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egaRim

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  • Flight Simulators
    Lock On: Flaming Cliffs
    IL-2 Sturmovik Series
    Falcon 4.0: Allied Force
    Flight Simulator 2004
    MiG Alley
    ---------------
    Live for Speed
    ---------------
    Operation Flashpoint
  • Location
    Berlin, Germany
  • Occupation
    Student
  1. FFB seems good on G940. I could not feel a difference in resistance between pitch and roll.
  2. Enabling AP now works with with my G940. Thanks a lot Heatblur and kudos for support ancient technology from the 90s! However, there seems to be an issue: If I enable AP (Attitude hold) and I want to override the AP to set a new attitude the manual says to just push over the force, set the new attitude and relase the stick. This seems to be borked in DCS. Example: I'm in a 1000 fpm climb and enable AP (attitude hold). I let go of the stick and the AP keeps my climb. So far so good. I now want to change from my climb to a 2000 fpm decent. When I push forward on the stick it seems as if I'm fighting the AP. The airplane tries to maintain the climb. This goes as far as I'm hitting the limit of my controller (full defelection forward) and I'm still in a climb. When I then let go of the stick the aircraft pitches up massively as if the was full aft trim. The cockpit indicator does not show any changes on pit ch trim though. My current workaround is to disable AP, set the new attiutde manually and then reenable AP. The downside of this is, that any other AP modes (alt hold, ground track) are disabled with the main AP switch.
  3. Logitech G940 MFG Crosswind Pedals Saitek Trottle Quadrat Bodnar Board for custom Panels Thrustmaster MFD (2) Please keep FFB alive. Concerning defaults: Please allow an easy option to remove all default bindings except for keyboard with one click. The current defaults are in conflict when you use multiple controllers, e.g. 5 controllers mean 5 roll axis assigned.
  4. I would love to see FFB support for the Hornet. Following effects would help a lot to feel the jet: increase in resistance as you pull more Gs same when your AoA goes above 22 as described in official document https://forums.eagle.ru/showpost.php?p=3281531&postcount=5 general shake effects as described above What's the current state of FFB implementation anyway? It seems to me that we only have a rather subtle center spring effect.
  5. This is still an issue for me. I understand that the elevation control in the real thing works differently, but can we please have the option to use our existing controller axis (i.e. the further you move the axis, the further radar elevation changes, like it is implemented in all other jets with radar in DCS). I guess most of us don't plan to mod our hardware to exchange the axis control with an encoder or something spring loaded.
  6. This issue still persists in current version.
  7. I have the same issue. Only that TIR center resets the view to approx. 20 degree right and down. This also happens when TIR is paused. Where can I check DCS in cockpit default center view? Some lua files I guess?
  8. Will invisibility of contacts on Nvidia cards (as compared to AMD) be addressed?
  9. I had the pleasure to help testing the mission. Something completely different from previously known missions. Amazing what you can do with creative scripting. MBot is a wizard ;)
  10. Very well put. I won't even consider buying any WVR-Dogfight related module until this major drawback of the DCS engine is fixed. This should be reviewed by the developers. Please give us a short feedback that you heard our pleas.
  11. imo you need to reduce the interval when your script checks the probability. The way I see it, your sample chart is only valid for exactly one specific situation. It cannot be applied continously for your mentioned reason. One way out would be to trigger on certain thresholds (for example, every time the target closes a full 1000 yards probability of detection is calculated). Another possibility would be to restrict the interval by simulating the oberserver turning his head at a certain turn rate (say 5 degrees per second). This would result in an "All-Seeing-Eye radar like check" every 360/5=72 seconds, or, if you can pull it off, a direction specific check in a 5° search cone every second.
  12. A short update: I repeated the mission that crashed but turned off the cloud overcast. Instead there were just scattered clouds. I could fly the whole mission without any crashes. Strange...
  13. No Mods. I completely deleted the old folder of FC2.0 before reinstalling. How could I test for hardware defect? Would I look for RAM oder Video Memory? chkdsk didn't find defect sectors on my harddrive. No overclocking on my system either. It's plain stock.
  14. I confirm, Catalyst AI was disabled.
  15. Thanks for your reply. I will check Catalyst AI but I think it was disabled. Faulty Hardware would show up in other Applications/Sims, wouldn't it? I don't have any other stability issues outside FC2.0 I already cleaned my ATI-Drivers with a tool and cleanly installed the latest drivers. I also reinstalled the game. No joy. @Teknetinium Only one hard drive with serveral partitions. TIR-Driver and game on the same partition. I've Win XP. I don't seem to have a memory leak issue. Process Manager shows a constant memory consumption around 900 MB. I've read Mustangs posts in the long error-thread.
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