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zaelu

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  1. zaelu's post in Addon skins showing round markings shadow? was marked as the answer   
    Yeah. Yours works.
     
    I managed to find what to do. I added reference to rough_met texture (correct ones after 100 tries :) ) and they start working.
     
    LE
     
    For others that might have same problem and want a solution... you have to add this:
     

    {"MiG-15_MAIN", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_R", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_N", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_N_R", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_N_N", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_N_N_R", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_f3", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_f3_R", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_N_f3", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_N_f3_R", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_N_N_f3", 13 ,"MiG-15_DIF_RoughMet",true}; {"MiG-15_MAIN_N_N_N_f3_R", 13 ,"MiG-15_DIF_RoughMet",true};
     
    At the end of the lines of textures from description.lua of skin you are trying to fix. just before the name and countries and inside the {} from the list of textures.
     
     
     
    ACTUALLY after some more testing I couldn't manage to make it work with the above code that sends the game to load the texture already inside an archive that comes with the module so I managed to make it work only after taking out that file from that archive and place it inside the folder of the skin I correct and add the code you can see bellow!!
     
    The address of the file is this:
     
    \DCS World\CoreMods\aircraft\MiG-15bis\Textures\MiG-15bis.zip
     
    Inside you find: MiG-15_DIF_RoughMet.dds
     
    If you want to use this one or one of your own roughmet texture then place it in the livery folder you are working on (and replace the MiG-15_bis_DIF_RoughMet with what is called yours) and add at the end false instead of true because the texture is not a default one already loaded.
     
     
    example with a texture placed inside the skin folder you are editing/correcting:
     

    {"MiG-15_MAIN", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_R", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_N", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_N_R", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_N_N", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_N_N_R", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_f3", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_f3_R", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_N_f3", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_N_f3_R", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_N_N_f3", 13 ,"MiG-15_DIF_RoughMet",false}; {"MiG-15_MAIN_N_N_N_f3_R", 13 ,"MiG-15_DIF_RoughMet",false};
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