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Everything posted by Doum76
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No issue on my side, created a brand new mission test on today's OB Updates, droped a carrier in Persian Gulf Map, heading 270, Tcan 74x at 27 kts. Only diff i do as i learend with the turtorial i'Ve found, i set all my stuff while INS is aligning, so Tacan is et by the time my INS is ready and all ready to go by the time he does finish. As mostly you do, i press TCN On on UFC, as soon as i see the Tacan stop spinning around on the HSI and it registered, i then press TCN on the HSO, then click the CRS swith until CRS appears on the UFC, then enter 270 on the keypad of the UFC, pretty much what you must be doing as well... i dunno what is the issue...
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Well, it's always fun to have good surprises as long s they work :) But sometimes it's not easy for the updates, as what a friend told me with it's video gaming instructy explanation, if i got it right, each department or what ever it's called, puts in their stuff in, so if someone add something to the Patch and forgot to tell about it, well, the person who makes the patch note, can't really know it all so we end up with good or bad surprises same goes around, they can tell ptch will includes this and that, but forgot to give in the pack the « That » thing, so we got it in the patch note but not the patch.... but i might had all understood wrong lol
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As usual ED, good job and thanks for this week'S update, two thing i was hoping for comes in, small things, but i like them, first, my wish comes tru to be able to unconnect to the Shuttle, when i miss aligned miself, i'll now be able to disconnect and reconnect. :) But most, i was woundering if one features there was in the SuperHornet of VRS when doing carrier ops does exists in C Models, was the Cross Track Error Indicator, and this seems like it. « Added abeam distance to course line. » I'll then now, stop laughing at the cows. ;)
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Well i did a test, remembered seing in another thread and tried something in that direction, and first track i tried, worked, i took off from the carrier, hot start as usual, i did 3 passes, only difference is, i did touch and go, no hook down and no stoping on the carrier, the entire track was accurate, all 3 passes as i did, no desync altitude issues. Time to go to bed, but tomorow i'll do another test with 3 passes and we'll see, i'll post the track here and if you guys wanna see on your end if it stayed sync. All last tracks i made were all acurate mostly for the first pass, all hell broke loose once i took off from the carrier afterward, so that thread came back on me which what the guy said about not stoping ont he carrier and his track were fine more often versys stoping on the carrier.
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Sad, realy, for so many years, since 2010 i discovered DCS, was flying in FSX, and since i was dreaming about DCS having a Hornet and doing Carrier landings in a such detailed sim versus FSX, and so sad i cannot even watch my replays as i'm starting to do nice pattern and steady control of the aircraft :( I'll have to hire a monkey and teach him how to record in Multi-Player my passes, but might cost me quite a few bananas. :)
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Wait no more all you cow lovers, that been waiting cows to come aboard DCS for the past 10 years... Here's a little something for you guys having Oculus Rift.... Thank me later! Live your Cow Mania in FPV! https://www.oculus.com/experiences/rift/1209779595809812/
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I think you'll have to work around your default snapview, as there is two different thing, your zoom view you can alter and your point of view if i can say, depends if using TRackIR, VR or nothing, in VR, if i lean foeward, it doesn't affect symbology as in RL, it's colimated to the horizon, so the Hornet'S physical objet will come clsoe to my eyes, but the HUD symbology will stay as is. If i remember, same with the TrackIR, but i can'T rememebr properly, as i was always making my customes SnapView, reseting your view or recenter will put you as this default, but if you're too far, it won'T fix it. I'll link you two old threads as to adjust this below, but what you can do to uderstand is, get into a runing Hornet, without VR working or just pause your TrackIR or don't load it. Once you're in your ockpit do the folowing to see the difference. Press your num pads Slash(/) (on top of 8 key) and Asterisk(*) (on top of 9 key) see how it adjust the zoom, now, press RCTRL+RSHIFT+ minus(-) keys and RCTRL+RSHIFT+ Asterisk(*) , and see the difference. What i used to do is adjust the view with RCTRL+RSHIFT+ Asterisk(*) until i see all i want int he HUD, then readjust with num pad Slash(/)or and Asterisk(*) as the zoom doesn't affect the HUD symbology, so i simply zoomed out. Here's the two link as how to saved them: https://forums.eagle.ru/showthread.php?t=105224 https://forums.eagle.ru/showthread.php?t=127789
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Well as i said and Trev said, simply turn the slider down of the music in the options, less pain in the but than editing 1-2 OGG sound files.
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I blame the constant moving of Tectonic Plates, which would explain why i was flying 800 ft wing leveled, and in my replay i was about 500 and in a descent. :P ED simply modeled the plates evolution in a fast forward style. :)
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Well we all have what we wish for or want, taste are all individual thing and i respect that :) I personnaly don't really care about cows when diving in from 10k ft at 400ish kts in my hornet, or, having some whales breathing out the water coming out at surface as i'm in the pattern to land on a carrier. :) But, that's me. When i fly in a sim i don'T really care about wildlife, tress etc yes i do care. In other words, having animals doesn'T raise the immersion for me, even in my car when i was riding an hour and a half drive to the eastern township at my ex-girlfriend's did i rarely came across a deeer crossing the road, or a racoon crossing the road, besides birds flying over here and there, not that many wildlife, so i can abosultly live in a flight sim without animal, though, in a MMORPG game, i do want some animals in the forest as i walk around and quest and kill dangerous mystical creatures. :) I just want my yellow monkey on a carrier to point at me i can cat shoot. :) And yes we seen the crew, a long time ago, and i bet you, the cows wil see the day way faster than crews.
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Nice, but i personaly would rather them to be working on stuff more useful and wanted in a flight sim ratehr than a Farm Sim or Sim City, like animated ground crew, pilots we could set on ME to create scenes, etc..etc... Or at lest get videos of this if they are. :)
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Maybe because not everyone knows the procedures and are comfortable with airplane startups ;) As it'S easy to do Carrier patterns without any instruments/Tacans/ILS when you're used to it simply with memory visual references, but Tacan and instruments are stilll nice to have. :)
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Matt already answered in another post about the parking slots (I'm unfortunately unable to find back the thread it was in with the search engine :(), lots of them being coming in a future time, so either it'S done, being worked on etc.. but it's a plan. But for now, i personaly think, until they find a way to make the hornets slide on their own axis as drifting on carrier deck, parking slot can't wait until they fix this issue over 20ish knots moving carrier. :(
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Sounds a good idea, but on the otehr side, the few times you plan on going in the MR for hours, you can just turn off the music for those sessions? Don'T ask them to modify to much of the game's core stuff, we'll ended up with weird sound behavior all over the game after for a few patches. ;)
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beta to release...should we update/
Doum76 replied to fitness88's topic in Release Version Bugs and Problems (Read only)
I personaly always had both installed (of course fun thing when you have disk space for it) so i always get relased to latest version, i uausaly fly OB until it gets on stable version, when new patches coems to OB and i am not happy, i still can use stable, but for now i use OB for the only reason, some of my mission done in OB has weird behavior when editing in Stable version, so instead of going in one to save and fly in the other, i stay in OB. -
saturated colours
Doum76 replied to VladyVostok's topic in Release Version Bugs and Problems (Read only)
Agreed, but as a computer artist, my screens are far from being that off, if not, photo retouching would be bad. :) -
you didn't paid attention to OP, one fast is green, the other is red. Why would a red chevron indicating you're slow, wanted you to be more slow? The way i see it, on Landbased aircraft you ratehr be fast than slow and on naval aircraft you rather be slow than fast. t's more a stop tand think about both behavior, on field you got long runway you don't care if you come in fast, you can airbrake, on carrier if you come in fast, trap gets in trouble, you rather trap slow with an higher angle of attack than slow and risk not getting the cable, that is how i see it.
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Might sound stupid, but i wounder if the colors could simply be the fact (or just pure coincidence) that a landbased airfield plane, Slow chevron is red, cuz landing too slow can make the bird sink much easier or too high AoA can risk of a tail strike when flaring, but you can land faster cuz you don't have a proper angle to catch a cable and way longer runway, so it's yellow. While Naval aircraft, coming in too fast, can cause issues to grab cable and go right through cuz of the nose being to level not making the hook much lower than landing gears, so it's red, while slow being risky, but the hook has more chances to grab a cable so green for the chevron though USAF would mak sens to have donut green as it'S where you want to be, but since the ball has green light on it, maybe the orange is easier to attract your eyes attention and less confusing or the orange donuts sorta match the ball wjich is yellowish.. :P... dunno.
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saturated colours
Doum76 replied to VladyVostok's topic in Release Version Bugs and Problems (Read only)
IMO DCS has always been way too saturated, specialy the Terrains/Maps or should i sy all that has trees and vegetations. -
K, just wanted to see, sometimes it<S getting hard to follow news on stuff with some on FB, some on here on DCS section, some in hornet section, i never remember when i see them about what. :)
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Hey guys, i've read than in upcoming patch we'll get the unhook to shuttle option.... Any clue on TA for it? I'm getting a bit tired of quite foten i get stucked to the shuttle cuz i'm a little miss aligned, trying to fight the annoying slide on the deck bug?
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...\Mods\aircraft\FA-18C\Skins\1\ME\base-menu-window =================================================================== If anyones interested, my finaly VR Scene is ready to download on the File Section, the package for the F/A-18C Hornet Module Main menu theme comes in 3 different point of views, Human Height point of view besides the Hornet, One with slightly taller view than human height, and one from the Hi-Res Cockpit point of view. All 3 views kits comes with a customed menu background and music tracks as a hangar ambiant scene. You got 3 different kits one using DCS's USN VX-9 Livery, DCS's Default RCAF Low-Vis Livery and one with my own custoemd RCAF Livery. INSTALLATION: Folders structures made for Mod Enabler like OVGME, just make sure tou install by pointing it to your Game Folder and not the Saved Games folder, wasn't able to make all of them work by loading there. To use the Theme make sure to click on the Hornet module icon on the bottom and select « Set as Walla Paper », the volume of the track/scene can be adjsut witht he Music volume in sounds settings. Hope you like it, was quite a learning to set all the stuff and understand in the Scene .lua and doing the sound montage for the ambiant sound, when it comes to photo montage and rtouch it's nothing and i'm used to, but when it comes to vidéo editing or sound, i have lots to learn. Link to the Mod: https://www.digitalcombatsimulator.com/en/files/3301053/
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I tried but fastly took it off, 1- way too dark, 2- door doesn't open i think, 3- way too low-res for my poor eyes.
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here's the final stage of the VR Hangar/Hornet module Theme i worked on. Thanks for the original post found here to cue me at first the starting way to do it, things came along after by testing etc.. Step 1: Edit the VR Scene to change the Aircraft: Check Step 2: Work on a way for animations: Check Step 3: Change liveries to create a RCAF Hangar: Check Step 4: Change the menu background: Check And finaly last night i attacked the last one: Step 5: Change the music playing: Check But i didn't just changed the music, i wanted to create an ambiant to the scenery. So i started grabing sounds here and there as what i wanted and start creating a sound montage, which is the second time i do this ever.... the result is pretty much close to what i wanted... all the timeline of each is close too, for now. Made a hangar ambiant sound as background, then comes along a scramble alarm, with a few seconds after, Hornet in the distance starting up, as the music starts, (one of my song for personaly reasons i used it for this, old but i like it) i jsut didn't put a music just to put a music, so i tried to edit the song, added reverbs etc.. as if it was playing on old speackers hanged around somewhere att he back of the Hangar. Then comes 2 Hornets flyby over the Hangar. All along you can barely ear a Carrier Marshall comms, just for the heck of it and because i love doing Carrier ops. Here's a few seconds vidéo of the result.
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To make it simple for the break, from what i read a while ago, can'T remember where unfortunately, maybe one of those documents i gathered for Carrrier ops, NATOPS or basics procedures or forums reading. Been a while. :), since it'S from the old days of FSX VRS SuperBug.. I do it simple, 1 G pull per 1 kts, so for my 350 break, i pull 3.5 G's. By the time i hit the 90 of the crosswind leg i'm pretty much around 150-160 kts, gear and flaps coming down a few seconds after, i easy up the AoB to about +/- 27 deg (reducing AoB at that speed ease up giving in throttle to avoid nose sink) which leaves me to adjust trim, and stabilize RoD to stay level at 800 ft, or close to, by the time i get downwind, i'm pretty much on speed and slowly ease up on throttle to drop to 600 ft leaving me on a downwind about 1.1/1.2 nm of the ship , and pretty well all setup by the time i get Abeam and ready for the 180. This is with a 1 nm break passing the ship, if i'D break at 1.5 nm, i'll have even more time to settle up. But again, that's how i do it, but it works for me.