Watching the video again I realize that there is indeed a difference between what TrackIR currently does and what is done in the video:
With 6DoF TrackIR, horizontal movements (read, along 1 axis) of your head form left to right are transformed into horizontal moves from left to right in the game; but in the Wii video these are not tranformed into horizontal moves but horizontal rotations. Have in mind that the TrackIR hardware is perfectly capable of doing that as well, it would be just a matter of programming the capability this "mode" in the game
But if you ask me, I don't see the usefulness of that in a flight simulation :music_whistling:... maybe something cool but nothing more, just like a clickable cockpit. I like what my TrackIR does now just fine :thumbup:
:pilotfly: