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Gryzor

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About Gryzor

  • Birthday 09/13/1978

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    Valencia (Spain)

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  1. Still some freezes after last upate (in my case, in autostart script with pressing F1 from external view). sim freeze, I have to close it thorough task bar. Log attached, it seems to some sound error related. Pleae fix it. dcs.log.old
  2. Me too. If I start other non FC module, I cannot change kneeboard pages. Only works if I start directly a FC plane just after sim stars
  3. Just to report: FPS FIX -for CBU Smokes & craters doesn't work in the last version
  4. At least shaders from flat shadow and AH-64 blades removal option has changed with the new version. I pass to you new shader codes: [ShaderOverrideFlagTestP1_BUILDINGS_PG_NEVADA_CAUCAUSUS] Hash=2072d9c5a21748e6 handling=skip [ShaderOverrideFlagTestP2_TREES_PG_NEVADA_CAUCAUSUS] Hash=9dff956c22d8fbf6 handling=skip [ShaderOverrideFlagTestP3_BUILDINGS_PG] Hash=eb5ab4e880ebb20c handling=skip [ShaderOverrideFlagTestP4_BUILDINGS_PG_NORMANDY] Hash=da3479ccc8ee7156 handling=skip [ShaderOverrideFlagTestP5_TREES_SYRIA_NORMANDY_MARIANAS_CHANNEL] Hash=04f92c63509a4286 handling=skip [ShaderOverrideFlagTestP6_BUILDINGS_SYRIA_MARIANAS_CHANNEL] Hash=cfba3d08b26498d4 handling=skip [ShaderOverrideFlagTestP7_TREES_NEVADA] Hash=1a90d2349c6a3dcf handling=skip [ShaderOverrideFlagTestP8_APACHE_HELIX] Hash=23c5788023510a1b handling=skip EDIT: Smokes from CBU and craters fps hit fix by Lefunteste don´t work with the new version. Please Lefuneste whenever possible could update the corresponding shaders? I don´t know how to find them. Thanks!
  5. Since many patches, I noticed stuttering every time radar altimeter is on. If I switch off or put in standby, stutters disappears. It was related to an old bug that was fixed... but It appeared again in 2.7. I put the link: Please fix it
  6. Meanwhile any fix by lua or cfg file editing??
  7. I only want to reduce circle area covered by NVG in VR. This line could modified in some of the original files? where?
  8. Hi Lefuneste, after testing during the past week, I pass to you some shaders line updated (really, de-selected) that really doesn´t hurt fps in VR or 2D. With comments. For your next update. ;------------------------------------------------------------------------ ; fix crater bug ;------------------------------------------------------------------------ ; seems to make fps tanked when craters [ShaderOverrideFlagCBU1GSOB] Hash=b8bdd672968145f8 if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU3HSOB] Hash=910303c984fa21e4 if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU4DSOB] Hash=10407c7e22595a83 if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU5PSOB] Hash=28c1910f73d419ea if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU6VSOB] Hash=5f54299051bd6a3a if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU7HSOB] Hash=fe62890f069c5ce5 if $fixCraterBug handling = skip endif ;smoke ! ;[ShaderOverrideFlagCBU8GSOB] --> N-OK MUST BE ACTIVED --> CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=d0f5ec3cd6149260 ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 ;[ShaderOverrideFlagCBU9CSOB] --> N-OK MUST BE ACTIVED --> CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=15c616016a8b006e ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 [ShaderOverrideFlagCBU10VSOB] Hash=9c3becb0b958cf36 if $fixCraterBug == 2 && $BombSmoke > 100 handling = skip endif $BombSmoke = $BombSmoke + 1 [ShaderOverrideFlagTest8] Hash=8b5e8c99d5f3ab05 if $fixCraterBug == 2 && $BombSmoke > 100 handling = skip endif $BombSmoke = $BombSmoke + 1 ;[ShaderOverrideFlagTest9] --> N-OK MUST BE ACTIVED --> DOES NOTHING!! NOT NECESSARY ;Hash=2ca10de0c1405a0e ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 [ShaderOverrideBomb1CSOB] Hash=1b7f3c961e856369 if $fixCraterBug handling = skip endif [ShaderOverrideBomb2CSOB] Hash=226da1bd6860198d if $fixCraterBug handling = skip endif ;[ShaderOverrideBomb3OB] --> N-OK MUST BE ACTIVED --> REMOVES CLOSE CRATERS - DOESN´T HIT FPS IN VR!!! NOT NECESSARY ;Hash=2d0932c032abb12e ;if $fixCraterBug ; handling = skip ;endif [ShaderOverrideBomb4DSOB] Hash=a4bf9da681390a87 if $fixCraterBug handling = skip endif [ShaderOverrideBomb5CSOB] Hash=b83b4dd0ec4d9d4b if $fixCraterBug handling = skip endif ;improve fps but has side effect ; [ShaderOverrideBomb6CSOB] ; Hash=d0329cc3771f1f22 ; if $fixCraterBug ; handling = skip ; endif ;[ShaderOverrideFlagTest10] --> N-OK MUST BE ACTIVED --> DOES NOTHING!! NOT NECESSARY ;Hash=9394588fa746f16c ;if $fixCraterBug == 2 && $MGunSmoke > 0 ; handling = skip ;endif ;$MGunSmoke = $MGunSmoke + 1 ;[ShaderOverrideFlagTest11] --> N-OK MUST BE ACTIVED --> DOES NOTHING!! NOT NECESSARY ;Hash=a21f77234f5e27a7 ;if $fixCraterBug == 2 && $MGunSmoke > 0 ; handling = skip ;endif ;$MGunSmoke = $MGunSmoke + 1 [ShaderOverrideCanonOB] Hash=3652734e87f1cf2c if $fixCraterBug handling = skip endif ;FLAT SHADOWS REMOVED DOWN [ShaderOverrideFlagTestP1_BUILDINGS_PG_NEVADA_CAUCAUSUS] Hash=71d97b1ee517a7b1 handling=skip [ShaderOverrideFlagTestP2_TREES_PG_NEVADA_CAUCAUSUS] Hash=eb77d32c24104eb5 handling=skip [ShaderOverrideFlagTestP3_BUILDINGS_PG] Hash=8fb3ae31104a20ab handling=skip [ShaderOverrideFlagTestP4_BUILDINGS_PG_NORMANDY] Hash=758488bdd78ffd39 handling=skip [ShaderOverrideFlagTestP5_TREES_SYRIA_NORMANDY_MARIANAS_CHANNEL] Hash=4f153f76cd7ac2b0 handling=skip [ShaderOverrideFlagTestP6_BUILDINGS_SYRIA_MARIANAS_CHANNEL] Hash=5296efbb6a2821fa handling=skip [ShaderOverrideFlagTestP7_TREES_NEVADA] Hash=69047e07200be993 handling=skip [ShaderOverrideFlagTestP8_APACHE_HELIX] Hash=1fba89ab01ed198c handling=skip
  9. Really? can you post some fps comparison? what are your PC specs?
  10. @dev can you confirm this bug is reported? thanks
  11. I send to you below, an extra shader tweak by me, just for remove AH-64 rotor blades rendering. Only if you would to incluide in your next update. This chopper is specially glitching in VR, due ASW or motion smothing compesation, a lot of gitches due rotor blades in cockpit view (quite more than others choppers). I will continue my testes, however yesterday I tested a lot, and the rest of shaders you send (except those 2 ones) were totally awesome, as your previous version. [ShaderOverrideFlagTestP8_APACHE_HELIX_ASW VR NO GLITCHES] Hash=1fba89ab01ed198c handling=skip
  12. It seems to work .. no fps reduction! however I´m testing deeply in all bombing scenarios and possible sideeffects, I paste two shaders that MUST be activated, because if filtered that causes a strange effect: some clouds don´t rener in L eye in VR. However the fps hit of those two are negligible: ;smoke ! ;[ShaderOverrideFlagCBU8GSOB] --> N-OK MUST BE DEACTIVED CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=d0f5ec3cd6149260 ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 ;[ShaderOverrideFlagCBU9CSOB] --> N-OK MUST BE DEACTIVED CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=15c616016a8b006e ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1
  13. Ok I hope you restore all functionality specially those ones related with performance fixes. Many thank for your work.
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