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Huhn

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Everything posted by Huhn

  1. there are 1.11 and 1.12 features on the linked side
  2. When you have an ATI card and you're using the radlinker, this may cause the problems. When hyperlobby wants to starts LOMAC, it first starts radlinker and then LOMAC. Radlinker is only running for a few seconds to load the graphic setup and then it quits and hyperlobby is thinking you have ended LOMAC and when you're the host no more connections are able. :rolleyes:
  3. i've seen them doing it without an AWACS in the mission.
  4. Merry Christmas to everyone and thx for all! :)
  5. Is the amphibious capability modeled in LO?
  6. 3D Object Converter is a powerful shareware tool supporting a lot of different formats. look at http://web.axelero.hu/karpo/
  7. No, i don't think so. But the acceleration time should be a hundreth or less of its overall flighttime and not a fifth or someting like that. so the ballistic behavior is negligible. and as it is a guided system the ballistic is much more negligible. the target won't fly a straight line so the missiles flightpath differs from a simple trajectory parabola.
  8. the missiles shouldn`t be ballistic. this would be nonsense because the engines burntime of sams or agms is not much less than its flighttime. but its questionable if the agms aren't to fast for the sams. for instance a strela can attack a target with max. 300m/s but an agm-65 is a bit faster.
  9. look at http://www.globemaster.de. there is a list of 494 US air bases and their locations. so you don't have to argue about it. :)
  10. There is no need to put an AWACS on the map. The smerch fires always if angles and distances are in the limits. I found a page with detailed information about russian weapon systems. http://warfare.ru/?catalog=true Have a look what kind of projectiles are available for Grad and Smerch. Very interesting!
  11. i would say thule in greenland, too look at the pic from the thule airbase homepage
  12. that was the reason why the smerch didn't attack. thx for your helpful advices!
  13. how do i get the russian rocket artillery to fire at their targets? the mlrs does it without any problems.
  14. but what about to fix and improve a product full of bugs to satasfy the customers?
  15. so, working for AFM for one aircraft takes six month? but where is the reason for programming a completly new model when there only TWO models of NINE are equiped with AFM? I mean, it´s better to improve whats given (with v1.1) then start a complete new project. when you have no problems when flying through the smoke of my own gun impacts, you should be lucky. I play on an Athlon64 4000+ (Santiego Core, S 939) and 2x 7800GT SLI and 1 gig dual channel ram and I´ve still have this problem.
  16. My oppinion is: -ED should fix ALL the Bugs in v1.1 first -why another flyable aircraft, but why no AFM for all ALL player controlled aircrafts? -why increase the system requirements, but no fix for slow down with gun straffing (a-10 p.a.) -.... summary: ED should at first fix or improve the things that are given with v1.1 then make something new! Personally, I think that for me there is no need for a flyable helicopter then fix alll the problems in v1.1!!!! P.S. Compare hardware costs betweeen russsia and germany :-) because in germany not everything "is falling from the "Laster" (Ural, MAN, etc.) :-) P.S.S: but don´t be angry, I´m your slave from Germany and i will buy all your products for sure ("auf jeden") P.S.S.S. waiting for the realease of the patch!!!!!! want to have MP sessions without lags!!!!! P.S.S.S.S. im a friend of yours, because you´r our "Brüders" ;-) P.S.S.S.S.S. Lock On is the greatest FlySim I,ve ever player, esp. in multiplayer at all, but I think there are many problems that should be fixed as soon as possible!!!! Thanks!!!! I love you all, guys from ED and the community!!!!
  17. Hi ED, do you have a booth at the Games Convention 05? And maybe some news about Lock On 1.2... ;)
  18. there is a difference between the national emblems of the plane and the pilot's
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