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iceden

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Everything posted by iceden

  1. Hello, for M.E.: A way to group triggers to keep them together, or maybe a color box to highlight them to have a quick overview of triggers. Scaleable windows so you can expand for example descriptions of things so you can read them without having to actually select it and then use a barslider to read what is in that text box. The ability to have more than 1 window open at a time or a filter that lets you filter , for example, units without orders, or units that are not part of a trigger. Unit name formatting. The existing 'New Unit #1' could be made editable to the tedious task of updating unit names could be eased a bit if the name textfield was being autopopulated by a description that made unit identifying easy.
  2. ...after creating the corresponding units again of course, I mean, for the triggers
  3. Hi Panzer, have you a way of moving all the triggers also? you just use NP++ and that worked?
  4. Hello, When zooming in to 1:1000 to adjust stacks becuase they have become unorganized, I move a unit to its proper place, and the ME automatically zooms out to 1:2000? Anyone else seeing this?
  5. Hello, I am getting a yellow (selected) indicator on some icons when selecting groups, moving it because it says '1', but unit 1 remains in place? Sometimes, it says Ive selected unit 1, I move it, but it doesnt move unit 1 or the rest of the units. I release the icon and it just sits there where I released it, not attached to anything.
  6. PT!!! Yes thats it. I realize also that there is a workaround, but adding steps to accopmlish what used to be an easy task is a step in the wrong direction. Until I get used to changing how I place units and change my process, I find myself dragging units around: Im sure this didnt used to be the case.
  7. Hello, Is it just me or when attempting to move a stack of units in the ME it no longer automatically grabs unit 1 so you can drag and drop them to a new location? It did not used to be a problem
  8. Well, what I have been doing is putting a static object next to them, but thats just else that adds time to building missions. Dont get me wrong, I love building them, but when it gets to a point of frustration, its not fun. Starting the mission up will let you see them if you remember to go turn views on (cuz you shut them off for missions) A find next or goto GUI would be great, somthing that saves time, not adds it. Thx for your feedback gentlemen, I will return here if something slick turns up...
  9. Hello, am I not seeing a 'jump to' or are we missing a feature for finding units? Lets say, you're setting up a Patriot site, and have created your group of maybe 7-8 units. You have unit 1 where u want it, now you go to place unit 2. You cant zoom out more than 1:25000 because then you cant see unit 2. Since this is a launcher, for example, and you want it to be 150kms away, you start dragging this unit, hopefully (cause you cant see strategically where youre at) to its destination...zoom in, zoom out, zoom in, zoom out...you get it placed. You go back to get unit 3, and want to make sure you're not placing it somewhere it shouldnt be. But, you zoom out, and where is unit 2? You could place a static unit next to each satellite unit, but that more than doubles your work. Any one know of a way around this? Templates are fine for open areas, if you want no randomness. Any ideas If you have a hidden unit, and you unhide it, BS jumps to that unit. So the capability is there...Is the expectation that we create these tools with the lua content/templates that we recieved?
  10. after flying the Hokum tho, I know the Apache i gonna be US standard one-click bla bla bla, fully automated and redundant bla bla bla. Course Im guessing but love the mechanics and russian flavor I must say. At least the Hog's got some good old fashioned avionics (ok, ok, the 3 TFD's but...) maybe the 64 being a 2 man bird, the workload will keep it fun and challanging...
  11. the missles are in internal rotary launch bays?
  12. Awesome, thanks guys. Items on the list confirm once again what makes this & LO the best there is: the attention to detail and immersion to the fullest. Someone/Team at ED obviously accepts nothing less than striving for maximum accuracy, continuous imrovements and enhancements...thanks again.
  13. and I might add, and I dont like being negative, but most servers are locked and, seems, could be wrong, BS players, most, are not as friendly...plz correct me if otherwise observed.
  14. Hello, I am probably mistaken but seems when I was doing LockOn missions I could have a Smerch do rocket barrages, run dry, and send a cargo truck in, some time would go by, maybe 10-20 minutes, and then the Smerch would be considered rearmed and would resume rocket bombardment. Ive tried that here, park next to the Smerch, using the URALs but nothing is happening. Have any map builders experimented with resupplying units? Am I losing my mind and that was never and is currently not doable in BS or LO? Anyone know? Im pretty sure it was possible. Seems lkike a waste of a vehcle that fires 2 salvos and then just sits there taking up real estate...
  15. have you tried running a ping -t to the server(s) to see if there are any tomeouts? Are others on same server having same prob? I have same probs sometimes but only for servers 200+ ping.
  16. Thx Shemi, very kind sir. Thats what Im looking for!!!
  17. Hello fellow av-nuts. Anyone know where and what value(s) to use to crank up night lighting? Seems all the cities and vehicles are on strict blackout orders. I did find this in graphic.cfg, line 146; LightsLevel = 1; I changed it from a 0 to a 1, but see no effect...do I need to adjust the night time distance/LOD? I know its a hit to the gfx but...I like eye candy. Or, is the light level at max now and we need some user generated bitmaps?
  18. TY gentlemen, that was quick. I'll check when I get home from my real life job. Thx.
  19. Question: The manual states it takes about 30 minutes for the INU to calibrate. How do you know when this calibration is complete? Also, how do I bind the INU to the ADI? Ive waited more than 30 minutes and when I move the helo I get a 'Helo operating on battery' and always a Navigation failure warning? What am I doing wrong? Ive been thru the manual over and over and am maybe not seeing how this is supposed to function!!!
  20. copy the #'s (ex x000000008 33333333) from your log into Internet and search, try Microsoft also. Although your code may not be readily available, there is a methodology to that sequencing of numbers...I think the x00000 catagory is hardware. I would try uninstalling drivers and reinstalling. Also, sounds like you need to run your Windows Update and at the very least make sure you have Framework 1.1 installed on your machine if u are having probs with the Modman utilities. Although this may or may not help, it wont hurt; unfortunately, its not always just 1 thing that fixes everything but the process of elimination will get you there. Recently, virus attacks etc corruppted many system files which needed to be replaced with a windows update. Framework was one of them. You might want to consider a partition with fresh windows install and seeing if that helps if your hardware errors are simply due to your configuration (If hardware swapping is out of the question) . When did the problem start? If you didnt install new drivers or new hardware and a new install of LO doesnt work, virus scan, adaware, + updates, and system restore if u can.
  21. It is said that the A10 targetting pipper is NOT going to get fixed. The ability to quickly lock a target is key to the A10 survivability, ecspecially when you are under airborne attack also. Completion of missions should be considered with this risk: Will I even be able to lock the target when I am there? Well, if it is in the open, not next to anything, maybe. Can anyone confirm if this issue is not going to get fixed and if so, why? Maybe a fuel level backwards or miscoloration of a wheel, but targeting is crucial to that aircraft doing its role on the sim battlefield. Hopefully this WILL be fixed with the next patch because it makes one wonder if the new helo is going to have issues and which will be fixed or not. When something doesnt work the way it is supposed to, it stops being a sim, and becomes an arcade game.
  22. I am at work doing all vehicles, planes, ships, etc in PSP 9 & X, with layers as it is much quicker to do that you need for movies, etc when you have the templates. I am no expert or artist but I will share what i have not sure why some have choosen not to, but shoot me an email if you want. I wouldnt mind working as a team with those who do it for fun and set up a library of some sort and learn and share what Ive learned!!! Sounds fun to me...
  23. Never mind I answered my own stupid question...
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