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Jive

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  1. I'm not actually using it at the moment, I have a 3080ti and although I really liked a high PD in the focus area it doesn't have the horsepower to keep the performance I need. Also I've been recording VR footage so I need a more uniform image quality. That said, here's the link with the configuration options including the location for the cfg file https://github.com/mbucchia/Quad-Views-Foveated/wiki/Advanced-Configuration With a 4090 I think it's worth trying out something like peripheral_multiplier=1.0 focus_multiplier=2.0 It looks great
  2. Quadviews works with a standard G2. You can try it out for yourself very easily. The benefit being that you can set the config file to have whatever PD you want in the outer and inner ring. In OpenXR Toolkit you can only set the size and quality reduction. So in Quadviews you could set your inner PD to 2.0 for example and have an extra sharp center without applying that PD to your entire screen.
  3. Quadviews is a separate addition to OXRTK. It's worth having a read through the page I linked, there's a config file you can edit if you wanted something like the PD I mentioned there. Essentially you'd be rendering your outer/peripheral view at 100% and then the centre at 200% (PD 2.0). It looks super sharp. Worth experimenting with imo
  4. Something pretty nice is using Quadviews by mbucchia https://github.com/mbucchia/Quad-Views-Foveated/wiki With a 4090 you can probably set the outer as a PD of 1.0 then try the inner at something like 2.0 I have a 3080ti so it's not quite enough horsepower for me to run it consistently but it looks super nice
  5. Give Core Unparking a go. Very distinctly fixed my stutters after 2.9 https://youtu.be/sFz8HRk4WfI?si=iivp4shjBvlLXb5b
  6. Quite a few people, including me, fixed the CPU stutters with core unparking. Worth a try https://youtu.be/sFz8HRk4WfI?si=q9rw4SOfETrPLMlK
  7. First noticed on Syria, especially at night the light flash seems to interact with the cockpit/aircraft model rather than being a flat white screen. Same observation when in F2 for an external view. Tried on Caucasus today and same issue. Seems to occur with or without OpenXR Toolkit activated and at irregular yet frequent intervals vlc-record-2023-10-28-00h10m28s-vlc-record-2023-10-28-00h05m01s-Digital Combat Simulator Black Shark 2023.10.27 - 23.00.35.05.mp4-.mp4-.mp4 dcs.log DxDiag.txt
  8. Only 60hz or 90hz on G2 I'm not too knowledgeable but afaik it's just OpenXR reprojection or SteamVR's reprojection. WMR basically is OpenXR (I think) I never got to 90 haha, not sure if it's noticeable. I didn't tend to notice right away when it went from 45 to 30 though No experience with ASW I'm afraid
  9. Have you done the tutorial mission which includes radio use? That was quite helpful. When you type in a frequency like 125.0 (you don't need to type the .) into the UFC scratch pad the next step is to press the 5R button on the UFC. You should see it update the frequency then press Grec on that side to flip the asterix between the preset channel or your custom frequency. Asterix denotes which is active on that side.
  10. OpenXR motion reprojection is very smooth, I used to use it exclusively with a Reverb G2. At 90hz-45fps it feels smoother than a native 60hz-60fps. However this comes at a cost to image quality as you mentioned. Props are blurry, lines on something like a modern MFD AA radar warp, artificating can be seen around canopy edges at low level and fast moving aircraft can be difficult to identify by type as they appear with less distinguishing shape due to artificating. Everyone has different tolerances and almost everything VR comes at some kind of trade off but there's usually a configuration you'll find acceptable. I didn't mind the artificating, I prioritised a smoother experience, even if it dips to 30fps it still feels smooth and doesn't judder, although as FPS drops artificating tends to increase. Now that DLSS is here i've opted for 60hz, a higher Pixel Density, with no MR. I'm enjoying the general clarity for the expense of the streaking blur on fast moving objects coming from DLSS atm. Again, everyone has their own preferences and tolerances. I'd advocate spending some time with any given setup you configure before deciding as you may find you adjust to things quite quickly.
  11. I'd expect you could easily go to 130% and above with your setup at 60hz. I use a 12700/3080ti and 130% is comfortably holding 60fps (with DLSS)
  12. I suppose I'd say it like this: Blurry - Difficult to make out detail or text, like with a lower resolution Ghosting - When you need an object under motion leave a ghost of itself behind as a trail Shimmering - The strange edge artifact/pixelation you often see on the horizon or on clouds in VR when using no AA or using MSAA. TXAA and DLAA seem to fix it.
  13. I've had the same concerns as a lot of people here. DLAA and DLSS are nice but the blurring on aircraft and on MFDs such as TDC movement is really the only downside. I tried going back to MSAA but the seeing the shimmer again has made that a no go. This has been the update to finally drive me towards trying 60hz with a Reverb G2, it took less time than I anticipated to filter out the flickering. Prior to this I was pretty happy with 90hz and Motion Reprojection, the artifacts rarely bothered me. However, 60hz with DLAA 130% render resolution is providing a nice balance of clarity and smoothness.
  14. Jive

    Interference in HRM

    My understanding was that scintillations showing from non-emitting radars is a DCS limitation. IRL you wouldn't expect them if the radar isn't active but in DCS the scintillations show regardless
  15. I use a physical UFC. Prior to the recent Openbeta update the rotaries for UHF presets and volume controls all worked without issue. Now it seems that turning the rotary does not register in the controls and in-game only the first notch of the rotary gives an output, after that it is unresponsive and does not move in-game. Edit: I can't believe I went to the effort to post this before even trying to unplug and replug the UFC, which solved it. Please excuse me while I go dunk my head in a bucket.
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