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Bullant

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About Bullant

  • Birthday 10/19/1972

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  1. Sure thing, I will do this tomorrow. We had a group of squad mates all flying the apache this evening and we stumbled upon this issue, it was happening to all of us.
  2. Bullant

    AH-64D VR

    Played 2 hours in a multiplayer server with 8 or 9 other apaches taking out ground targets. Not a single stutter. So awesome.
  3. If you use the ground override for master arm, George will not fire. In fact when he tries to fire the arm state on the WEP page goes to SAFE, even though the master arm button shows ARM. Trying to press the ARM button after this has it quickly toggle to SAFE and back to ARM immediately.
  4. And yet mine is buttery smooth, better than some other aircraft, even in Syria. Go figure.
  5. Bullant

    AH-64D VR

    3090, G2, fholger's openvr fsr mod, smooth as butter and so easy to read the displays, wish the hornet was this good!
  6. Winwing collective ordered and due for delivery 1st of December, would be lovely if the Apache dropped on the 3rd
  7. Go to you saved games/DCS/scripts folder, open export.lua and check if there are the following two lines referencing the winwing exports, if so remove them. local wwtlfs=require('lfs') dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua') They added an option in the last version of simappro to not put these entries back every time the app starts up, the other alternative is to go to the simappro settings and point the saved games folder setting to another empty folder so it doesn't mess with your actual saved games folder. My CPU frametimes dropped from 28+ ms to 8ms by removing the WW exports!
  8. I can get 45 fps with reasonable settings and 100% Steam SS with my 2080 so you should be killing it with the 3080.
  9. Is that with the same DCS settings as previously? Because that is a huge GPU frametime drop if it is.
  10. I know this sounds crazy, but try setting Shadows to at least Medium. Entirely removed all in cockpit flickers on hard edges.
  11. Stupid question time, recently upgraded from Rift S to Reverb G2. I am wondering if there is any way to turn off the screen mirroring in WMR? I understand that the screen mirroring in the DCS app itself is zero-low "cost" GPU/CPU wise, but not so sure about the WMR mirroring and it feels really strange having two separate applications mirroring the VR display.
  12. This is a pretty important, and commonly overlooked, line from the WMR guide So the goal is not to hit 45, but to hit ~60. If you are just managing 45 then you are going to get dips below 45 at which point the reprojection will turn off and you will get "stutters". My goal is to get to a steady 60fps so reprojection can do its magic. Turning the reprojection indicator on is very helpful as it will indicate if reprojection is off, on but limited by GPU, on but limited by CPU or not required as you are at 90fps+
  13. Absolutely mate, was just adding some input from the guys who built the headset. To my eyes, and I think that's important because everyone's eyes are different, I see a massive difference in clarity between 54% and 100%. The hornet MFDs are a blurry mess at 54% (without leaning in like I had to on the Rift S), but at 100% I can read them from the normal seated position. With my 2080 I am never going to hit 90fps without turning everything down to minimum, so I'm working with settings that give me a stable 50fps so that reprojection can do its magic. Will be a different story when I get my 3080, at which point I will definitely try your settings. They really have made it confusing in Steam VR SS settings. The first setting is a global percentage. The second allows you to set for each specific game. However, unlike most settings where the game specific setting would override the global setting, the steam SS settings are actually multiplied, so: Steam SS = Global Steam SS x Game specific SS If you set global to 54% and game specific to 120% then you will get an actual SS setting of 65% What the reddit article is saying is that the G2 was designed to need a certain amount of SS for optimal clarity, and that SS happens to be the 100% setting. I guess that makes sense then as to why 100% is the default value!
  14. Nope, less processing, PD is harder on the CPU than SS. Apparently.
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