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iceden

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  1. Hello, for M.E.: A way to group triggers to keep them together, or maybe a color box to highlight them to have a quick overview of triggers. Scaleable windows so you can expand for example descriptions of things so you can read them without having to actually select it and then use a barslider to read what is in that text box. The ability to have more than 1 window open at a time or a filter that lets you filter , for example, units without orders, or units that are not part of a trigger. Unit name formatting. The existing 'New Unit #1' could be made editable to the tedious task of updating unit names could be eased a bit if the name textfield was being autopopulated by a description that made unit identifying easy.
  2. ...after creating the corresponding units again of course, I mean, for the triggers
  3. Hi Panzer, have you a way of moving all the triggers also? you just use NP++ and that worked?
  4. Hello, When zooming in to 1:1000 to adjust stacks becuase they have become unorganized, I move a unit to its proper place, and the ME automatically zooms out to 1:2000? Anyone else seeing this?
  5. Hello, I am getting a yellow (selected) indicator on some icons when selecting groups, moving it because it says '1', but unit 1 remains in place? Sometimes, it says Ive selected unit 1, I move it, but it doesnt move unit 1 or the rest of the units. I release the icon and it just sits there where I released it, not attached to anything.
  6. PT!!! Yes thats it. I realize also that there is a workaround, but adding steps to accopmlish what used to be an easy task is a step in the wrong direction. Until I get used to changing how I place units and change my process, I find myself dragging units around: Im sure this didnt used to be the case.
  7. Hello, Is it just me or when attempting to move a stack of units in the ME it no longer automatically grabs unit 1 so you can drag and drop them to a new location? It did not used to be a problem
  8. Well, what I have been doing is putting a static object next to them, but thats just else that adds time to building missions. Dont get me wrong, I love building them, but when it gets to a point of frustration, its not fun. Starting the mission up will let you see them if you remember to go turn views on (cuz you shut them off for missions) A find next or goto GUI would be great, somthing that saves time, not adds it. Thx for your feedback gentlemen, I will return here if something slick turns up...
  9. Hello, am I not seeing a 'jump to' or are we missing a feature for finding units? Lets say, you're setting up a Patriot site, and have created your group of maybe 7-8 units. You have unit 1 where u want it, now you go to place unit 2. You cant zoom out more than 1:25000 because then you cant see unit 2. Since this is a launcher, for example, and you want it to be 150kms away, you start dragging this unit, hopefully (cause you cant see strategically where youre at) to its destination...zoom in, zoom out, zoom in, zoom out...you get it placed. You go back to get unit 3, and want to make sure you're not placing it somewhere it shouldnt be. But, you zoom out, and where is unit 2? You could place a static unit next to each satellite unit, but that more than doubles your work. Any one know of a way around this? Templates are fine for open areas, if you want no randomness. Any ideas If you have a hidden unit, and you unhide it, BS jumps to that unit. So the capability is there...Is the expectation that we create these tools with the lua content/templates that we recieved?
  10. after flying the Hokum tho, I know the Apache i gonna be US standard one-click bla bla bla, fully automated and redundant bla bla bla. Course Im guessing but love the mechanics and russian flavor I must say. At least the Hog's got some good old fashioned avionics (ok, ok, the 3 TFD's but...) maybe the 64 being a 2 man bird, the workload will keep it fun and challanging...
  11. the missles are in internal rotary launch bays?
  12. Awesome, thanks guys. Items on the list confirm once again what makes this & LO the best there is: the attention to detail and immersion to the fullest. Someone/Team at ED obviously accepts nothing less than striving for maximum accuracy, continuous imrovements and enhancements...thanks again.
  13. and I might add, and I dont like being negative, but most servers are locked and, seems, could be wrong, BS players, most, are not as friendly...plz correct me if otherwise observed.
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