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Everything posted by Wrecking Crew
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Help with creating a multiplayer mission
Wrecking Crew replied to Colinf01752's topic in Multiplayer
The attached mission has Blue and Red AI a/c and helicopters that spawn when their previous group is damaged or destroyed. It is not re-spawning per se, but instead uses the regular event capability of the mission editor. WC -
Nice work, Shahdoh!
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R-73 not destroying taxiing AI aircraft
Wrecking Crew replied to D4n's topic in Release Version Bugs and Problems (Read only)
AI a/c are sooo hard to kill on the ground. A damaged a/c will hold up all other taxiing traffic and make a mess of mission plans. They sit there half blown away and laugh in my face while I pour all kinds of munitions into them. WC -
Update the video driver? Try different settings for Options Systems -> Preload Radius or other video settings. Hope that helps... WC
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[RESOLVED]Tactical Commander has no briefing
Wrecking Crew replied to Apocalypse31's topic in Bugs and Problems
Good news! -
[RESOLVED]Tactical Commander has no briefing
Wrecking Crew replied to Apocalypse31's topic in Bugs and Problems
Yes. For quite some time - please fix. CA players have no idea what a mission is about. WC -
Tbilisi Flight Schedules
Wrecking Crew replied to mytai01's topic in Release Version Bugs and Problems (Read only)
You can change the mission start time and date on the Briefing window. The Yak-40 a/c are available from Ukraine and Georgia. There are some IL cargo a/c that could be added for variety. Yep, they all get stuck if a leading a/c runs into a snag, including if some Player/Client decides to strafe the Yaks on the taxiway. For this I will sometimes start my AI a/c in the air. There are three ways to delay the AI a/c. One is to set the start time of the a/c group for its zero waypoint - it will appear at that time and go on its flight path and/or start engines and taxi to takeoff. Second is to check the Late Activation checkbox and use an event to trigger the Group Activation based upon a desired Time More or other condition, again, it will appear and go. Third you can set the a/c in a parking spot and check the Uncontrolled box and add a Triggered Action for the group of Perform Command -> Start, and trigger this Start with an event of Action AI Task Push, this option will have the a/c visible until you send the Start command. Oh, there is a fourth... put a plane in a parking slot and park a vehicle in front of it. If the plane has a route then its engines will start. Move the vehicle when you want to and the plane will then proceed. WC -
Resetting ammo counter for gun in training mode?
Wrecking Crew replied to key_stroked's topic in DCS: A-10C Warthog
Ahh, you mean Training Mode! No. WC -
hey, Toby, Thanks for your doc packs, great stuff! I keep some of it on my desk. WC
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I just noticed that the HAWK Missile units now include the full set, bringing in the CWAR radar and PCP control van. Back in the day when I was a HAWK Hi-PWR radar guy, a battery was six launchers split into two platoons each with a Hi-PWR tracking radar (the one with the Mickey Mouse ears). The battery had one CWAR ranging radar, one PWAR pulse-width acquisition radar and one battery control van. Now we have all these units available. Woot. WC
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Resetting ammo counter for gun in training mode?
Wrecking Crew replied to key_stroked's topic in DCS: A-10C Warthog
What is your goal? Do you want to rearm the plane? Use LAlt-' with the canopy open. If you want continuous ammo you could set the Mission Option for Unlimited Munitions. You can also load training rounds that come with tracers. Hi SH, yep, he has to Load after a reload. I choose Load DSMS instead of Load All in that case. WC -
I like what you said the first time, FC. :-) WC
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HOTAS Warthog on Newegg for $300
Wrecking Crew replied to Tailhook's topic in PC Hardware and Related Software
Nice! Throttle included. WC -
It really means that the ammo is *Depleted*. I have not seen the vehicle get a reload after this message. Maybe, just maybe, if you drove over to a M818 cargo truck or back to a base then the reload may start. WC
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12-May-2016 v1.5.3.52476 FYI The Multiplayer server list is showing just 63 servers and my Hollo Pointe server was not listed. My server had been running a mission that was almost 24 hours elapsed time and it was in the MP server list yesterday. OTOH, when I exit DCS on Hollo Pointe after serving, I'm am no longer getting the DCS Stopped Working message. Yea. WC
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A server can also employ integrity checking, and can run a Ban program such as Slmod. PM me if you have more questions about a particular server - maybe I know who runs it. Are you able to join a mission on the server for a few seconds?
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Script Error in MP, "local grpName..doesn't exist"
Wrecking Crew replied to Wrecking Crew's topic in Mission Editor
I'll wait for the engine to be fixed, the Vulcans & Sharks mission will go on the inactive list. WC -
As far as I understand, Yes. But it takes so bloomin' long for the bigger units to rearm it's like the truck driver could have driven back to base, loaded up, spent the night in town, and returned the next day before the rearm actually happens. WC
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30 FPS is OK on an older 30" monitor at 1920 x 1080 on a GTX 680. On my 48" 4K JS9000, 30 FPS is much too choppy to play. I can really tell the difference since I got both GTX 980Tis working in SLI -- set to 60 Hz @ 3840 x 2160 and a steady 60 FPS. WC
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Help Needed! Try your hand at commanding a brigade...
Wrecking Crew replied to DUSTY's topic in Mission Editor
Oh, another option -- add a Combined Arms Tactical Commander slot to your mission to allow manual control of vehicle groups. WC