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Sammi79

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  • Flight Simulators
    DCS: All of them except FC3
  • Interests
    Simulations, Games, Books, Music, Science, History, Mathematics, Art.
  • Occupation
    Plant Operator

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  1. I don't see many mentions anywhere of a Hurricane IIc. I know it's technically outclassed by a lot of the other aircraft, but it had its advantages too. Just think: a DCS warbird module that would be easy to learn how to control, take off / land, aim with etc. Relatively speaking at least. When it comes to air combat in a simulation where people can and will often make decisions and perform actions that would be much too risky irl then aircraft performance matters more than it would certainly, but ultimately there are plenty of other factors that combine to determine the outcome of any individual fight. And since we're looking at getting a Mosquito, how about a Me. Bf110 to even the twin engined scales, along with the P38.
  2. Hi there, About the x-56 incredibly stiff throttles - This is because a cheap adhesive gel was injected into the moving parts underneath the shell, with no control as to how much was injected. As a gel when cold it is very stiff, and you will have to warm it up by massaging the throttles every time you want to use it. Not only before, but frequently during any session, because it only takes a few seconds to cool down again. It also creates an uneven friction accross the range of movement as the gel balls up and rolls between the plastic surfaces, making the fine control required for air to air refueling or formation flight an eternal ideal to be pursued but never attained. You can open the throttle controller and remove it, or at least as much of it as you can, its main super property is stickiness. I did this - the tightness screw is so poorly designed I'm not sure if it's almost entirely cosmetic (it does almost nothing at either extreme) and without any gel at all the throttles will simply flap around in the breeze. It's a good controller other than that, the features are great with enough hats and rotaries for most of the DCS birds, the software is perfectly functional now, as opposed to completly useless a few years ago.
  3. I changed my password this late last night / early this morning yes, from a manual request initiated by me due to the worry that this attack caused. In hindsight perhaps I should not have done that, but it was late and I had to go to bed. When I tried to use my new password today it was not accepted, 3 times to make sure I was making no mistake. I had to reset and change it again. I have also just changed my DCS password again just to be sure. Hopefully that is the end of it, I just wanted to relay my experience in case it might be of some help to you. Cheers.
  4. Password changed this morning, not by me. Would have posted in my thread but for some reason it is closed. When I tried to log in this morning my password was not accepted. I followed the normal process to reset and change it yet again. I see a message regarding an attack and that the attacker has been blocked with no accounts affected. Just like to point out that mine was. Thanks.
  5. I just changed it myself to be sure. Look at the email source, it was the same in the spurious one. I'm guessing some kind of server glitch.
  6. Hi, I just received a password change request email from you. Only... I never asked to change my password. Is someone trying to hack my account?
  7. Scratch that I need to buy a new one now!:megalol: My trusty old laptop is getting more and more stressed by the newest gaming software. So, 4.2GHz water cooled 8-core incoming :pilotfly: (it's been coming for a while, if you look at my spec in my signature.)
  8. Now there is an idea. Email sent :thumbup: [edit] OMG that was quick! Thanks Leatherneck Simulations, now I got to convince my friend to buy a new PC.
  9. Aha that's how you get back on the list, thanks. Its irrelevant now I just purchased a key full price, with no regrets. I appreciate Leathernecks intention to honor the original backers, but I would feel bad. :thumbup:
  10. OK thank you kindly for the explanation. I will now purchase another key.
  11. So, I have not been frequent in these forums since 2011 when I joined. It appears that from the original indiegogo fundraiser I backed back in July 2012 my money did not go to the team who have actually produced this product? Could someone explain where that money went? I will gladly donate or buy a 2nd key or whatever as I believe in supporting software developers, any advice?
  12. It was so long ago I backed this project, indiegogo sounds familiar but to be absolutely honest I can't remember. Can't find any email receipts either now I'm a little worried... [edit] Aha phew just checked my indiegogo account and the pledge is there, phew..
  13. :helpsmilie:I see someone had my idea before me... :thumbup: I shall take a look at these files and see how you approached it. I went with zones for gates to be activated in order, and I have a mission 75% complete for 8xP51Ds, 15 gates etc. The problem I have is it is taking a long time to create 400+ triggers but I have done most and testing it is working well. I made it so each aircraft uses 3 flags, 1 lap counter, 1 gate counter and 1 penalty counter. If you miss a gate in sequence it adds to the penalty counter, if you miss more than 1 in sequence (or go back to the previous gate) or miss more than 5 individual gates it disqualifies you. It is fairly straight forward to change these rules and lap numbers etc. to suit. Also it is easy to make new courses as you just drag the gate zones around. Adding more gates requires a load more (24per gate) triggers to be carefully added though. I did manage to g-loc my pilot to death while testing which was pretty crazy. I created ground objects to be destroyed by triggers to mark events (like disqualification or race finish and position) so you get a rough time of events in the log afterwards. I am still brainaching about how to apply time penalties, my idea was to use 'time since flag' conditions to decrement the penalty counter after the race finish, before the ground object is destroyed to mark the time+penalty of the finish and thus race position. I will post it here when it is more complete. Regards, Sam.
  14. Sweet, thanks. It seems I was just being impatient. :doh: Regards, Sam.
  15. OK, again sorry I have looked through various threads, I am trying to find out what the rule is for engaging auto-hover. It seems as though it only works after I've been flying around for a while, I.e if I trim the Ka50 in a 'non auto-hover' 10+ meters above the ground, the HUD will never change to show my airspeed and the auto-hover just cancels the AP channels. Only after getting up some forward speed does the HUD start to show airspeed after which point I can slow down and engage the auto-hover. What exactly is the rule for engaging it? I saw something about doppler navigation but when does this engage - is it part of the INU? Regards, Sam.
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