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Everything posted by Wrecking Crew
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Triggers, condition for time of day
Wrecking Crew replied to Fisherman82's topic in DCS Core Wish List
There are Conditions for Time More and Time Less. -
Try You Tube...
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Oh, I don't think you need all the 'flack zone harbor..' zones since they are all right on top of each other, maybe one will do.
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You will Elevation too :)
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This looks OK. I prefer using regular units/groups over Static Objects. Are the flak units ever destroyed? - since you test for them to be alive. The events at the end that activate groups don't include conditions so they are going to happen no matter what, so there is no reason to do that, just have those groups ready and active at the start. I'd heard that if a convoy's path crosses itself the convoy will go the shortest route; don't know if that is really the case though. The last event will happen right away since there is no red inside that zone. If your mission ever is ever stuttery it may be due to all of the Continuous Action events - those fire every second and if you have a lot of them it could drag down performance, I stay away from them, in general, if an event is expected to happen more than once I'll use Switched Condition. The events that run scripts can be Type Once, as the script is loaded into memory and runs in the background; your Continuous Actions that are running scripts MAY BE loading them up every second, someone else may verify this... Now that I know what this is doing, let me know if there is something particular you need assistance with. What do these events do? do addtgt('red', 'flak zone airfield 2','high',1) end
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Yes, you can create a waypoint (give it a good name, too) and you can select it when the Steerpoint Dial is in the Mission position. See the A-10C Flight Manual, Page 458. Putting in the coordinates of the object will get you close to the it, but not always spot on such that you could drop a GBU on the location and hit the object.
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Would like an experienced review of mission
Wrecking Crew replied to TheHighwayman's topic in Mission Editor
Here you go, see attached! -
YES! Land first!
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LOL, I'm already living in the starring role :pilotfly: as are prolly a few hundred other folks! I like it!
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OK, I see. Here is a Mist function to respawn a group that I just learned about. And this thread talks about a way to detect when a player's aircraft takes off, which could be the event that activates your CAP enemy fighters.
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Once a group is deactivated it won't activate again using regular events. In fact, a deactivation will raise a Is Dead attribute for the group. So, you either have to have cloned groups to activate on the preceding group's deactivation or destruction, or you could do this -- make your group invisible (to AI) and then visible again when the enemy re-enters the zone. Why do you want to deactivate them when the enemy leaves the zone? Send me your mission and I will set up regular events for it, I'll add Mist in, too.
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Unit's Altitude lower than [x] - Broken?
Wrecking Crew replied to Thisdale's topic in Mission Editor
You know what really bugs me? Going back and forth between the ME and Fly, the map pan mouse button is reversed, at least I think it is, I try not to think about it much. :pilotfly: -
Read with interest. I have a mission that used Visible Before Start, and Labels are Optional. I turned off the Visible Before Start a long time ago because when the group gets Activated its labels didn't turn on. I tested it over the past two days and this ^^^ problem is still here, so I'm turning off the Visible again. I don't use the AI ON/OFF or Start/Resume on this group; your Radio Stop Start stuff reminded me of ol' Blooze - I gave him some assistance on a feature like that, RIP Blooze.
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I have the Steer Point Dial mapped to my KB - x for Flight Plan, s for Mark and d for Mission, so I can easily switch them. Also have the Steerpoint Up and Down mapped to a and z. Make a Mark Point or three and switch the Dial to Mark and go play.
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Unit's Altitude lower than [x] - Broken?
Wrecking Crew replied to Thisdale's topic in Mission Editor
LOL -
Unit's Altitude lower than [x] - Broken?
Wrecking Crew replied to Thisdale's topic in Mission Editor
Having fun? -
Man, I was working on this last night for you, when I changed all your messages to All, and all the message content disappeared! I'll look at your new mission this weekend,,, 3 day w/e yeah! https://forums.eagle.ru/showthread.php?p=2890716#post2890716
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SAM Weapon Engagement Zone in ME
Wrecking Crew replied to Highwayman-Ed's topic in DCS Core Wish List
Ooooo, turn them on in the mission, like Labels. :chair: -
Your logic is working. I'd align your group, pilot and zone names, like 'Escort' and 'Recon'. My advice is to send all of messages to ALL. If you need to, address the message in the text.
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You can certainly remove the Radio item with an Action. As far as the re-spawn, you can use flags to Activate a replacement group. Send me your mission and I'll add in the regular events. You can use a script to respawn but someone else will have to help you there.
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DCS-Server on ESXI (5.5)
Wrecking Crew replied to Sc0rc3d's topic in Multiplayer Server Administration
On the server, it goes into the C:\Users\..\Saved Games\DCS\Config\autoexec.cfg file, here is a sample: options.graphics.maxfps = 30 options.graphics.render3D = false if not net then net = {} end net.download_speed = 1024*1024 net.upload_speed = 256*1024 hee hee I run a GTX 510 in my server, np. -
Thanks BIGNEWY for the response. The (Part of) Group Out Of Zone condition is dependant upon the group being alive; a Late Activated group is technically 'out of the zone' until activated. In my testing leading up to this post, I was trying Group Out Of Zone conditions to detect when a Client had moved an armor group, but the condition was going true before the Client joined the mission.
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Got it! Thank you guys. Here is the tested code and simple mission. The outText line is only for testing. do local function detectClientTakeoff(event) local function contains(tbl, val) for _,v in ipairs(tbl) do if v == val then return true end end return false end if(event.id == world.event.S_EVENT_TAKEOFF and event.initiator) then local airborneUnitName = event.initiator:getName() trigger.action.outText(airborneUnitName .. ' just tookoff!', 5) if(contains({'F-15C 01', 'F-15C 02', 'F-15C 03', 'F-15C 04', 'M-2000C 21', 'M-2000C 22', 'M-2000C 23', 'M-2000C 24'}, airborneUnitName)) then trigger.action.setUserFlag(50003, true) end end end mist.addEventHandler(detectClientTakeoff) end