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durka-durka

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  • Flight Simulators
    DCS, MSFS2020
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    USA

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  1. I don't know anything about Afghanistan, only that I'm hyped to fly in the mountains, and I'm really looking forward to trying to pronounce all those names you put up.
  2. Is there any information about seasons? I thought I saw snow in the trailer at :44, but wasn't entirely sure.
  3. I can't wait to see what this thing looks like with clouds. Can you imagine pushing up in a helo through dense fog to attack a mountain top above the cloud layer?
  4. Yeah, I think a recon aspect would be amazing. Especially for groups that really like to plan their missions. Currently, my group is using the F-15e as a recon asset, using the RCD function on the TPod to take pictures and get coordinates. Then they do Battle Damage Assessments after the mission if available. Having a Reaper up in the air would be really fun. When it comes to ground assets, we seem to still be in a computing generation where it's either/or. For instance, ARMA is great at ground simming, but lacks the full fidelity of flight like DCS. Some day they'll combine and it'll be glorious.
  5. Excited to get up into the mountains and the challenging altitudes in an Apache on this map.
  6. Excellent! This forum THRIVES on optimism!
  7. 1000% agree. I know it is like making 2 maps, but it really changes the dynamic of missions when the weather hits.
  8. Mission: Burning Mirage - Into The Red Sea Date: 2Mar2024 Location: Sinai Overview: Strike industrial targets and parked tanks protected by SA-2, SA-3 and A/A. Gypsy1 (F14) took off to set up CAP position between projected enemy airfields and target area. They were able to down several SU-33 fighters and successfully protected the rest of the Strike force. Hellcat (F-18) took off first about 50nm closer to the target than the strike package. They performed SEAD on the SA-2 site to the North, and the SA-3 site directly protecting the industrial complex. Dude 1 (F-15e) took off from Ramon AB and waited from the "clear" call from Hellcat, then proceeded to strike a tank battalion set up in the midst of a Red Cross camp. No soft tents or Red Cross Helicopters were hit and Dude1 successfully killed 90+% of their targets. Dude 2 (F-15e) took off after Dude1 and performed DEAD on the SA-3 site and adjacent industrial buildings. No civilian structures were damaged. Nickel (F-16) performed SEAD on an SA-3 site further to the West, then came back to help Dude1 clean out any leftover tanks in the area.
  9. until
    Operation Dragon's Perch Sortie 1: Another beautiful day in the Pacific This is the planned date for my first mission as part of Operation Dragon's Perch. All details and name of the campaign are pending. However, it will take place in the Marianas, it will be modern-day timeline and it will feature the Chinese as an opposing faction. The rough idea will be an invasion of Guam by the Chinese followed by a USN + Marines counterattack. This will be a collaborative campaign hosted by Yeti, Weeder and Joney. The first mission will start out with a massive ballistic missile attack against Anderson AFB and the Patriot Batteries defending Guam. All squadrons will need to get airborne (you will have 20 minutes from mission start). A number of WingLoong drones are providing targeting to the ballistic missiles, these should be neutralized. After the drones are neutralized, CAP over Guam should be provided by all aircraft as Chinese Bombers may attempt a raid as well. They may be supported by fighters (J15) from the Liaoning carrier battlegroup. If Anderson AFB is neutralized you will need to land at alternative fields hidden in the jungle (North field) - and F16s will have to land at Rota Intl as their landing gear cannot take the beating of North field.
  10. until
    Mar 2 - Burning Mirage 1.1.0: Into The Red Sea After our partial success in repelling the attacks on our positions, global political sentiment toward the conflict has shifted. Our enemy has received a large infusion of resources which have supercharged their economy. Due to damage and munitions used during the defense, the Stennis group has been pulled back and our naval assets have been relocated to the Truman in the Gulf of Aqaba. The Truman lacks supporting ships having just come out of refurbishment and cannot be operated outside of a very defensive position protected by ground assets. In short, things aren't looking good for Blue. However, extensive overflight of Egypt has sharpened our picture of the enemy positions. Each target area is now smaller but much more numerous, allowing us to focus on higher-value targets. We also now have a good map of all static SAM sites. -- This is a major version update to the mission which will persist after Saturday's flight --
  11. Not knowing how ToT works exactly in the F-15e, it's hard to tell. (I'm used to the F-16) I'm going over the manuals, but just wondering if anyone's tried to use it so far in game and what are your experiences?
  12. To add to this: squadron coordination was as close to perfect as I've seen it. Communication over Package was relevant, brief, and understandable. Arch, Lead for Nickel2, described it as "a good example of relaxing brevity in the name of clarity." While brevity was used, there were times we had to adjust plans so we could get to TOT. We had some good coordination, and a little luck on our side. It was a fun mission throughout.
  13. Mission Report Name: Wild Weasel Night 2 Time: 0700 Location: NTTR Target: Known SA-10 battery; North/Central/South EWRs; Two unknown SA-6 batteries; One unknown SA-15 Total Players: 14 Casualties: 0 (several tried really hard) Report All three squadrons took off from Nellis, staggered by about 2min each Hellcat took off first so they could get to the Southern and Northern EWRs. They carried TALDs and reported when they were destroyed. Nickel (2 flights) took off next, staged at IP until Go-Ahead from Hellcat. Dude (2 Flights) took off last, staged at their IP to wait on Go-Ahead from Nickel Once Go-Ahead was given, a verifiable convoy of flights descended upon the SA-10 battery. Nickel 1 > Dude 2 > Nickel 2 > Nickel 2 Nickel 1 and 2 fired HARMs at the radars while Dude 2 went low, masked by mountains and lofted GBU-38s at the central EWR. Dude 1 followed behind to loft GBU-38s at the radars in order to overwhelm the system. This was a success. Once all radars were down, Dude flights proceeded to take out the launchers and perform DEAD, while Nickel flights went after the SA-6s. Hellcat flight hunted and performed SEAD on the SA-15. Afterwards, all flights RTB to Nellis.
  14. There seems to be people who want something certain, or else. "If this map doesn't fit x criteria, then I don't want it." Green map, or else. Huge map, or else. Water, or else. Must fit a specific month/day/year in history, or else. No map is going to satisfy everyone. Can't we be happy that we are getting two maps soon that encompass two of the biggest wars of our lifetimes? If it doesn't have a specific base, is it really that huge of a deal that you don't buy it? Sure, all those bells/whistles would be nice, but I'm not going to refuse to buy the map because it lacks it. I'm going to buy the map because I enjoy flying, history, geography and exploring those areas will be nice. I'll make my own scenarios. Iraq is not a huge wasteland of nothing but sand/desert. Sure, it's super dry in the Summer. It's not North Carolina. But there are areas that are really nice, and in the North, there are some really unique mountain formations. Seasons would be really nice to illustrate. Example: It snows in the North quite a bit.
  15. Saturday's Wing-Wide BVR training sortie was a success. Theater: Syria Squadrons: Hellcat (F/A-18c) x3 Nickel (F-16c) x4 Dude (F-15E) x4 Closeout (Human AIC) x1 Objective: After 3 weeks of training, give squadrons a sense of how BVR engagements would go using a human AIC. Process: Each squadron had a "lane" they used, running East to West tracks. Closeout, our human AIC, controlled the fight while also spawning new targets via Olympus. This allowed spawning of specific aircraft in favorable locations/separations so there was less waiting and more quality practice. One squadron would go "fight's on" while the other two squadrons reset and practiced their rejoin skills in their respective racetrack pattern. Time between rejoining and engaging was, on average, 5-7min. AAR: Afterwards, the whole group met up in Discord and reviewed TacView. Lessons Learned: it's better to keep a range fight than get into a disadvantageous position in an azimuth fight. In kindergarten terms? Pay attention to the trail element, and if he's on the left, crank right and vise versa.
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