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ddwg72

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Everything posted by ddwg72

  1. One of the upgrades to the NA included a wide area visible hud. The same upgrade with the 2+. Below is a shot of a 2+ trainer where you an see the circles you see in the above pic are gone as the items reach almost to the edge of the hud. You can tell if you are looking at the older huds by the prominent circles. Be glad of the upgrade, can you imagine what FLIR on hud would look like on that older style hud.
  2. He didn't say it was resolved, it was marked as already reported. Makes sense so they do not have multiple bug reports for the same issue. As it is just cosmetic, I would assume it is on their list just not at the top.
  3. no need for personal attacks. It is just not worth my time to continue with this.. we are at an impasse. Razbam should ask their SME and go with what he says as his knowledge is more than mine or yours.
  4. hehe ya way to much reading.. I think I will go check out the new patch slotted for today instead.. Really wanting those Razbam updates they had slotted and hope they make it. BTW good job Razbam on taking care of some of those issues so quick.
  5. well i guess we should take off the 6.2 6.1 and 6.0 updates, new mission computer, new tpod, new map, apkws, 54s, some function of auto filling cas page, ect as they are not in the NFM so must not be real and all speculation.
  6. Sorry but the NFM is no longer valid for this as all the components and items have been changed and/or upgraded. Without recent documentation, it is just speculation that it is the same way. It needs to come from their SME to be valid as any current documentation would still be classified. The same goes for other areas of the harrier that have been updated but the publicly available documentation does not reflect it. If you have any documentation of the current version of the Harrier with the upgrades it could be used but then, it would be classified.
  7. Problem is you are using old evidence considering valid. We know we are on a newer version which has different capabilities than what is in the NFM. There is ample evidence we are on a later upgrade (6.2 at a minimum). As the basis (a new wiring harness, new software (actually multiple updates) and a different pod) of your logic has all changed, your logic conclusion is invalid. In order to be valid you would have to account for the changes in the therom which you choose to ignore.
  8. Actually had a whole thing up here but forget it. I assume we should never see you on a server with TPOD center pylon/APKWSs/GBU54s, ect.. as they are not in the NFM and according to some if it is not in an old NFM it must be wrong
  9. Guess I don't know anything with all that time in 3rd MAW.
  10. I haven't done it so wont comment but if you need a work around TOO waypoint 1 after INS and it should work as a stop gap fix for you. I got in the habit of it and have not had any crashes.
  11. Well according to your documentation you cannot carry the tpod centerline. The upgrade for the harrier happened around 2013sh to allow the tpod to carry center line. If you look in the tac you are using and 400 that floats around you can see the tpod was only carried on certain pylons. You can also see many pictures of the harrier carrying it on other pylons. There have also been other upgrades not referenced in that NFM. NFMs are not the end all for documentation as people think. There are a lot of changes, other documentation and instruction you get once you hit the fleet and make it to your squadron. Also all recent documentation is still classified. Generally it is 20 years before something gets released to the public.
  12. The wiring you are referencing in A1-AV8BB-TAC-000 is no longer applicable. You are using an old manual where many things are not like they are now. For instance, wiring was changed when the harrier was wired to center pylon. It used to be only mountable on 3. Then they went to 2 and 6 and now the standard is center. A1-AV8BB-TAC-000 was written 30 years ago and only had minor updates which are over 18 years.
  13. That number is for casualty radius not kill radius. There is as kill radius and casualty radius for weapons. Kill radius is your are dead if you are that close if nothing is shielding you. Casualty radius is that is "can" cause serious injury up to that range if nothing shielding you. Not saying they don't need to be increased and really need it just that the kill radius is generally around 1/10th or so of casualty radius.
  14. I didn't think it was right either till I went to the charts. In the fleet, they almost never take off in a hover as they have to go up with so little fuel. It is usually a STO. You really have to look at the VRest pages now. If you want to know required rpm to take off you can look at NFM-400 based on weight.
  15. Takes awhile to get used to but interesting to fly now. The current performance is well within the margin of error of an estimated performance chart.
  16. I don't have one as I swapped to Virpil but if you need help setting one up feel free to jump on our discord and I can walk you thru it real quick.. Look for Roth https://discord.gg/w2HVcsQq
  17. It was so iffy if it did it for me or not I just added it to my startup.. Get in the adjust throttle to where it needs to be then do the rest of the startup. Glad it worked out for you
  18. its your setup. try setting back to 100%, redo virpil config and windows config. Either that or your mapping is off. to go from idle to off you can see the lever sticking out of the throttle. I have virpil and usually have to go from idle to off to get engine spooling then push up to idle
  19. Turning off the G-Sync helped but it did not get rid of the issue. I think I did find out what caused it and it may help some others. I turned off Hardware-accelerated GPU scheduling in the Windows Graphics settings and it removed the stuttering when the game was in focus. Played a few missions and did a few full restarts and the stuttering never came back. To be clear the problem I had was when the game was in focus I had bad stuttering/ghosting but as soon as the game was out of focus the game ran great.
  20. I need to keep testing more but I turned of g-sync on the set up g-sync tab and not just turning off v-sync on the manage 3d settings and it seemed to get rid of it. Will need to do more testing but work keeps getting in the way of proper testing.. need to send an email to my boss about work interfering with dcs time.
  21. not sure what is causing it but I have a strange issue could use some help figuring out. I get bad stuttering in VR but only when the window is in focus and I move my head. I have the Pimax 8kx/3090 ect.. I tried Smarth Smoothing off and on. It is not bottlenecking as frames, ect.. all work great and the game runs great as long as I dont move my head but when I do I get bad suttering/ghosting and only in DCS even though frames stay the same. It works great when not in focus with no stuttering when looking around. Anyone have an idea of what to look at or run into this before?
  22. I think you are misunderstanding if it is the same issue I have. Some of the keyboard commands are no longer bindable. I do not know how many of these are new since last patch but the fuel probe toggle was bindable up until the last patch as I use to use it. The probe itself and the probe out and in work.. just not the one that was the toggle. Pic 1 shows the specific for the original - Air Refueling Probe Toggle IN/OUT is all greyed out and cannot be mapped.
  23. didnt watch the track or anything but just an idea you have to match the sliders to what config the plane is setup to. You can only change the total counts via the kneeboard. Are you mixing loadouts (kneeboard is loaded one way but rearm is another)? I fly multi sorties all the time and never had an issue is why I am asking. Oh and you have to move the sliders back to the original loadout when you rearm or they do not reload.
  24. Hit the day/night switch on each one in the cockpit. When spawning at night they are auto selected to night which is to dim to display on the external monitors.
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