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DCS: OH-58D Kiowa Warrior Upcoming Update
YoYo replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
Great info! Cant wait, so simply! -
Polychop-Simulations **Upcoming Patch for DCS: OH-58D Kiowa Warrior - Sound Overhaul & More!** Dear Kiowa Warrior community, We’re excited to share details about our next update for the OH-58D Kiowa Warrior module, addressing key feedback from our dedicated users. Since the module’s release in June, we’ve been hard at work on a comprehensive patch that includes an overhaul of our input system, extensive bug fixes, and a sound update you won’t want to miss! ***Unfortunately, this patch won’t be in the immediate DCS World update due to the timing of our final testing. We’re targeting the next update to ensure a smooth release.*** **Echo 19 Sound Overhaul** We’ve partnered with Echo 19 Audio Production to bring a complete sound overhaul to the Kiowa Warrior. This update introduces meticulously captured audio from Bell 407GXP flights, enhancing rotor, turbine, blade slap, M3P weapon sounds, and even intricate cockpit switch and linkage sounds. Echo 19’s industry expertise ensures a more immersive auditory experience, capturing the authentic atmosphere of this iconic helicopter. Echo 19 supplied a first "look" of the overhaul earlier this month, check out the YouTube video here if you haven't already: https://youtu.be/uum3534IcD0 **Why the Delay?** Our new input system required significant engineering time. The update not only simplifies keybinds for both pilot and co-pilot positions, but it also adds many more keybindings to cater to various hardware setups, including those for pit builders. This reduction in repetitive code allows for more intuitive control mappings. However, given that input updates often affect all current keybinds, we’re taking extra care to test each change. By refining this input system now, we hope to avoid future disruptions. **What’s Included?** - **Feature-level changes:** - Improved damage modeling - Performance improvements - Input fixes and additions - Echo 19 Sound Overhaul - **Bug fixes:** - Fixed IDM not displaying wingmen as recipients - Can no longer store positions from IDM messages when no positions selected to be stored (CTD fix) - Fixed CTD on receiving BDA with Air Mission EOM - Fixed LMC trying to stabilize with 0 range - Vox (used for SRS intercom volume in game) now starts at 75% - Airbag circuit breaker now starts OUT - Fixes for DTC loading waypoints/control points/target points - Fixed L2MUM page bug when using WPN/ASE switch - Fixed SA symbology being visible in HSD - Fixed ODA display to Direct Point - Fixed display conditions for NVGs, Visor and Mask - Collective clickables no longer accessible when collective is hidden - CI state now syncs correctly on join - Various fixes for MMS, LMC, Laser and MFD states on join in progress - Disabled MMS resolution changes until render issue can be resolved by ED - Hellfire VSD page displays manual laser codes correctly - Radios correctly named in ME - Fixed airbags not synced for the rest of clients - Implemented fixed MIL-2525 symbol (thanks ED!) - CPG Sparse VSD L1 laser readout behaviour fixed - RTE SEQ now default on for cold start - AI now has some hover instability - Added editor option for allowing PDU show/hide when installed (defaults to ON) - Adjusted hover attitude and fixed roll reference indicator offset - Fixed armour doors in multicrew - MMS diagonal slewing improvements for both axis and button inputs - Fixed input behaviour for radio frequencies - Fixed incorrect DTC loading behaviour - Fixed heading hold/force trim conflict Thank you for your patience and continued support. We’re thrilled to bring these improvements to the Kiowa Warrior, and we look forward to delivering a refined experience in the coming DCS update. **Polychop Simulations**
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But this is pointless, it will make an even bigger mess, especially since some things use the same textures (e.g. from the Bazar), etc. I propose another solution, so that the Launcher is also a Disc Manager - like in the ORBX application (ORBX Central), where the user chooses where to install what, modules on one disk, maps on another, etc. In this way, he can manage the space on the disk and the problems with space will disappear. Recently, more and more people write about problems with free space. DCS has all the files in own folder plus Saved Games. The future is to possibly divide it into different disks and such an option should be in the Launcher as an option for managing the installation path. Simple and functional. My DCS is currently around 1TB, with more maps + next year modules it will quickly take up space around 1.5TB in 2025.
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New, better graphical options can be nice but not at the cost of performance. If something is going to affect performance (even range of rendering) let it be as a user selectable option so that everyone can continue to enjoy DCS at its current level. I think the MT version has greatly improved performance, plus map streaming. Those were great moves, so it's interesting to see what else the future will bring.
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That's right, this option doesn't work correctly now, unfortunately you have to wait until it starts working or you can skip this mission. Thanks for the feedback!
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I also heard that @OnReTech is working on a map of the Balkans, we will see ;). +1, his Sinai is great!
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The title: The news: The e-store: https://www.digitalcombatsimulator.com/en/shop/terrains/iraq_terrain/ I think the message is clear everywhere, that for now this is pre-order and EA (after release), and it's basically standard with add-ons for DCS.
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It doesn't bother me in general, but I fly in VR, there may be a different reception. Additionally, it saves the loss of FPS (remember it! ), so I'm not of the opinion that everything has to be visible 120 km ahead. Only as an option, e.g. "ultra distance" new setting, the current settings are perfectly fine for me and I don't want to change it.
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+1. It would be nice to have some date range, especially since it seems to be understandable that East is ready (?) but needs some quality updates. Personally, I don't mind releasing East in its current phase withe the stage of West quality, and then only then updating to some new standard next year. I'm used to Afghanistan the way it looks now, so I generally wouldn't wait :).
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The other new screenshots - Normandy 2.0 and Syria map.
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Correct! Thanks!
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Especially because of the MiG-23, which I've been waiting for for years. It would be nice to have it in DCS someday. Maybe @OverStratos has full rights to it for now and will continue working on it, but under a different brand?
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I flew Chinook today and everything is still ok for me, textures take longer to load but I have a constant 72 FPS, no any drops and problems for me, but ok, I have 24 GB VRAM.
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Add the mission track too.
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I'll check Chinook again then, I haven't flown on CH-47 since the last update, maybe something happened. I haven't complained lately and I had a constant 72 fps in VR (at 72Hz) with quite high resolution.
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The last M.Wags video shows Balad Air Base (originally named Al-Bakr Air Base), incoming Iraq map:
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Finally we have sample!
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New sound (sample) for OH-58D: Echo 19 Audio Production just posted an update on the Polychop Simulation's DCS: OH-58D Kiowa Warrior audio overhaul they have been working at. Check it out! Echo 19: Over the last few months, we've been slowly working on re-tooling the audio for the amazing Kiowa by Polychop. The dev team has been super supportive of our requests. It has made developing the new sounds a lot easier than anticipated. This new audio package for the Kiowa features new rotor, turbine, tail-rotor, blade slap, and even some new weapon sounds for the M3P. Countless additions include new switches, buttons, and even some new tail-rotor linkage sounds as you move the pedals back and forth. These new sounds would not have been possible without our friends at 45 North Aviation in Traverse City, Michigan, where I recorded their absolutely stunning Bell 407GXP with industry-leading microphones and recording equipment. We even went for a small flight, to get a feel for how a real OH-58D/Bell 407 feels (and sounds) in the skies. A massive thank you to the 45 North crew! Another massive thank you belongs to the Polychop team themselves, for trusting our skills and abilities to not only record, but to help integrate these audio changes in the simulator. We love how passionate their team is for creating amazing products, and it shows! I've attached a short video so you can hear the new improvements that we are wrapping up!
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How is that possible, since you have 16GB VRAM, my DCS doesn't take more than 8-12. So you still have some free space but ok, maybe it's an individual case, I won't confirm this without a track.