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Buzpilot

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Posts posted by Buzpilot

  1. There is no official release date right now, its expected some time in the first half of this year.

     

    I was reading in here, maybe I misunderstood about the Hormuz map, or it has been edited. Now it says 99% ready.

    I don't seem to be able to find it now, but I read earlier it was still work on AI road mapping, and collision models on buildings and trees.

     

    http://www.mudspike.com/qa-with-matt-wagner-producer-eagle-dynamics/

  2. Just to do a comparison between the 30mm on A-10 and 6x 50cal on a F-86, you see big difference.

    Kind of a coincidense but the propellants in those two cartridges has 153g in 30mm, and 15.3g in 12.7 or 50 cal.

    30mm x 173mm vs 12.7 x 99mm.

    up to 4200rpm on A-10 gun, so I use 4200 in this example

    50cal are about 1200 rpm.

     

    4200rpm x 153g = 642,6 Kg/m

     

    6 x 1200 = 7200rpm

    7200rpm x 15.3g = 110,16 Kg/m

     

    Seems fair if the propellants produce about the same amount of smoke pr Kg, the A-10 would produce 6 times more smoke, or ~35 times over 1 single 50 cal.

  3. I think Belsimtek needs to hire a new window cleaner, thats not using dirty water, and get some soap into it, for gods sake!

    I just remembered after online play today, how we used to pay kids in Las Palmas, to NOT clean the window, when we drived into the City. On holiday many years ago.

    Edit; Just to make it clear, the server I was in used Labels, so it wasn't too bad, but I guess this also explains why I was alone playing there, only F-86 vs MiG-15's in this mission.

    And you start thinking how smart the guy doing this is, maybe he read the A-10 smoke is awesome? And think it's still 'awesome' with 50 cals?

  4. Or - if you have Voice Attack, you can switch playlists by voice command - no need to alt-tab out :)

     

    Don't get me wrong - if Tango wants to leave this in, and expand upon it, I think it'd be great.

     

    Problem is if you start a Playlist screen will 'Alt Tab' or go minimized anyway.

  5. This is at risk of becoming too serious! It's inclusion was already a bit :D and I wanted to make it usable, but otherwise the effort will be disproportionate.

     

    Best regards,

    Tango.

     

    I know my examples maybe was a bit extreme, but it's nice to have such an option , on every plane.

     

    We could always play it smoother, while running in to attack, with this one :smartass:

  6. I'm not sure we want to get too fancy with this.

     

    Isn't it scheduled to go away once the UHF radio is actually modeled?

     

    While I thought this was a very clever "Easter Egg", if I really want background music, I can always play my media player at the same time I'm flying.

     

    It's too easy to loose situation awareness, if you should Alt Tab every time to change music. But I understand it's not that important, if you only like to have elevator music in background.

    I think it could be more fun with a option like separate music channels, like just before attacking target, I turn channel 3 on to have this one;

     

     

    Or maybe I'm just crazy :)

  7. Would be better if it was made with a folder for each channel, so we could make our own radio channels with different music, or different moods.

    Like one channel for RTB from a successful mission Or/and a channel with something like 'Jaws 3 music' flying towards a target.:gun_smilie:

  8. It was actually caused by a very simple icing model. There was also a bug so the pitot and static froze up at the same time.

     

    I have since re-written it so they now consider ambient conditions and precipitation, and fixed the bug so the static port doesn't freeze up at the same time as the static port.

     

    Best regards,

    Tango.

     

    Ah ok, was probably just the timing then, when i tried to reproduce this, using Fast Erect on gyro. :)

  9. During my first flight I lost the airspeed indicator and altimeter completely. They stayed stuck at 125kts and 12.000'. I could not reproduce this one during subsequent flights, perhaps because I turned on the pitot heat (?) If that's the case shouldn't the pitot heat be on when you get a hot airplane?

     

     

    I think this happens when you reset gyro, while having Heading, Altitude enabled, or maybe it was Heading, Pitch enabled.

  10. To me a price like that would have to include a HUD, and not just a gun pipper in it. But I like the digital part of instruments and Radios, and the fact you can adjust the light on those digits. But anyway, I ordered the CC type, EB looking good so far.:)

     

    http://www.digitalcombatsimulator.com/en/shop/modules/c-101_aviojet/

     

    Edit, Sorry i didn't search this first, looking great, not just good :)

     

    274DAE4C8D294D3A5B8B264D3A5B7F.jpg

  11. Best tip for fighting a 109 1vs1 with the P-51 is not to engage at all, but that is no fun. Unless I break a wingtip it's the same scenario when I fly the 109 against the P-51. We're in a scenario right now where there is really no point in duelling allied vs axis because axis should win every time given two equal pilots.

     

    Anyway, I agree that the icons get in the way of seeing the enemy aircraft. Maybe I'll just go back to allowing f5 view... DCS is just so much worse than other sims for seeing aircraft, but so much better in other ways.

     

    I think iirc the DCS map is scaled 1:3 , and maybe planes are smaller from inside cockpit too, because from F2 or F5 view they look larger, or maybe it's the external view that has too large planes?.

  12. Since updating today to latest version the game crashes when trying to load mission or instant action. I get a windows error 'DCS has stopped working' and then a DCS error 'cannot open debriefing file' anyone experience difficulties since updating and/or have a solution?

     

    thanks

    drummer:smilewink:

     

    You didn't say what module you tried to start, if it's the hawk, it needs a extra patch to start up without crashing.

  13. You can't really buy inventions and better results. Money just helps to get raw materials if needed but to actually improve the most important factor that is the brain power, not even hiring people will help there.

     

    It is interesting as far I know the radars works currently On/Off manner. You either are on the range or not. So RWR picking up signal far before signal bounces back to lighters doesn't seem to be there. Notch etc does seem to work and all other fancier things from Mig-21 radar etc.

     

    When it comes to helicopters, they are easy to spot via radar. The fuselag isn't the main radar bouncer but the rotor blades are. As radar works by comparing the timings of the received signals to you, the technology to have "look-down" radar is required only. Notch works because you get ground behind you and your fuselage speed to beamer basically stops, becoming a "static object" (against older radars). Helicopter rotors are rotating all the time, on one side the blades are rotating forward and one side rotating away, at high speed (rotor RPM is kept steady all the time) around 300km/h and straight and round edges the blades are, are pointing to all directions continually. The radars can even identify a helicopter type by the signal, how many rotor blades it has and can even spot the flight style of the pilot from how blades are operated.

     

    So if the radar can look-down (old tech), helicopters are easy to find as long the rotor disks are visible to radar. What eliminates the idea of "stealth helicopter" completely until the blades material can be 100% energy observed so it "sucks" radar emissions (and would work same time as RWR) and that is pretty huge task as the rotor "is the helicopter" aerodynamically.

     

    Until someone "rotates" helicopter upside down, so the helicopter fuselage is over rotor disk, helicopter can't sneak around any radar without using terrain to block radar emissions reaching it. And then the fuselage could be made less visible and allow it to do "invisible pop-up" with some surprising manners. It is perfectly possible by aerodynamics and even the flight characters would stay same as fly-by-wire does rotate your controls around.

     

    PS. Don't you think the "Defense" is a strange word if the military is all around the world outside of their country borders

     

    I think you missed one important point here, because if it was just like you write here, you would basicly spot a Rotor on radar at any speed, because it's at the same rpm basicly.

    It's the gearbox that change the angle of attack on blades that rotate backwards to keep balanced lift on both sides.

    At slower speed, the angle of attack is much lower, and the radar beam would just bounce away in a different direction.

    Only when the speed is high enough, the area of leading or trailing edge on blades, will increase enough to reflect back to a radar. And probably not in just any direction either. (doppler radar mode)

     

    And ,you can actually buy better results. The big advantage western RWR and radars have, is not the slightly better power. It's much more important the ability to detect weaker signals and filter away noise, and this is the most costly part i guess.

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