not working. I've downloaded and install the new script file to be sure. FA-18 is working well.
  8. Very good application I can't fly without it now.:D I'm full addict. Are expecting to do something for the mirage 2000C? Like INS programmation for example.
  9. How can we update the application?
  10. A big thanks to pet333R for his help to resolve my problem. I really recommend this application, easy to use and who's helpfull in flight on our favorite aircraft. First to contact Piotr, look at your firewall, disable it to try and if it don't work contact Piotr.
  11. "install.bat" and "install.ps1" does not work correctly they are not recognize the version of DCS who's installed. Must I copy all the directory like this or all files directly in the directory?
  12. Where can I find the right config.lua with port and listener port? Each aircraft have his own config.lua but without these numbers. Can I Take the one you set in your picture?
  13. No, I've just added some skin in the liveries folder.
  14. Yes each time I Fly with the F-16C, I've also tried to map other hottas button but without success...
  15. Since the last patch I can't anymore use my radio. I've mapped UHF/VHF interrup on my hotas. In the first edition radio are perfectly working but not anymore since the last update :noexpression::noexpression: Can somebody help me?
  16. What kind of program are you using with DDS file who can't be open with dxt2bmp? DDS plugin in photoshop is not working too...
  17. Some DDS files will not be open by DXT2BMP do you use another program to do it?
  18. Hi I'm trying to remove the national marking from ED for the F16 IA and I'll also change this uggly yellow canopy by the one provided in the Hellenic air force f-16 skin by Spooky.https://www.digitalcombatsimulator.com/en/files/597422/?sphrase_id=16008066 but without success. In the model viewer the model appears to have only skin but in the game the national roundel and flag are added. Here is the code a modified one of Badger code. Can somebody help me?
  19. Thanks SUNTSAG. That will be possible to have other pilot because we can walk with them once ejected.
  20. Wonderfull :) I've tryed to use the pilot of F-15 fmlaming cliff but this one is half buried in the ground. Can you help me with this? I'm using the BFVG code for crewman -- GT - F-15 Pilot GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_human) set_recursive_metatable(GT.chassis, GT_t.CH_t.HUMAN); GT.chassis.life = 10 GT.visual.shape = "pilot_f15_00.edm" GT.visual.shape_dstr = "pilot_f15_00.edm" --Burning after hit GT.visual.fire_size = 0 --relative burning size GT.visual.fire_pos = {1,1,1}; GT.visual.fire_time = 0 --burning time (seconds) GT.time_agony = 180; GT.mobile = true; GT.Name = "F-15_Pilot" GT.DisplayName = _("*F-15_Pilot") GT.Rate = 1 GT.DetectionRange = 0; GT.ThreatRange = 0; GT.mapclasskey = "P0091000201"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_Gun,wsType_GenericInfantry,"Infantry","CustomAimPoint",}; GT.category = "Infantry"; GT.Transportable = {size = 1} add_surface_unit(GT) I really don't know where is my problem :/
  21. With the second lua file the pilot appears in the nBFVG Harrier Pack objects menu and this one is fully textured without the need of copying texture. The only thing is that the object is very small in the menu selection. If I did an entry Lua this one will change? The pilot Im trying to use is the default flaming cliff f-15 pilot. I've tryed with the Razbam pilots (mirage 2000 and AV8B) and the problem is the same...
  22. Hi, I'm trying to add some objects to DCS by myself. I've tryed to add a pilot in EDM format and this one is working but once in DCS this one is half buried in the ground. How can I do to set it wit his feet on the ground? Lua 1 file (based on navy equipment mod) PILOT = { Name = 'F-15 Pilot', DisplayName = _('*F-15 Pilot'), Picture = current_mod_path.."/DECKCREW.png", Rate = 1, Shape = "pilot_f15_00", shape_table_data = { { file = 'pilot_f15_00'; life = 1; vis = 3; desrt = 'DECKCREW'; fire = { 300, 2}; username = 'DECKCREW'; index = WSTYPE_PLACEHOLDER; classname = "lLandPlane"; positioning = "BYNORMAL"; drawonmap = true; }, { name = "DECKCREW"; file = "DECKCREW-destr"; fire = { 1, 1}; }, }, mapclasskey = "P0091000201", attribute = {wsType_Air, wsType_Airplane, wsType_Intruder, WSTYPE_PLACEHOLDER , "Transports"}, Categories = {}, M_empty = 100, M_nominal = 100, M_max = 100, M_fuel_max = 1, length = 5, height = 4, wing_area = 5, wing_span = 5, wing_type = 0, wing_tip_pos = {0.5, 0.5, 0.5}, nose_gear_pos = {0, -0.001, 0}, main_gear_pos = {1.2, -0.001, 0}, tand_gear_max = 0.577, nose_gear_wheel_diameter = 0.3, main_gear_wheel_diameter = 0.3, stores_number = 0, V_opt = 208, V_take_off = 80, V_land = 75, V_max_sea_level = 1, V_max_h = 1, Vy_max = 1, Mach_max = 0, H_max = 100, Ny_min = 0, Ny_max = 2.5, Ny_max_e = 2, AOA_take_off = 0, bank_angle_max = 45, average_fuel_consumption = 0, range = 0, CAS_min = 0, thrust_sum_max = 0, thrust_sum_ab = 0, has_afteburner = false, has_speedbrake = false, tanker_type = 0, flaps_maneuver = 0, brakeshute_name = 0, is_tanker = false, air_refuel_receptacle_pos = {0, 0, 0}, RCS = 0, IR_emission_coeff = 0, IR_emission_coeff_ab = 0, engines_count = 0, crew_size = 0, crew_members = { }, fires_pos = { }, SingleChargeTotal = 0, CMDS_Incrementation = 0, ChaffDefault = 0, ChaffChargeSize = 0, FlareDefault = 0, FlareChargeSize = 0, CMDS_Edit = false, chaff_flare_dispenser = { }, detection_range_max = 1, radar_can_see_ground = false, CanopyGeometry = { }, Sensors = { }, HumanRadio = { }, Guns = { }, Pylons = { }, Tasks = { aircraft_task(Nothing), }, DefaultTask = aircraft_task(Nothing), SFM_Data = { aerodynamics = { Cy0 = 0.2, Mzalfa = 6.6, Mzalfadt = 1, kjx = 2.0, kjz = 0.00125, Czbe = -0.012, cx_gear = 0.015, cx_flap = 0.05, cy_flap = 1.2, cx_brk = 0.06, table_data = { {0, 0.024, 0.1, 0.0426, 1e-006, 0.5, 20, 1.2}, {0.1, 0.024, 0.1, 0.0426, 1e-006, 1, 20, 1.2}, {0.2, 0.024, 0.1, 0.0426, 1e-006, 1.5, 20, 1.2}, {0.3, 0.024, 0.1, 0.0426, 1e-006, 2, 20, 1.2}, {0.4, 0.024, 0.1, 0.0426, 1e-006, 2.5, 20, 1.2}, {0.5, 0.024, 0.1, 0.0426, 1e-006, 3, 20, 1.2}, {0.6, 0.024, 0.1, 0.044, 1e-006, 3.5, 20, 1.2}, {0.7, 0.025, 0.1, 0.045, 0.02, 3.5, 20, 1}, {0.8, 0.029, 0.1, 0.049, 0.05, 3.5, 20, 0.9}, {0.9, 0.04, 0.1, 0.071, 0.07, 3.5, 20, 0.8}, {1, 0.06, 0.1, 0.138, 0.2, 3.5, 20, 0.76666666666667}, }, }, engine = { Nmg = 67.5, MinRUD = 0, MaxRUD = 1, MaksRUD = 1, ForsRUD = 1, typeng = 2, hMaxEng = 19.5, dcx_eng = 0.0085, cemax = 0.37, cefor = 0.37, dpdh_m = 19000, dpdh_f = 19000, table_data = { {0, 608000, 608000}, {0.1, 568000, 568000}, {0.2, 520000, 520000}, {0.3, 484000, 484000}, {0.4, 440000, 440000}, {0.5, 418000, 418000}, {0.6, 410000, 410000}, {0.7, 436000, 436000}, {0.798, 470000, 470000}, {0.9, 524000, 524000}, {1, 560000, 560000}, }, k_adiab_1 = 0.037923, k_adiab_2 = 0.0562, MAX_Manifold_P_1 = 155774, MAX_Manifold_P_2 = 206570, MAX_Manifold_P_3 = 226648, k_after_cool = 0.54, Displ = 27, k_Eps = 6, Stroke = 0.152, V_pist_0 = 12, Nu_0 = 15.0, Nu_1 = 2.4, Nu_2 = 0.001, N_indic_0 = 1023040, N_fr_0 = 0.072, N_fr_1 = 0.02, Init_Mom = 220, D_prop = 3.45, MOI_prop = 65, k_gearbox = 2.088, P_oil = 495438, k_boost = 3, k_cfug = 0.003, k_oil = 0.00004, k_piston = 3000, k_reg = 0.003, k_vel = 0.017, }, }, Damage = { }, DamageParts = { }, lights_data = { }, } Lua 2file (based on British harrier pack) -- GT - Pilote Mirage 2000 GT = {}; set_recursive_metatable(GT, GT_t.generic_human) set_recursive_metatable(GT.chassis, GT_t.CH_t.HUMAN); GT.chassis.life = 10 GT.visual.shape = "M-2000C_pilot.edm" GT.visual.shape_dstr = "M-2000C_pilot.edm" --Burning after hit GT.visual.fire_size = 0 --relative burning size GT.visual.fire_pos = {0,0,0}; GT.visual.fire_time = 0 --burning time (seconds) GT.time_agony = 180; GT.mobile = true; GT.Name = "Mirage 2000 pilot" GT.DisplayName = _("*Mirage 2000 pilot") GT.Rate = 1 GT.DetectionRange = 0; GT.ThreatRange = 0; GT.mapclasskey = "P0091000201"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_Gun,wsType_GenericInfantry,"Infantry","CustomAimPoint",}; GT.category = "Infantry"; GT.Transportable = {size = 1} add_surface_unit(GT) Thanks in advance for help
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