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Everything posted by ASW
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Подскажите, условие "время более чем" всегда считает только от начала мисии? Или можно сделать "время более чем" после какого либо события? В моем случае мне надо,,чтобы через минуту после того, как полицейские остановились, пришло сообщение и активировалась другая группа.
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What do the question marks in the control settings mean?
ASW replied to ASW's topic in Bugs and Problems
This is only pilot settings. I was able to remove the exclamation marks by pressing the yellow highlighted УМОЛЧ button on each function. -
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Очень много о применяемом оружии с времен Въетнама.
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Yesterday I decided to play and faced the same problems. The company has become unplayable. It is impossible to fix it yourself.
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I'm not good at screen capture video, so I'm posting the track and the training mission where I did it. Wing over Las Vegas.trk Wingover over Las Vegas.miz
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I figured it out!) I figured out how to do it on the F-14. It was very simple. In many YouTube videos posted by users, the wing over on the DCS F-14 is done incorrectly. Most often they do a normal overhead flip, like an Immelman. The problem was my understanding of English, but I figured it out)
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I can't understand what is drawn and written in the instructions. Do I have to do what's on the YouTube video or what's called a "Combat U-turn" in Russian?
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Tell me where I can read or see how to use it?
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Military Assets for DCS by Currenthill
ASW replied to currenthill's topic in Static/AI Mods for DCS World
It turns out that this should be the "ship" on which the tank is traveling... -
Military Assets for DCS by Currenthill
ASW replied to currenthill's topic in Static/AI Mods for DCS World
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If it's not difficult, take a screenshot of how you set up the curves on the joystick.
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Голова перевернулась. Получается можно одну зону прикреплять к разным юнитам. Тогда зачем флажок ПРИКР К ЮНИТУ?
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Если не сложно, когда будет время, сделайте пример. Просто кусок миссии. Вертолет влетает в зону и любой звук.
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Мне кажется, такой вариант проще, чем с прикреплением триггерной зоны к юниту и флагами. Меньше условий, а результат тот же.
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Я пробовал просто повторяющийся. не подходит. Он "зацикливается". Еще попробую использовать две триггерные зоны и вариант "или".
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Столкнулся с интересной проблемой. Юнит находится в триггерной зоне. Когда игрок залетает в зону, юнит активируется, раздается звук и появляется картинка. Триггер-граничное условие т.к звук и картинка должны появляться каждый раз при залете в зону. Когда я прикрепил триггерную зону к юниту и добавил ППМ, чтобы он двигался вместе с зоной, он перестал активироваться. Точнее не юнит, а группа из 4х. Триггерная зона прикреплена к первому из группы. (Случайно увидел в профиле, что 26 ноября было 20 лет, как я зарегился в DCS. Обалдеть, как летит время...)
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Military Assets for DCS by Currenthill
ASW replied to currenthill's topic in Static/AI Mods for DCS World
I installed Swedish Infantry (Sweden) version 1.4.0 . The DCS stopped starting, throws out when booting. I have attached a log file. dcs.rar -
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Military Assets for DCS by Currenthill
ASW replied to currenthill's topic in Static/AI Mods for DCS World
NASAMS attacks missiles fired by Grad. He shoots all the ammunition at them. How to cancel it? I didn't find such a function in the editor. -
classic british military ai aircraft. (1970s to 2011)
ASW replied to harrier443's topic in Static/AI Mods for DCS World
I haven't seen any add-ons better than on this site yet. Maybe someday they will do something that interests you. -
classic british military ai aircraft. (1970s to 2011)
ASW replied to harrier443's topic in Static/AI Mods for DCS World
https://www.currenthill.com/usa -
Community A-4E-C v2.2 (October 2023)
ASW replied to plusnine's topic in Flyable/Drivable Mods for DCS World
I just downloaded version 2.2 yesterday. I haven't read this thread on the forum. I put SA6 and sent two AI A-4E there. Their AGM-45 missiles hit exactly on target. When I flew by myself, my rockets didn't hit anywhere and the game gave an error after exiting it. -
I made one RSBN and one ADF for the Sinai map. Issues an error and throws it out of the game. What is my mistake? I added "Sinai" after "Syria" in R_NAV_data.lua and created R_NAV_data_Sinai.lua. Here is the text from R_NAV_data_Sinai.lua. RSBN_data_Sinai = { map_location = 'NE', { airbase = 'Cairo West', -- 1 lat = 30.09305, long = 30.89972, alt = 134,--139 rwy = 167,-- length = 3446, code = '.- -. .- ' --/N/ Ana_ }, --[[ /N/ EXAMPLE of custom station { airbase = 'My Airbase or My station', --17 lat = 41.99215, long = 42.20137, alt = 100, rwy = 44, --makes sense if the station is near the runway length = 3000, --makes sense if the station is near the runway code = '.- -... - ' --/N/ Abt_ Morse signals should be separated by an empty space + one empty space at the end of the sequence }, ]] } ARK_data_Sinai = { map_location = 'NE', --/N/ EGYPT - ARK sector 1 I, channels 1 - 9 { country = 'EGY', --1 / absolute 1 freq = 340, lat = 29.81111, long = 30.83027, location = 'TT99', code = '-.-- .-. -.... ...-- ' --/N/ TT99_ }, } need_to_be_closed = true
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I really want to be able to break the fence with a tank on the border of Egypt and Israel. And on other borders. Now tanks are sticking into the fence and trying to find a passage.