

Gryzor
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About Gryzor
- Birthday 09/13/1978
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Valencia (Spain)
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Still some freezes after last upate (in my case, in autostart script with pressing F1 from external view). sim freeze, I have to close it thorough task bar. Log attached, it seems to some sound error related. Pleae fix it. dcs.log.old
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Me too. If I start other non FC module, I cannot change kneeboard pages. Only works if I start directly a FC plane just after sim stars
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At least shaders from flat shadow and AH-64 blades removal option has changed with the new version. I pass to you new shader codes: [ShaderOverrideFlagTestP1_BUILDINGS_PG_NEVADA_CAUCAUSUS] Hash=2072d9c5a21748e6 handling=skip [ShaderOverrideFlagTestP2_TREES_PG_NEVADA_CAUCAUSUS] Hash=9dff956c22d8fbf6 handling=skip [ShaderOverrideFlagTestP3_BUILDINGS_PG] Hash=eb5ab4e880ebb20c handling=skip [ShaderOverrideFlagTestP4_BUILDINGS_PG_NORMANDY] Hash=da3479ccc8ee7156 handling=skip [ShaderOverrideFlagTestP5_TREES_SYRIA_NORMANDY_MARIANAS_CHANNEL] Hash=04f92c63509a4286 handling=skip [ShaderOverrideFlagTestP6_BUILDINGS_SYRIA_MARIANAS_CHANNEL] Hash=cfba3d08b26498d4 handling=skip [ShaderOverrideFlagTestP7_TREES_NEVADA] Hash=1a90d2349c6a3dcf handling=skip [ShaderOverrideFlagTestP8_APACHE_HELIX] Hash=23c5788023510a1b handling=skip EDIT: Smokes from CBU and craters fps hit fix by Lefunteste don´t work with the new version. Please Lefuneste whenever possible could update the corresponding shaders? I don´t know how to find them. Thanks!
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Any expected fix of this bug?
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Meanwhile any fix by lua or cfg file editing??
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I only want to reduce circle area covered by NVG in VR. This line could modified in some of the original files? where?
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Hi Lefuneste, after testing during the past week, I pass to you some shaders line updated (really, de-selected) that really doesn´t hurt fps in VR or 2D. With comments. For your next update. ;------------------------------------------------------------------------ ; fix crater bug ;------------------------------------------------------------------------ ; seems to make fps tanked when craters [ShaderOverrideFlagCBU1GSOB] Hash=b8bdd672968145f8 if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU3HSOB] Hash=910303c984fa21e4 if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU4DSOB] Hash=10407c7e22595a83 if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU5PSOB] Hash=28c1910f73d419ea if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU6VSOB] Hash=5f54299051bd6a3a if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU7HSOB] Hash=fe62890f069c5ce5 if $fixCraterBug handling = skip endif ;smoke ! ;[ShaderOverrideFlagCBU8GSOB] --> N-OK MUST BE ACTIVED --> CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=d0f5ec3cd6149260 ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 ;[ShaderOverrideFlagCBU9CSOB] --> N-OK MUST BE ACTIVED --> CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=15c616016a8b006e ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 [ShaderOverrideFlagCBU10VSOB] Hash=9c3becb0b958cf36 if $fixCraterBug == 2 && $BombSmoke > 100 handling = skip endif $BombSmoke = $BombSmoke + 1 [ShaderOverrideFlagTest8] Hash=8b5e8c99d5f3ab05 if $fixCraterBug == 2 && $BombSmoke > 100 handling = skip endif $BombSmoke = $BombSmoke + 1 ;[ShaderOverrideFlagTest9] --> N-OK MUST BE ACTIVED --> DOES NOTHING!! NOT NECESSARY ;Hash=2ca10de0c1405a0e ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 [ShaderOverrideBomb1CSOB] Hash=1b7f3c961e856369 if $fixCraterBug handling = skip endif [ShaderOverrideBomb2CSOB] Hash=226da1bd6860198d if $fixCraterBug handling = skip endif ;[ShaderOverrideBomb3OB] --> N-OK MUST BE ACTIVED --> REMOVES CLOSE CRATERS - DOESN´T HIT FPS IN VR!!! NOT NECESSARY ;Hash=2d0932c032abb12e ;if $fixCraterBug ; handling = skip ;endif [ShaderOverrideBomb4DSOB] Hash=a4bf9da681390a87 if $fixCraterBug handling = skip endif [ShaderOverrideBomb5CSOB] Hash=b83b4dd0ec4d9d4b if $fixCraterBug handling = skip endif ;improve fps but has side effect ; [ShaderOverrideBomb6CSOB] ; Hash=d0329cc3771f1f22 ; if $fixCraterBug ; handling = skip ; endif ;[ShaderOverrideFlagTest10] --> N-OK MUST BE ACTIVED --> DOES NOTHING!! NOT NECESSARY ;Hash=9394588fa746f16c ;if $fixCraterBug == 2 && $MGunSmoke > 0 ; handling = skip ;endif ;$MGunSmoke = $MGunSmoke + 1 ;[ShaderOverrideFlagTest11] --> N-OK MUST BE ACTIVED --> DOES NOTHING!! NOT NECESSARY ;Hash=a21f77234f5e27a7 ;if $fixCraterBug == 2 && $MGunSmoke > 0 ; handling = skip ;endif ;$MGunSmoke = $MGunSmoke + 1 [ShaderOverrideCanonOB] Hash=3652734e87f1cf2c if $fixCraterBug handling = skip endif ;FLAT SHADOWS REMOVED DOWN [ShaderOverrideFlagTestP1_BUILDINGS_PG_NEVADA_CAUCAUSUS] Hash=71d97b1ee517a7b1 handling=skip [ShaderOverrideFlagTestP2_TREES_PG_NEVADA_CAUCAUSUS] Hash=eb77d32c24104eb5 handling=skip [ShaderOverrideFlagTestP3_BUILDINGS_PG] Hash=8fb3ae31104a20ab handling=skip [ShaderOverrideFlagTestP4_BUILDINGS_PG_NORMANDY] Hash=758488bdd78ffd39 handling=skip [ShaderOverrideFlagTestP5_TREES_SYRIA_NORMANDY_MARIANAS_CHANNEL] Hash=4f153f76cd7ac2b0 handling=skip [ShaderOverrideFlagTestP6_BUILDINGS_SYRIA_MARIANAS_CHANNEL] Hash=5296efbb6a2821fa handling=skip [ShaderOverrideFlagTestP7_TREES_NEVADA] Hash=69047e07200be993 handling=skip [ShaderOverrideFlagTestP8_APACHE_HELIX] Hash=1fba89ab01ed198c handling=skip
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Really? can you post some fps comparison? what are your PC specs?
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@dev can you confirm this bug is reported? thanks
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I send to you below, an extra shader tweak by me, just for remove AH-64 rotor blades rendering. Only if you would to incluide in your next update. This chopper is specially glitching in VR, due ASW or motion smothing compesation, a lot of gitches due rotor blades in cockpit view (quite more than others choppers). I will continue my testes, however yesterday I tested a lot, and the rest of shaders you send (except those 2 ones) were totally awesome, as your previous version. [ShaderOverrideFlagTestP8_APACHE_HELIX_ASW VR NO GLITCHES] Hash=1fba89ab01ed198c handling=skip
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It seems to work .. no fps reduction! however I´m testing deeply in all bombing scenarios and possible sideeffects, I paste two shaders that MUST be activated, because if filtered that causes a strange effect: some clouds don´t rener in L eye in VR. However the fps hit of those two are negligible: ;smoke ! ;[ShaderOverrideFlagCBU8GSOB] --> N-OK MUST BE DEACTIVED CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=d0f5ec3cd6149260 ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 ;[ShaderOverrideFlagCBU9CSOB] --> N-OK MUST BE DEACTIVED CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=15c616016a8b006e ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1