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Posts posted by Devrim
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Oh. The last time I saw this view was Commodore Amiga 500 years: M1 Tank Platoon game.
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On 9/22/2018 at 2:23 AM, Devrim said:
CHANGELOG for v1.3
Removed reverb effect:
AJS37_FSwitch_Dn.wav
AJS37_FSwitch_Up.wav- 1
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Thanks.
If it's only a texturing work, anyone who have some time on it can do that I guess, but if it's beyond a simple texturing work, that's my rough guess, the dev team would do it the best.
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Thanks so much guys for your replies.
@MachalotThanks for your suggestion but I think I won't prefer latche thing. Because I believe that this technique would effect all other modules. I prefer only one common preset for all aircaft.
@LazyBootOh my! Thanks so much. I was aware of those contributions but it's totally out of mind. I'll check it out as soon as possible.
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On 6/20/2015 at 8:40 PM, Devrim said:
DOWNLOAD: DCS: Bf 109 K-4 Kurfürst English Cockpit Mod v1.4 Update: 01/2023
CHANGELOG for v1.4
- Added "Color of The Flares" and "Engine Start & Flight" instruction cards on the right wall (01/2023).
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You know that this is not first that we encounter two-position (non-momentary) switches in this module. There're a lot of these type switches in other modules too, but there're somehow suitable command lines and users can assign those in-game switches to their HOTAS properly.
And that's why I say that the developers should create more command lines that will suit for other HOTAS types.
This is a bug for me, but it's not for you apparently.
For example, ED is doing it and says "Special for Joystick" for the category. We see more and more command lines for the one action. So, user can chose the proper one and assign the action for his/her HOTAS with right way.
Addition: Even if I assign that function (Release Mode Valb) on a keyboard key, when I release the keyboard key, switch goes down. So, I can't assign those switch for the kayboard either.
So, as a home-cockpit lover, is the only way left for me switching it by mouse?... Come on...
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In input controllers page:
RB/BK Release Mode Valb/Preb
and
Release Mode Fallsattomkopplare Up/Down
These are two switches on the weapon panel.Please guys (hey H.B.!) tell me, how am I supposed to assign these switches for my joystick? There's only one line for that switch.
I'll try to tell very simple: I have Saitek X-55 and it has momentary switches. I push forward the switch on my HOTAS, "Release Mode Valb/Preb switch" (in game) moves up. And then I release the switch on my HOTAS (it comes back to center), in-game switch falls down to other mode.
This is like this for years. Do I have to buy a new HOTAS that has two stage switches on it, like Trustmaster or something?
How do you guys assign those switches for your joysticks or am I missing something for those years?
Thx.
Really annoying part:
Developersshould | 'd betterhave to think the variety of HOTAS existing in the market and they have to prepare cockpit commands to suit all HOTAS types. Do we have to buy what developer is using?- 1
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On 9/22/2018 at 2:23 AM, Devrim said:
| CHANGELOG |
v1.2 - Some sound files fixed by H.B. removed from the mod. (01/2023).
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On 2/16/2017 at 11:02 PM, Devrim said:
DOWNLOAD: DCS: AJS-37 Viggen Complete English Cockpit Mod v1.6 Updated on 01/2023
Changelog: An insignificant update from H.B.
Checked: The mod still works with the latest version of DCS.
Integrity Check - OK - I guess. One user has reported I.C. fail but I've tested this mod in two different servers (with protection ON) and I've seen no I.C. fail even if DCS reports one file is against I.C. (via clicking on red badge in the M.P. lobby). The mod looks like working. PLEASE FEEDBACK.
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On 1/7/2023 at 1:52 AM, RogueNation554 said:
Will this beautiful plane get a English Cockpit or no
Hi.
I have this mod, but I think I need to update it urgently. I hope it works for you.
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That was in my mind. I think someone have made a blue cockpit. That's why I dropped it but, maybe I'll do something.
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You install this (cockpit) mod into Saved Games/DCS folder. It appears in Customize Cockpit menu and you select it and fly.
But, EN HUD mod is nothing to do with Customize Cockpit menu. You directly install it into Program Files/DCS folder and fly. That's why I recommend you to use the OvGME app for this kind mods to install/uninstall easily.
So, you can use both mods at the same time.
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If I don't get you wrong; They are completely separate mods. They won't interfere with each other.
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According to Read Me text, you should enable it (Devrim's Custom Cockpit) via Customize Cockpit menu. Do you?
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I suspect that the more modules you have, the later it logs in. I think it checks each module. That's my opinion but it may be wrong.
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13 hours ago, ouky1991 said:
was it this one?
Yep.
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I now remember an old Ka-50 HUD footage on YouTube. A very old video. Your mod is the same as it.
Thanks Ouky.
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Hi. There's no any situation between these mods. This mod is complete texture work and has no script part. So, two mods are completely different mods an d they can work together. Thanks.
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ED said that INU had something wrong with cold start. So, prefer hot start for now.
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Hi. This is actually the same mod as Black Shark 2 Custom Cockpit mod. I adapted it for Black Shark 3.
This mod includes a few modified parts of Ka-50's current EN cockpit.
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Colored temp and pressure gauges.
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Autopilot buttons. Reduced brightness.
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Yellow zebra texture on Master Arm switch.
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Rockets parameters table (from Ricardo's cockpit work).
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L-140 Laser "OFF" and "OPER" texture bug - fixed.
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Made proper backgrounds for a few "OFF" label.
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Darkened the Rocket Correction Tables on the right door.
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UV-26 buttons (from Ricardo's cockpit work).
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IAS table on the left door (from Ricardo's cockpit work).
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Warning marks on the from dash gauges and APU gauge.
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Feet scale for altimeter gauge.
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Knots scale for airspeed gauge.
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New ID number plate background (from Ricardo's cockpit work).
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B, H, K letters on the power indicator is now T(ake-off), M(ax), C(ruise).
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EN red flags on ADI and HSI.
This mod also includes my "Dirty Windows" mod.
Thanks, Dev.
DOWNLOAD: DCS: Black Shark 3 - Custom Cockpit Mod v1.0 (Upload: 12/2022)
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On 9/16/2020 at 7:31 PM, Devrim said:
| CHANGELOG for v1.1 |
- Applied some updates from ED
- Fix and adapt the mod for DCS v2.8
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I have the same problem.
@Razor68 If it's about Mag.Var., why does AutoTurn work nice at first minutes of the mission and then work with lots of errors after some time?
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I'm thinking it's OK because it sounds like the sound engine uses compressor maybe because of hi bass freq. or volume.
New to modding, trying to mod F-16C cockpit, game isn't loading my textures
in How To Mod for DCS World
Posted
To make it clear fist, this link looks wrong, but since you find your mod in Customized Cockpit menu, I think you double pasted here, right?
Second;
File names and the names in the lua exactly match, right? For example, again the filename looks like "f16c-cpt-instr03.dds" but it's "f16c-cpt-instr-03.dds" in lua.