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Posts posted by Bucic
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7 hours ago, MiGCap1 said:
Okay, today I experienced an engine failure without reason.
Same here after the update. Grab short track files gents!
The real deal RL manual for the Jump engine in this post
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I've been flying the same mission over and over for the past month. At least before the main April update. IA - Thunderbolt furball. Always the same way:
1. 0-1000 m
2. 350-450 km/h mostly
3. yankinkg the throttle (Xbox controller)
4. not touching the radiator flaps knob
5. MW50 used CONTINUOUSLY, sometimes over 5 minutes at full throttle without a single retarding of the throttle.
Before update:
No engine failures without battle damage.
After the April update:
I started getting unexpected engine failures. I think they are preceded with a pop sound. I'm going to try to grab a short track file.
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Thanks for chiming in! That was what I suspected but wanted to make sure I'm not missing something obvious.
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I'm going to try this out:
On 12/25/2018 at 10:12 AM, Flying-Kane said:My procedure to get them back to auto:
-throttle back to low power setting (2000 - 2200 rpm)
-close radiator flaps completely -> now it's automatic again
Works all the time for me, I don't know if this is the right real life procedure...
Some pilots never touched the radiator control, others used manual control to slow down in combat situations...
Also found anothr thread.
Recent bug being hunted down
More findings
Even more
I guess a shoddy manual does translate into higher post count.
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9 minutes ago, Doughguy said:
I dont really touch them only i combat i tend to give the engine a quick cool down between fights. i just open them a bit and then revert back
You revert back by the feel of your physical controls. I think I can only only achieve that by diving down in the cockpit. Just stating the obvious
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2 hours ago, Art-J said:
I believe cranking them down to minimum is supposed to re-enable the auto mode.
As for the pdf manual, it's an outdated hodgepodge of often confusing or contradicting data so I wouldn't put too much attention to procedures written in it. I stopped tinkering with manual radiator mode long ago. In typical combat scenarios it wasn't really needed with old cooling system simulation and isn't needed (in my opinion) with the new one.
I agree. I'm only asking for the purpose of combat emergency where the engine starts to misbehave right after I take hits. I'd crank them open, climb, heading home and only then I would like to slowly "get back to auto" and observe the engine parameters.
That non-feathering propeller is a bummer since dora has a high aspect ratio wings and would glide pretty far.
11 minutes ago, Doughguy said:There is no auto mode. Theyre always in auto mode. You only set the thermostat to have them open to a certain temperature really.
You can observe this, by crusing at normal temps/rpm and then manipulating the knob.
The gills will close/open briefly but then go back to the position at which they give the minimum temperature that is ideal to cool the engine, if that makes sense?
So eg if the thermostat is set to cool up to 120, your temps are 100, and you crank them open, they will open but revert to old position as its the "ideal" for a certain threshold.
You of course can over ride this but crankin them more open or closed, but again, theyre always on auto really.The minimum will close them totally and let them there, which will fry your engine in seconds.
I use my virpil throttles ring decoder to set the temps and just count the inputs back and forth really.
So it would seem the knob doesn't command the position but rather the thermostat setting. So:
fully closed position is 1000 deg Celsius
fully open is [still around 100 deg Celsius with flaps automatically closing to whatever position gives 100 deg Celsius]
How about the takeoff procedure? Am I dreaming this up? There was never anything about radiator flaps in the DCS takeoff procedure?
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The manual only mentions the manual mode for the automatic governor failure. It's hardly a complete discussion of the subject, not to mention it's hard to say if the governor is fine after taking a spray of 50 cal on the whole aircraft. Any tips? I usually leave the MW50 on and decrease RPM, cowl fully open manually.
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How it's done? There's no "back to auto" keyboard binding in-game. Also, wasn't "cowl flaps manually fully open" part of the Take Off procedure around 2015?
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The recent February audio overhaul is already a huge deal. It's now more fun to taxi on the runway than to fly the Dora pre-update
An update to the 3D model, 3D damage model and systems damage modeling would have been great. The Yo-Yo's landing gear physics overhaul is destined for all the aircraft so it's only logical Dora gets it pretty soon.
P-51D Mustang | Testing the new landing gear physics update | DCS 2.9.4 - YouTube —
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57 minutes ago, sedenion said:
Your zip file is not properly structured, this is why OMM doesn't parse it as a valid package. You must either create package using the Package Editor module (from a folder), or you must at least structure your zip file like for OvGME with a "mirror" folder within, meaning, the content files of your Mod must be put within a folder at root of zip file, that is nammed exactly the same as the zip file itself (but without .zip).
I'm going to use the Package Editor, sorry for bothering you. I'm using the mod as a regular non-zipped folder for now.
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Quote
New "zip" archive library allowing multiple compression algorithm, including Deflate (usual Zip algorithm), LZMA, LZMA2 and Zstandard.
I've just tested with Nanazip (a 7zip clone in MS Store) - .zip - LZMA2. OMM picks up the mod using the "Add mod" [+] and the archive gets added to the hub Library folder but the mod is not visible in the interface mod list.
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I think people don't realise what the updated landing gear physics mean, per the P-47 mention in the changelog. It's the beginning of the Yo-Yo's ldg modeling project that in the future is going to be implemented further module by module. So eventually even godforsaken modules like F-5E may receive it.
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1 hour ago, MAXsenna said:
€800+, you can purchase i DIY kit for around €300 or so.
Cheers
Sent from my SM-A536B using Tapatalk
wut?! 300 EUR is quite feasible even for me. There's a lot of missing info though.
1. How many motors/channels does the controller support?
2. What are the differences between the DIY kits? I am guessing I'm supposed to conduct comparison of the motor specifications myself.
3. Do you have a discount you could share, as the brand ambassador?
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What's the cost of Rhino as of 2024? Any worthy DIY alternatives?
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7 hours ago, Tiger-II said:
Does your sim glitch/stutter at all? Accelerations can be screwed up if the sim is running slowly or stutters.
No, that's the only thing glitching and my setup is 100+ FPS capable.
Apart from AI WW2 wingmen which is, again, a separate issue.
Not to mention the behaviour can be triggered on demand consistently by commanding specific engine RPM.
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@Tiger-IIThTiger-IIThis topic is about the impact glitch specifically, not the tire flex. The tire flex effect I understand and appreciate it was put in place even without the associated visualisation.
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15 minutes ago, Hiob said:
WHAT?! Say again....?
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SCOOTER - Rhapsody in E (in FL Studio 20) - YouTube —
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Does such a model exist for Dora? There are some high-res liveries available but with that cruft textures of "holes" it all starts looking bad after a single hit from the enemy.
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I've just edited my go to IA mission (Channel - furball with Thunderbolts) for my Dora to wear your livery. Magnificent!
But as soon as I get hit with any gunfire, the legacy "damage" textures are being applied. Supposed bullet and shrapnel holes. Your fine liveries go with them like a fine saddle on a pig!
Do you have any plans to at least refresh the old "damage" textures a bit?
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To be frank I'm more after the changelog rather than the patch itself. The search for phrase "F-5E" is going to consistently return zero results, but the recent core changes are interesting. And I'm curious whether there's any followup to the awesome Dora audio rework.
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31 minutes ago, WarbossPetross said:
You got WHAT?!
The forums sometimes have an older notification hung for a topic. It most probably happens because of strict cookie blocking policy I use in Firefox, both mobile and on desktop. uBlock Origin has some prey along the way probably as well.
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The third one is splash screen worthy!
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1 hour ago, draconus said:
Here:
So there were no updates in March? I must have gotten a phantom notification of sorts.
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A neues Gwand für die Dora! - Hi Res Textures for the Dora
in DCS: Fw 190 D-9 Dora
Posted
Darn it! I guess I won't be doing any simpit work once you release it
Quick question. What resolution might be the stock P-47D textures? They look closer in terms of quality to your textures than to what we have as stock textures for Dora.