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  1. Oculus quest hand tracking exists for years, how is this not a thing yet?
  2. Hey, I'm having this terrible micro stuttering effect when moving my head around in VR. FPS itself is pretty good and consistent, but when I move my head around, the camera starts stuttering, like jumping all the time. If I decrease every graphics setting to the lowest possible, it improves, but doesn't go away completely. my hardware: EVGA RTX 3080 GPU AMD Ryzen 9 5900x CPU XPG M.2 NVMe SSD 1Tb (3300/3500 Mbps writing/reading speeds) ASUS ROG Crosshair VII Hero (wi-fi) x470 MoBo Oculus Rift S VR Headset Thrustmaster Warthog HOTAS Worth mentioning that this is a completely clean and fresh windows install, only basic software on it, purged all previous configs, and the stutter is worse than when I used to play DCS in VR on my old computer, which had a GTX 980 ti + ryzen 7 1800x + a slower nvme ssd. I've read a few topics about micro stuttering but I don't think any of it helps, as even lowering all settings doesn't make it go away, and my hardware should be able to handle it.
  3. Can't find how to do it, oculus touch controllers don't appear in the input list.
  4. hey, yeah it's a hid controller :thumbup:
  5. Hey guys, does anybody know how to configure Joystick Gremlin so when I hold a button on my gamepad, the value of a virtual axis on my vJoy virtual controller increases over time, while I'm holding the button?
  6. this is very strange. leap motion has been around for a while now, and it would solve a few hiccups with vr
  7. does dcs support leap motion? as in can I use leap motion with a vr headset and see my hands in game and use them to flip switches?
  8. hey, does the hornet have an energy caret indicator on the hud when landing or is it just the super hornet? The energy caret indicates acceleration / deceleration or constant speed
  9. hey, is there a guide for sams, etc? I think I saw something once, but not quite sure where. it's hard to do certain missions without understanding how close to a sam site you can get, or even understanding what's a sam and what's not. cheers
  10. as someone who played A LOT of f22 lightning 2 and f22 raptor when I was a kid, the SA page + awacs datalink is a life saver. it made my life so much easier and is so much more intuitive than using only the radar. however as others said, it's mostly for a/a, not much useful beyond that
  11. I see! that makes sense now mate. I'm just not sure if I understand the need for this, specially in radar guided gun mode. I don't think they would implement this as always on in this mode if it was just additional information and not really useful, but I'm not sure how this could be actually useful, like in what situation you would rely on this
  12. hey thanks for the research Jak, it makes a little more sense now. but is the foresight supposed to be shown at the same time as the pipper? can't you select one or the other? or as mentioned above, declutter the foresight off the screen? also, I'm still "a little" confused on the horizontal lines: so the inclination of the lines relative to my hud represents the target's roll? and if the target were to roll 90º and pull 9g he would be by the end of that line when? how is this useful? if I sense the target is going to do it and roll 90º and pull some Gs, am I supposed to aim for the end of this line? can I even do this? won't the foresight move along as I move the plane? I understand the first part with the 1g and 9g + symbols, but still no clue on the horizontal lines
  13. I wonder what reverb's screen looks like compared to the rift or rift S
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