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ergn

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Everything posted by ergn

  1. Update: I followed the suggestions in this message and reverted all the overclocking changes in my GPU. No crashes for a couple of hours.
  2. I am having seemingly random crashes since last couple of days in 4 different modules. I tried troubleshooting steps in this message. Any help is appreciated. Here are some log files. I hope it helps. dcs.log-20230417-020019.zip dcs.log-20230417-021411.zip dcs.log-20230417-025226.zip
  3. Hi all I am thinking of pulling the trigger on the Virpil CM3 base with 20cm extension and desk mount. I read that this base has a smaller movement range compared to VKB Gunfighter option in order to keep the workspace more practical. I am curious how the owners of Virpil CM base feel about the movement range. Does it feel sufficient for small inputs or do you wish it had more?
  4. Sorry for the confusion, just ignore github links and instructions, and follow the readme file inside the package. You should copy scripts from 'export-script' folder and run 'dcsserver.jar' from the 'pc' folder
  5. Which part exactly is ambiguous? If you followed the github link, ignore it. Just use the archive file and included readme file in "user files" link. I want to come back too, but unfortunately my PhD progress presentation is closing and I have to do some work to present :). I will resume development next month.
  6. Hi, thanks for your feedback. I am glad you enjoyed the TAD. Auto starting components is easy. There is also another request about saving window position and size. My plan is to save running components, window sizes and restore at the next launch. To display the bugged target, I have to check some lua api examples to interact with avionics, but I know it is possible. I am not actively playing for a couple of weeks. I can only send a new version once I start playing again and test the changes.
  7. Added AI CAS and CAP spawns. Updated original post and mission file.
  8. Currently, all the aircrafts are set as client, so only you are in the air in SP. But spawning some CAS minions may be fun. Lots of targets for fast movers.
  9. This is a dota style mission with single lane for MP and SP Now updated with AI CAS and CAP units in version 0.2.0 version 0.2.1 fixed F10 interval setting Every 3 minutes, new armor groups spawn and march on enemy base on a random path. There is no missile threat, only some Shilka. Pick your side, destroy enemy armor. When a ground group reaches enemy base, team score increases. There are also constant AI CAS and CAP flight spawns. Deny enemy flight missions to help ground forces. Detailed information on battle flow: 4xT-55 : Spawns every 3 mins, marches enemy base on random path. (Changed T-72 with T-55 for less instant kills and more explosions) 1xShilka : Spawns every 15 mins, marches enemy base on random path. 1xA10C : Spawns every 12 mins 17nm behind armor units with 2xmk82 and rockets, performs CAS. Able to take out 4 vehicles if left unchecked. 1xF15C for blue, 1xSu27 for red: Spawns every 30 mins 30nm behind armor units with 4xAIM-9M or 4xR-73, performs CAP. Brings chaos to battlefield, good dogfights to watch and intervene. Spawn intervals can be set with F10 menu. Changes are applied after next spawn. Client slots: 2x4xA10C with 4xCBU97,4xMav for blue and red 2x4xKA50 with rockets and vikhr for blue and red 4xF15C with 4xAIM-9M for blue 4xSu27 with 4xR-73 for red 2x1xTactical commander for blue and red 2x2xObserver for blue and red 1xGame Master to watch :) Download link I wanted to rain down CBU-97s to moving targets and I wanted some randomness, so I made this. I hope you enjoy. I want to further balance and develop this, but don't I have too much time and I am not a good mission designer. If anyone interested in improving this, I can start a github project to make collaboration easier. Special thanks to Contributors of hoggit wiki Author of MIST, Speed and Grimes Author of Guardians of the Caucasus, MBot For their comprehensive documentation and usage examples for the scripting engine.
  10. Thanks a lot. The problem may not be the ability to cycle waypoints. I think the export API used in this package for getting waypoints only works for lockon series aircraft. When I play black shark or A10C, I only see allied aircraft and no waypoints. If you see a waypoint "0" in the beginning, then it is possible to cycle and display waypoints. If there is no waypoint "0", that means the export API does not give waypoints for that module. In that case, I can add a waypoint as the initial position of the aircraft in the display. I will update the package when I have free time.
  11. Dragging with right click will resize it. Make sure you are using latest version.
  12. Thanks for the feedback. I want bullseye too, but it is not simply available in the export API. The solutions I have seen take coordinates as user input. Luckily, in my campaign, the bullseye is always on one of the waypoints :D.
  13. I did not test your Export script myself in simulation yet, but your file has an extra end at the end of the code. change ProcessLowImportance = ProcessNoLowImportance end end end end local dcstadlsf=require('lfs');dofile(dcstadlsf.writedir()..'Scripts/dcstad.lua') with ProcessLowImportance = ProcessNoLowImportance end end end local dcstadlsf=require('lfs');dofile(dcstadlsf.writedir()..'Scripts/dcstad.lua') If it still fails, you may also want to test your export script without the dcstad script. (Remove " local dcstadlsf=require ... " line and test if your export scripts work.
  14. The line should be after every "end" word (or anything). So just to be sure, move the line to the very end of the file. To test the program alone (without any other export scripts), backup your Export.lua, delete everything in it except the line starting with " local dcstadlsf="
  15. I sent my wingman about 10 KM ahead to engage and tank some amramms, all it could do was breaking their formation. When rest of the flight merged, it was mayhem. We all got killed within a minute :). Watching in the Tacview was fun though.
  16. Hi, Saving window position is in my plan, I am going to implement once I have time. I thought about a key event for changing scale, but it is not as trivial as it seems. In pure java capturing key events when out-of-focus is not possible (source). It is possible with native libraries and keyboard hooks, but it is bad for portability and keyboard hooks are perceived as potentially harmful software :). Another solution is to capture key events in the simulation and send commands to the TAD application, but export scripts only receive commands, they don't expose user input. Thanks for your feedback. By the way, if anyone interested, you are welcome to contribute to the github project.
  17. Thise instructions are required only if you are building from the source. If you downloaded the package from the github releases page, you should follow those instructions. If you downloaded from the DCS website, that only includes compiled jars and you can follow the instructions in the readme file inside the package.
  18. Hi, I checked the API functions, but could not find any data about waypoints of other objects. It is possible to add friendly ground unit positions as dots or small squares but the performance may begin to drop while exporting large number of objects.
  19. I realised that requirement when I saw scripts from Tacview and @LowLee I updated the package and original post. It should be much easier now. Just copy line from Export.lua to the end of your Export.lua. Details are in the readme file. I haven't used helios, so I didn't test with it. I guess you will be the first to test compatibility :).
  20. That display is not a part of the F-15 module, and without any exporting I doubt it is possible. You can display the window on the main screen, (instead of second monitor) but it will be an overlay and will not follow head movements.
  21. It is a separate borderless window, it is included in the package.
  22. Done. Updated original post.
  23. I don't have that module. It worked with F-15, SU-27 but did not work with A-10C. It reads LoGetRoute() function and I suspect it only returns data for LockOn modules.
  24. Hi, When I play in the F-15C, my situational awareness is horrible. For improvement, I developed a simple TAD view. It includes a PC application and an (optional) Android application. Android application uses a service similar to Apple's bonjour, so no IP configuration is required. I do not consider this as cheating, because I think the real F-15 has some kind of TAD :). All the details are in github page. For convenience, I also uploaded binaries to DCS website. The app has nothing specific to F-15, so it can potentially run with all modules, but for some reason DCS api does not export proper routes. I also confirm the script does not break Tacview. --Update 0.2.2 * Easier integration with existing export scripts. * Right-click drag to resize window. --Update 0.2.1 * Remove destroyed aircraft from the view. * Added exception handling to export script. --Update 0.2.0 * Added allied flights to TAD view
  25. I have previously made my own tests and noticed the 'falling short' behavior, though when I watched from other camera angles, the ballistics seemed correct as if it was a non-cluster bomb. After the tests, I always drop CBU with that in mind (target a little away from the target). It is even more fun with moving tank formations :). You align yourself with the movement line and try to estimate the offset distance.
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