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Ghostrida9

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About Ghostrida9

  • Birthday 01/02/1984

Personal Information

  • Flight Simulators
    DCS
  • Location
    NRW / LA
  • Interests
    Artist/Producer/Audio-Engineer/Graphic design
  • Occupation
    Artist/Producer/Audio-Engineer/social worker

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  1. I hope that we don`t get knee high grass on airports/airbases again, and i hope that Orbx use accurate satellite images on airports and airbases with at least accurate placed vegetation and access ways to buildings. I know that they can not create every single building accurate and it will be some copy/paste stuff again but moders like me can at least create those missing buildings and replace inaccurate stuff with the scenery removal tool. All other DCS Maps failed miserably regarding all this issues, and i bought all of`em. Hope is up for Kola Map..
  2. Don't care about more Airfields, just fix the ground Detail on all allready existing airfield according to real life maps. Right now they all look extremely outdated. Maybe shops and gas stations in cities would be nice too. So it can more be called Sinai map, right now it's more fictional Sinai map. Sure we'll never get a ground detail that accurate like MSFS but i got my hopes up.
  3. Thank you, very busy right now with some other things in life but still working on models and stuff. The major problem as mentioned before is the mostly incorrect or missing ground Detail. That makes it pretty difficult. Not a fan of placing a relevant building somewhere in the grass.. Also the Height map on OVDA is wrong.. but anyway.. some of the many OVDA Airbase models based on real images/satellite.
  4. Don't know if this is mentioned @OnReTech but it seems the problem is only with the New F-15E Model, it's not placed correctly in the center inside the HAS, the HAS Model itself is correct, no problem with the F-15C. So it might be a bug of the New F-15E Module not Sinai map..
  5. I hope that you can add higher and more accurate ground textures, (based on real satellite images), to all airfields and clear all the small objects from the 'brighter' areas, as in real life, those areas are roads, buildings, or parking lots. Please remove all bushes, rocks, and grass from those areas. It would greatly assist modders like myself. If you can also add the missing roads to those spots, that would be even better, but it's not necessary in my opinion. @OnReTech Example:
  6. @Ebphoto Thank you, and yes i agree so far i think the Sinai map has potential, but still 85% of the Airfield buildings are wrong or missing. But i try to show with the project that its possible..and i hope that with a coming update many of the Ground textures will be fixed, regarding the small stuff like where concrete is, where grass is and so on. Fingers crossed it would make the whole work much easier. The "Chopper" areas are next. Added some missing "ground" (concrete spots) (I still hope that @OnReTech will do this), High mast light poles, buildings and "Tarmac Boxes", all based on bing maps and some pictures/youtube videos i could find about this area in real life.. All work in progress, as you can see some buildings don't have textures yet. #Telnof #Airbase #Chopper
  7. Thank you all for your patience. A lot has been happening in my life lately, and I had to divert my attention to other matters. However, I wanted to provide you with an update on Tel-Nof. I've temporarily halted work on Ovda Airbase due to an irritating obstacle positioned exactly where the shelters are located. Unfortunately, the scenery remove object tool doesn't currently allow me to remove it without affecting parts of the shelters, which is quite frustrating. I hope that @OnReTech will address this issue, along with some ground details overall for all airfields, and yes this obstructive "object" doesn't exist in real life anyway. As for a release date or specific plans @Ebphoto, I don't have any at the moment. I'm continuously working on this project, experimenting with various elements, and I may need assistance from the community or developers in the future. It's a one-man show on my end, with no team involved. Regarding Tel-Nof, there's a significantly oversized shelter where the 118th squadron "Night Riders" shelter should be located. Pictures explain themselfes. I've created the shelter so far with real life dimensions and some rare pictures i could find. The collision shell model is kinda "unique" so objects can be placed inside the Hangar, at least up to some point. All work in progress... #shelter #telnof #tel-nof #airbase #118th
  8. seems like i can answer it myself, i changed the AOA_take_off to 0.20 in the VNAO_T45 lua. I don't know if that does the trick but 2 ship KI Take Off from Tel-Nof AB went flawless this time..
  9. Hi, I've not checked all the 47 pages but is there a fix that the KI won't crash when taking off? This thing needs a 10km runway it seems.. i guess it's just a proper modification of a lua script.. One
  10. Basic question: is there a tool or software to open/edit clipmap files. Would love to start editing/replacing the Nevada map ground textures with much higher quality ones. I know it would be a long shot and alot of work but anyway, just asking. A Nevada 2.0 that comes at least a bit closer to nowadays graphics would be pretty nice. One
  11. working on Tel-Nof Tower.. the standard tower seems to be on every Airfield right now, seems like the tower is also placed at the wrong spot, at least on Ovda and Tel-Nof AB.. (I'm not looking into other Airbases at this moment, to bussy with Tel-Nof and Ovda) Tel-Nof Tower...work in progress #TelNof #tower #airbase
  12. @flybull yes, erasing stuff that is not there in real life, and much more individual buildings that are actually there in real life... so the bases will look much better and much more realistic. All airbases would need some work thats for sure. maybe 3 to 5MB of individual objects for each airbase and a couple more textures so the bases will loose that "abandom airfield" look. A big problem of all DCS maps so far..
  13. Textures, collision shells, parking lots added.. in game test... (Tel-Nof AB) #Telnof #airbase
  14. @OnReTech should create a model for the shelter you posted, it has 6 parking spots and it's also seen in the northern part of Tel-Nof AB, at least in reality. In DCS its a empty spot with 4 parking spots right now.. hope they fix all the airbases and airfields ground detail before they even think about to create missing airfields.
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