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upupandaway

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Everything posted by upupandaway

  1. From what I´ve seen online, it appears to be a very cool, immersive feature. I´d love to play MP like this. I have set up my own dedicated server for voice comms. However, I have already spent hours of my own and other people´s time in order to get it to work, without success. At this point I am quite frustrated, since it is not a new feature, and I´m starting to wonder if this is gonna be the whole replay story all over again...
  2. Hi dear community, please move this post or refer me to the correct thread if necessary. Our problem is the following: - No voice audio when transmitting in DCS, this happens on both ends (me & a buddy) - This was testet on 2 different PCs on my end with different peripherals, plus a friend's PC, on my own dedicated server as well as public servers; both me and my buddy have the exact same problem - Both client aircraft (F-5) were running, we tested on different frequencies and could see each other transmitting, turning the little box green / red; you can also hear the radio "click sound" when somebody transmits - All options and keybinds within DCS (including the dedicated server) were veryfied, following tutorials i could find here, on reddit or on YT; mic test worked fine on both ends - All ports have been opened for the dedicated server - No other apps were running that might access mic or headphones; windows shows DCS accessing the mic during the session - Other people wrote in the chat window that they could hear me, but nothing was heard back - WIn11 OS, drivers, DCS etc. are all current Everything seems to be working fine, but no voice transmissions from others can be heard on either client. I can provide screenshots and more detailed info for most of those points if required. We have been tinkering with this for quite a while now, but without success. If someone could provide any help at all, that would be very much appreciated.
  3. Hi, das sollte passen. Ich habe die (erste) Reverb auch mit einer 2080Ti genutzt und war seinerzeit damit zufrieden. Du wirst nur bei den Detaileinstellungen Abstriche machen müssen. Vielleicht kann aber ein Nutzer, der die aktuelle Version von DCS so betreibt, besseres Feedback dazu geben... Auf vollen Details ruckelt DCS in VR allerdings auch mit einer 3090Ti gerne hin und wieder...
  4. +1 (with the F-18) @ Mount Pleassant (happens only when looking in a certain direction). It´s the most extreme example of this bug I have experienced so far, completely blacking out the screen at most times when it occurs.
  5. It has been broken for 10 years now. Just forget it
  6. VR! Made the transition with the F***ulus CV1 and never went back, with the exception of mission building etc. One does develop VR-legs over time. At first I couldn‘t stand it for more than 15-30 minutes and was left somewhat disorientd afterwards, but now 2hr+ sessions are no real problem. Using a HP Reverb G1. Racing games are a different thing for me though, very demanding
  7. Following this line of argument, freedom of movement for TIR should be massively limited, because it´s much harder scanning your rear quadrant with VR goggles. You siad it yourself - it needs to be optional and I think it´s not worth the effort. There are more important problems or features for DCS.
  8. Does this apply if VR -> mirror eye source is set to „both“?
  9. Hi all, ist there anyone from Germany here who can tell me how to get one of these seats or an anlogue? It´s the last puzzle piece to my setup, but my Realteus ForceFeel order from 2019 never materialized and apparently there are no shipping options to Germany for this one. Cheers!
  10. For me the problem still exists (all the time) - with OS, DCS and drivers up to date. It can be overcome by playing the lottery and loading different (seemingly random) missions until you get the desired outcome. I also edited the .lua at some point, mostly because some .miz-files could not be deleted otherwise, but that won´t help if you ever want to load a different mission or have to restart the server / mission.
  11. The old clouds were pretty much 2 decades old AFAIK. Still remember them from the good old LockOn days...
  12. Thx for the info. A pilot body would be greatly appreciated (by me).
  13. Just as a side note - I have observed exactly the same problem with a deadzone as Katj described in the Gazelle cyclic (using FFB). I wonder if there is a connetction and why they can’t just disable it or make an option for people to choose...
  14. BUMP No matter wether I (de)activate FFB in DCS, in my joystick´s software / profile (I have a FFB stick) or how I set up my axes for the Gazelle, this small deadzone around the center still persists. When I adjust the FFB curve or normal axis saturation / curvature it will however change in size accordingly. It just ignores the lowest ~5% of the output values. At the same time the stick in the 3D-cockpit is animated even around the center, but it has no effect. Why?! Is this in fact an intended feature? Because it sure doesn´t seem like that to me. No other module does this. I know it might sound like nitpicking, but that´s the reason why I basically don´t fly the Gazelle. IAs a consequence it feels a little wonky. Any news on this or acknowledgement?
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