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Posts posted by sorcer3r
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14 minutes ago, admiki said:
Can be spawned.
And are workling like regular farps? As far as I know the server has to restart the mission in order to make those farps working.
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On 1/10/2023 at 4:25 PM, fargo007 said:
We've been deploying Fat Cow style FARPs, airframe recovery missions (Snake Doctor) as well as a fully operational Rotary Wing logistics network for quite some time now.
But those FARPs were preset in the mission editor or is it now possible to spawn working farps during the mission?
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On 11/6/2022 at 6:07 PM, some1 said:
Yes, the performance hit with 2.8 is not limited to VR.
This. Was flying Apache in Syria (especially near Bairut) and I had to check if someone reinstalled my old gtx1070 ...
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*bump*
On 6/8/2022 at 2:11 PM, AeriaGloria said:..., but I also do 99% of my flying in MP and can’t switch seats
Now we can switch seats but then we have the problem that petrovich is flying
So IMO it would be still a nice optional feature.
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for petrovich yes.
took him years to align with my targeting sight
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3 hours ago, admiki said:
Playable
This but IMO 2.7 performed better with TADS on.
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harrier fuel dump crash also reported ?
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18 minutes ago, uboats said:
from some photo, there seems to be something at the back of rack (not clean gray color but some other color pixels) and the rack itself can be modified to support the data cable without much challenge, so I decided to add the dual rack for entertainment purpose and make jf-17 task more funny. JF-17 so far is the only platform to bring players chance to test weapons from China. Hope it would be ok for the community
Nice.
In my opinion the community would also like to test a chinese HMD
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New FLIR seems to be there but it feels very early access
I am just wondering if non-moving ground units are displayed too cold because they have still their engines running in order to use their weapons ?
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AH64 or Harrier (for a fixed wing, it is fun to fly )
Or JF17. Best tank killer with its laserguided rockets
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Server seems to freeze when clients using the (A)FAC feature in multiplayer.
At the last freeze I was trying to check-in ( after I already checked out) to the AFAC but he did not respond. Then we could see that all units were frozen on the server.
Is this a known issue? If not we will try to reproduce it.
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fuze settings ?
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And in my opinion most important for george/pedro is that they need some time to find targets instead of giving us an instant list with half of all units on the map
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IMO the most important issue is the instant list of all targets in the sensor area. We would not have the problem of a long list if it would take some time to fill the list with targets (aka "searching" ).
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Most important (also for the current implementation) in my opinion is the need for a time delay when George searches for targets.
Right now we get aninstant list of all targets in his pov which is superhuman and feels more like an arcade mode.
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Pilot and Gunner are the winners for me. There is a reason why they made the Ka52
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On 12/16/2021 at 9:31 AM, Apok said:
Its not realistic to see what is happening. Its like installing MFD with tv channel.
Yes but from that point of view I would say the hud overlay, petrovich's target list and the ability to switch from pilot to gunner inflight.. all of that is also not realistic.
My suggestion is just an optional(!) workaround until petrovich becomes smarter (and I assume this will take a lot of time)
On 3/5/2022 at 9:38 PM, FlankerKiller said:Trees deal with it. I'm sure trees eat these kinds of missiles IRL.
If I am the gunner I tell my pilot from which direction/altitude we could hit the target.
And even if I see petrovich's aimingsight we could still hit objects and then I am okay with it.
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Apache's gun is crying for frag damage modeling. Plz :)
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I guess we will see a Superhornet some day
Hopefully a western (modern) utility helo.
From my POV as mission builder I would like to see some improvements for dcs AI (air + ground) and also some netcode improvments so that ground war in DCS multiplayeris not just some static target practice
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5 hours ago, Paganus said:
They have IFV and APC.. My 1st example is somewhat flawed because BMP2 is an IFV, MTLB is an APC, but it still applies since a BMP1 and a BM2 are both IFV's. I'd rather attack the BMP2 first.
I will pay attention to the sort next time. Thanks for the info.
On what distance should the AI gunner be able to identify the unit ? If I look through the scope we are danger close until I can ID the the ground unit
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Req sun visor on helmet to work
in Wish List
Posted
Has someone tried to mod (darken) the IHADSS glass texture? Mabe a workaround that could do it