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NineLine

ED Team
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About NineLine

  • Birthday December 25

Personal Information

  • Flight Simulators
    DCS World (all current Modules)
  • Location
    BC, Canada
  • Interests
    Flight Sims, Game Design, Design, WWII Aircraft Research & 3D Modelling, photography.
  • Occupation
    Associate Producer

Recent Profile Visitors

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  1. The changelog is for the info released in the patches for all products, the mini-update for the F-16 is for the important stuff that needs to be addressed and passed to customers ASAP even before its added to the manual. If we add yet another, singular source we will yet again miss even more people. We are pretty happy how its working now, help others find these sources if you see them missing them. Thanks.
  2. Just cuz I know it will have got lost in here, this is reported, although I cannot reproduce on my own the jackhammer tail wheel, I have tracks with it and it is reported along with the currently over active tail wheel.
  3. Weird, both missions the troops embark but the transport never moves. And both tracks, the troops never enter the transport lol...
  4. Weird, I did the same things but have no issue with troops running BUT I did manage to break the vehicle path so that's a different bug. lol. Thanks for the tracks I will check them out.
  5. Interesting, I will try that as well, need to see if I can get it to happen on the Caucasus.
  6. I did that of course, and no issue either from taking control of the track or controlling myself. You need to share a track, we really cant tell what is going on with out it, when I experience a bad landing in the Mossie its generally my fault, a good landing feels just like it should.
  7. It is my job as community manager to interact with the community wherever they may be. If you check my post history you will find I was active here yesterday as well. I also monitor many other locations including but not limited to what BN listed above. Kind regards,
  8. The no embark track I could not reproduce, when I opened the track and resaved as a mission and played it, they disembarked and didn't run, so saw neither issue in that one.
  9. Ok, I was able to spend more time with this. For the run forever I wasn't able to reproduce on Caucasus and when I made a slight edit to your track in the ME, it seemed to stop doing it. I am assuming that there is just something there that causes pathfinding to get 'confused' I was able to make it worse as well. So I will let the team look but let me know if you can work around it. Here is my mission, edit of yours. test_embark_forever_run UserMissionEdit3.miz Will check other issue tonight as well.
  10. You can open the info bar at the bottom, this shows you several things including G.
  11. Thats what I was afraid of, seems embark might be more broken right now.
  12. I understand and appreciate the frustration and disappointment of scripting and mission editors. But please try and communicate with each other without calling people names just because they have a different opinion from you. New modules are not the problem here. Stopping the creation of new products will not fix the issues you guys want to see addressed such as better scripting support, rather we need to have the people in place to do so. Anyways, please try and discuss this in a constructive and mature manner, or yes we will have to hand out warnings which I rather not do.
  13. Hey, sorry there is a lot going on there. Can you supply a simple mission or track of just the issue you are seeing please? Thanks.
  14. Can you check this track, for me they do not embark at all, the run up to the vehicle and just stand there. Can you confirm? Might be broken worse now.
  15. Ok, so in the current release I see the same thing on the first missile launch. When I run the track in our development build I do not see this. I hope this means its already fixed and we are just waiting on the fix to be merged with the release. I will leave this open so if you continue to see this after the next major release you can let me know. Thanks! PS I moved this to weapon bugs as it's not really an AI issue.
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