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bkthunder

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  1. Thanks Bignewy, I'll try. It seems it has something to do with the memory leak as it only happens in MP on busy servers.
  2. On top of that, it's also impossible to start the launch at MIL and select A/B during the launch or just as you leave the deck, as it is often done IRL. Really a stupid decision from ED.
  3. Whenever I enter waypoint or tgt coordinates manually via the UFC, the last digit is automatically changed by -1. E.g. if I input MGRS coordinates e.g. 1234512345, when i click ENT ont he UFC, the last digit instead of 5 is turned into a 4, and it becomes 1234512344 In order to enter as I want, I need to enter it as 1234512346 which will be turned into 1234512345. The same happens with decimal-minutes-seconds coordinates, except there it's more erratic and it seems impossible to enter exactly the number I want, because it just won't accept certain numbers and jumps to +- 2 decimals. EDIT see screenshots. in this example it is IMPOSSIBLE to enter the number 5, as you hit ENT on the UFC it turn the 5 into a 4. It does the same with other numbers as well. @RAZBAM_ELMO can you please check?
  4. been experiencing regular crashes where logs are not created (it creates empty zip files). The game freezes, the sound continues to be heard as if nothing happened. Once it even froze, gave me the small dialog saying it crashed but I waited and after a while it "unfroze" and I could play for a further 10 minutes or so until it CTD directly to desktop. here's what I have + a log from an older crash that seemsdcs.log-20240104-154551.zip to open correctly dcs.log
  5. Maybe after the next EA modules that have recently been announced, they will focus on the weather system (and the ATC, and the AI, and finishing the older EA modules etc..)
  6. We need a sea state slider, independent of wind (or much more loosely dependent). That's all.
  7. Wake turbulence in general is greatly exaggerated in DCS as reported multiple times. If that affects the burble or not I don't know, but I've turned it off completely. It would be a great feature if implemented correctly instead of being the usual half-baked mess that is slapped in and labelled [correct as is].
  8. I reported this years ago, but seeing as it isn't fixed yet (simple fix really..), here it is again. P.S. the video is not mine (obviously not the only one noticing..)
  9. SC 2.0 for the sweet EA price of 59.99
  10. F-10 or F-2 view always show a different altitude than the aircraft altimeter when QNH is set appropriately. The error grows exponentially with altitude. The linked thread has a report about a bug that probably was never fixed and still affects altimeter readings today.
  11. Yeah I don't disagree, some people above were talking about g tolerance and I think that's a good piece of info, but agree this should be discussed separately. It is an important part of achieving best performance in the Viper though, as others have said. EDIT: @BIGNEWY added sources and links @NineLine I added some extra info you guys may find useful. Maybe you can break out that post into its own topic or just pass it to the team. Thx
  12. I will leave this here: null Source: High G Physiological Protection Training (Acceleratio;s Elevees: Protection par l'Entrainement) (dtic.mil) Page 68. Unclassified "Since the 1983-84 modification of the USAFSAM centrifuge to provide high G-onset rates and subject-in-the-loop control, another 741 TAC aircrew have received high-G centrifuge training at USAFSAM, all in the F-16-configured seat. Only two of the 741 did not complete the 8-G, 15-s G profile during the scheduled training session, and only 44 did not complete an additional 9-G, 15-s profile (99.7 and 94.1% success rates, respectively)." Source: G-Tolerance Standards for Aircrew Training and Selection (dtic.mil) page 2. Unclassified
  13. Not only that, but the throttle is literally locked at full AB from the moment you salute to a couple of seconds after you clear the deck. You lose all control of it. It's a bit like an arcade game now.
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