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SwingKid

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Posts posted by SwingKid

  1. Yes, you can save the debriefing with a handy-dandy 'save to file' button in fact.

     

    Goeth asked her a few questions to get clear on her objections, then simply said, "Shoot her." She was executed on the spot, after which Goeth said, "We can't have these people arguing with us." He then added, "Now tear it down and rebuild it just like she said."

  2. Причем, если подходить к вопросу формально, то у советской Р-77 дальность была чуть выше чем у 120А, так что не так уж сильно по дальности РВВ от 120С отличается, и неясно отличается ли вообще.

     

    Уже у AIM-120B пользуется "баллистическая" траектория полёта, так как уже в AIM-54 и AIM-7, для +50% дальности.

    Насколько известно, ни в каком российском РВВ то не пользует.

  3. читаи выше внимательно там все понятно ,я там тоже не понимал мне растолковали.

     

    Вы слепому так?

    Там на линии написано и "Vxxx" и "Дxxx"

    Давайте пожал сейчас ссылку, где вам растолковали все понятно что такое "xxx" под симбола "Д"

  4. Именно в самую точку! В момент сброса АБ ,при расчетных параметрах самолета (высота,угол,скорость) три точки должны находиться на одной линии -цель -ЦТПМ на лобовом стекле - глаза летчика. И если летчик при заданных параметрах местоположения самолета в пространстве не видит цели - вывод один - он "низко" сидит в кабине...

     

    Уважаемый Kuslin2,

     

    Вы можете пожалуйста описать применение шарниров АСП-17 Су-25? Где-то слушал, что отражая стекло должен поднять и понизить, согласно используемому типу оружия. Наверно потом отличается от ИЛС других ЛА (F-15, МиГ-29, итп) - мы смогли выучить много от вашего точного описания.

     

    В игре ЛокОн/ГС, разработчики решили что стекло должен не двинуть, а быть зафиксирован в высоком положении, делая его почти неспособен показать метку бомбометания по земной цели, независимо углом пикирования. Возможно - это наш проблем, а не что низко сидим?

    01.jpg.bffdaf6c2b71d1b92d24459a60acca44.jpg

    02.jpg.8367fe0ef6d7b151add95220a20ab88e.jpg

  5. Где-то слушал версию, что пуск ракеты ПАРЛ (определено от захват РЛС) обнаружен по модуляцией этого НП-излучение, нося сигналов радиокоррекции.

     

    Если то правда, только для западных RWR, или польно мурзилка - к сожалению не знаю.

  6. You need to read his book, it's called tactical missile design. There is more information in that book about the design and concept of missiles than you can shake a stick at. That book is probably the best book I've read on missile design, books like his are as rare as rocking horse s**t.

     

    IIRC, the impulse and thrust in Fleeman's AIM-7 Sparrow example don't compute, and he offers no explanation.

  7. All one needs for DC is currently realizable in both LO/DCS.

     

    1.Mission creation program. MOM API is available through COM, and there's currently a number of tools using it (e.g. here)

     

    Is there a way to assign a map object as a target using MOM? Neither I nor ED could find the way to do it. Also, as far as I know, MOM API was removed from DCS, no?

     

    2.Data exprot software. Something like extension of export.lua script that emerges all data at given time point, e.g. at +1:00 from mission start (and that means end of the mission.). An example of this is Tacview.

     

    Last time I checked, lua exported data did not report which unit was destroyed (unless it was a player aircraft), but rather only its type - and all ground objects were simply named "building," making them indistinguishable.

     

    3.Data parsing tool. One that will parse data from p.2 and game log to determine results and transfer it by any means to p.1. Fully realizable too.

     

    Even LO's own Debriefing window was incapable to properly record damage/destruction of airbases - if it worked at all, the runway was simply identified as "building."

     

    So - all you need is a programmer who'll take the task. Unfortunately, one is not shipped with DCS...

     

    Two such programmers already tried, and succeeded to the maximum extent that it was possible - "Storm" and "Skywars" projects. The development did not stop as a result of their boredom, or lack of will.

  8. Google Earth is a great tool and of course it will be utilized to the best degree possible. However, this thread is designed to collect resources that are not as easily found, such as airport/airbase photos of the control tower, structures, surrounding terrain, etc. For example, many aviation photography websites feature photos of some of these airports.

     

    Just to clarify, I wasn't talking about Google Earth's satellite imagery. If you clck on the "Geographic Web->Panoramio" box in the "Geographic Web" layer, there are numerous eye-level photos of the new terminal building at Sochi that aren't easily found on aviation photography websites.

  9. The more complicated question is of the export functions at mission-end, but looking at Tacview, I believe there is enough export data possible through LUA to accomplish at least the essentials. I'm not very knowledgeable on the subject though, so perhaps somebody else can provide more info.

     

    Opinions differ on what the "essentials" of a dynamic campaign are. For some, any randomness - regardless of realism (e.g. should the enemy AI flight path really be going through a mountain?) - counts as a dynamic campaign. For others, Falcon 4's real-time GUI sets the bar.

     

    One middle-of-the-road criteria I like is, "if I destroy a bridge in mission 1, then enemy units don't cross that bridge in mission 2." For that to be satisfied, it isn't sufficient for TacView to record simple score-keeping data, "player 1 destroyed three buildings" - it's necessary to identify which buildings (or tanks, airplanes, etc.) were destroyed. I'd surprised if you could obtain this level of detail from lua-exported mission data, regarding destroyed map objects at least.

     

    In short, I believe that it should be possible to create third party mission generators/editors as well as campaign generators.

     

    Speaking as someone who's tried, I don't recommend this project to you. Too many DCS features are still "up in the air" and being changed by ED from original Flanker 2.0 code. If ED can remove the entire Su-25T flight model, they won't hesitate to remove whatever Taciew exports a 3rd party DC depends on when they feel the need - as they did with the saved campaign data that the SkyWars DC used. What does ED need it for, anyway?

     

    A meaningful dynamic campaign is not like a new skin or terrain add-on - it's an active, integrated computer program that depends on cooperation from the sim developer. The scraps of, almost accidentally-exported data you describe are not a substitute for a working partnership.

    • Like 1
  10. I would guess it's a holdover from the way terrain was modeled in Flanker 2 - when your Su-27 went off the tarmac, your nosewheel would slowly sink and get "stuck in the mud" after a short time. If you tried to move after getting stuck, your aircraft would explode. Maybe something similar here. The way your nosewheel is twisted around almost 90 degrees looks suggestive - as if the terrain grabbed onto your nosewheel and wouldn't let go.

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