Just curious if refinement of the code to obtain even beter FPS is a priority or even an objective of ED's for their future patches (or even future titles for that matter). Or is ED simply going to throw in more and more layers to their sim products while hoping the customer base will simply upgrade their hardware?
The reason I ask is because of the soon-to-be-released stellar-performing consoles, namely the X-Box 360 and Playstation3. Though I am not fully familiar with the specs of these consoles, my understanding is that there will be something like 3 (three) 3.5GHZ CPUs working together to produce gameplay, which as of yet, has been unrivaled in the PC market - and all for something like $450. Most of us recently spent that much or more alone for just a graphics card upgrade, which most will agree still do not provide completely fluid gameplay in Lock-on.
And though there "will" be some die-hard grognards who will continue to upgrade in hopes of obtaining Lock-on FPS fluidity - my thinking is: once these consoles hit the market and everyone starts seeing what's available for them, loyalty to the PC market will begin to wane, thus worsening the sales for ED - that is, unless of course, the Lock-On code (and its follow-up titles) are optimized to such an extent that they can be played, with FPS fluidity, on yesterdays hardware. That alone, I believe, will ensure the survival of ED and future Lock-On sales.
Just a thought I had... :)