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Everything posted by bkthunder

  1. Except it does not slew at a different rate with the TDC depressed....
  2. Have been complaining abou this for many years now. My outtake is M3 is just unable to properly tune the FM, so they added a "digital spike" stall that is scripted. Not holding my breath to see it changed...
  3. Yes, correct, and that's how it should be in all situations a sfar as I understand. My point form the preious post still stands though.
  4. Wouldn't the carrier always be flying BRC straicht into the wind i.e. there is never a crosswind situation in carrier landings?
  5. I am sure it worked at some point, see the screenshot in this post: null
  6. Any confirmation on this? Am I one of the few with this issue or is it just a bug?
  7. So you mean it must be in between the center mark and the outer left or right mark? In that case I stand corrected, 'cause I was puttign it ON the left / right mark. Thanks
  8. Accordign to the manual, the turn indicator (needle above the ball) should indicate a 360 degree turn in 4 minutes, but instead it leads to roughly a 1 minute turn. Makes it a guess to do procedure turns in the marshal stack
  9. I think you have all the documentation and FLCS diagrams on how it should behave
  10. When performing a full aileron roll, with only lateral stick input, at the end of the roll the FLCS "pulls up" automatically up to a couple of Gs to bring back the nose (it seems) to the initial attitude. E.g. if you start the roll from a 10 degree nose up attitude and during the roll the nose naturally drops, at the end the aircraft automatically pulls the nose up to 10 degrees again, without any pilot input. This is not how the FLCS works, it never commands more than 1g by itself, and a roll should be just like in the Hornet or Mirage. See video and track (P.S. ED you shoudl REALLY increse the 5mb limit!) https://wormhole.app/d1QaN#qb6vr9jR_4tfw98iz7GncA
  11. As per the title, it seems all the other lights ar eon except the yellow "meatball". Tried asking for landing clearence but nothing. Can you help me? Thanks Tarawa no meatball.trk
  12. As per the title. When the devs don't pull their wieght the community does, right? right??
  13. Does the ALT hold do anthing right now? It just works liek attitude hold, no difference..
  14. WIth the last patch I can hardly hit 9g at 450 kts sea level and clean, at 400 kts it caps at 8.5 g. Seems like something got reverted back to the old FM, can anyone confirm?
  15. @Hardcard I just checked the track, the F-15 I used was indeed without pylons, I had forgotten about it, my bad
  16. I just noticed the gun pipper being incredibly jittery during an MP dofight session. Did this bug come bug?
  17. There's no way to remove the Pylons from the F-15, is there? Anyways those tests were precisely aimed at veryifying the T/W ratio, so the climb started at very low speed to avoid havign to account for drag too much. You can read the thread, it's pretty interesting.
  18. Unrelated but have a look at the OP here Tust me, in the F-18 I beat any Viper flown by anyone online (without pulling the paddle), as a matter of fact I beat any airplane except sometimes the Jeff. Let's say that I am a very decent dogfighter but by no means the best, in all honesty probably in the top 10 pilots that you usually see on mobettameta's or just dogfight. I am sure any experienced PvP dogfighter will confirm the Hornet is above anything else and outrates anything else in game. EDIT: these stats already tell the same story https://justdogfight.com/top-planes/ Before they changed the F-14 FM, the Tomcat was the top one with unrealisitcally high turn rate at low speed (people flying it with full flaps.....). One mor thing to point out is that on such servers, the Hornet starts at 50% fuel which lasts forever, while the F-15 at 50% fuel has a much lower endurance. The F-14 and Mig-29 had such low endurance that they set the to start at full fuel, so this is obviusly a big disadvantage. The Viper starst at 50% liek the Hornet. However I refer back to my "as accurate as possible" climb test I linked above, where a nearly empty MiG-29 can't even begin to keep up with a Hornet.
  19. I stand corrected (by my own test data), the Viper climbs slightly faster, as for the F-15 and Mirage, no chance: the F-18 is much faster (clean and given a fuel qty that results in the same theoretical T/W raito). In 1C yes, but I am saying that the F-18 is the best rate fighter, while it is commonly referre to as being a radius fighter. In DCS it's the best radius fighter bar the Mirage, but its also the best rate fighter. Best of both worlds.
  20. The F-18 is currently by far the best dogfighter in DCS. It has a better sustained turn rate than any other aiplane (except the Jeff which I know close to nothign about), it also climbs just as well as the F-15, F-14 and much better than the Mig-29A. This is coming from direct experience flying all these modules in hundreds of PvP dogfights. The F-18, even if you don't cheat by pulling the paddle, is basically unbeatable. If this is correct or not we don't know, because there are no EM charts for the -402 engined Hornet, but it sure as hell goes against the general literature and anecdotal evidence available, which says the F-18 is pretty slow and not a rate fighter compare to e.g. the F-16.
  21. Yes that's how it should work, but in DCS the slew rate is always the same, pressed or not. Hence my question
  22. So basically it doesn't work the way it's supposed to work. Can't say I'm surprised, lol.
  23. Funny, this was reported as fixed in the changelog of
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